beginscript; //0 GCONTROL_VEH_ACCEL, //1 GCONTROL_VEH_BRAKE, //2 GCONTROL_VEH_STEER_LEFT, //3 GCONTROL_VEH_STEER_RIGHT, //4 GCONTROL_VEH_TURRET_UP, //5 GCONTROL_VEH_TURRET_DOWN, //6 GCONTROL_VEH_TURRET_LEFT, //7 GCONTROL_VEH_TURRET_RIGHT, //8 GCONTROL_VEH_MINIGUN, //9 GCONTROL_VEH_ROCKET, //10 GCONTROL_VEH_HOMER, //11 GCONTROL_VEH_ZOOM, SpawnOtherUnit(FortRace1); SpawnOtherUnit(FortRace2); SpawnOtherUnit(FortRace3); SpawnOtherUnit(FortRace4); label CheckPoint1: if (GetGlobalVar(7) == 1 && PlayerInRange(200)) { TriggerMessage(14,h14,0x7801); DespawnOtherUnit(SmokeTrig); TeleportOtherUnit(SmokeTrig, FortRace2, 0, 0); SpawnOtherUnit(SmokeTrig); SetGlobalVar(7,2); SetHUDTarget (FortRace2); EndFrame(); goto End; } EndFrame(); goto CheckPoint1; label End: EndFrame(); goto End; endscript; $