beginscript; label Wait: if (GetState() != 0 && UnitDead() != 1) { // SelectWeapons (1, 0, 0); SetPickupProbability(1); ExcludeGTarget (2); IncludeUTarget (0x7401); // IncludeGTarget (3); SetRespawnTime (1000); EndFrame(); goto End; } EndFrame(); goto Wait; label End: EndFrame(); goto End; endscript; $