beginscript; label Wait: if (GetState() != 0 && UnitDead() != 1) { SetRespawnTime (150); SelectWeapons (1, 0, 0); ExcludeGTarget (2); IncludeGTarget (10); SetRespawnTime (300); EndFrame(); goto End; } EndFrame(); goto Wait; label End: EndFrame(); goto End; endscript; $ //ExcTargetType (0); //IncludeGTarget (10); //SetFollowRange (5000);