beginscript; ExcTargetType(0xffffffff); AttachToObj (0x482); label Wait: if (PlayerInRange(1000) || OtherUnitInRange(convinvis,1000)) { Detach (); IncTargetType(0xffffffff); ExcTargetType(0x2); IncTargetType(0x1); IncludeGTarget(10); EndFrame(); goto End; } EndFrame(); goto Wait; label End: EndFrame(); goto End; endscript; $