beginscript; //0 GCONTROL_VEH_ACCEL, //1 GCONTROL_VEH_BRAKE, //2 GCONTROL_VEH_STEER_LEFT, //3 GCONTROL_VEH_STEER_RIGHT, //4 GCONTROL_VEH_TURRET_UP, //5 GCONTROL_VEH_TURRET_DOWN, //6 GCONTROL_VEH_TURRET_LEFT, //7 GCONTROL_VEH_TURRET_RIGHT, //8 GCONTROL_VEH_MINIGUN, //9 GCONTROL_VEH_ROCKET, //10 GCONTROL_VEH_HOMER, //11 GCONTROL_VEH_ZOOM, label Wait: if (GetGlobalVar(0) == 3) { TriggerMessage(33,h33,0x7801); WaitForTime(40); TriggerMessage(34,h34,0x7801); EnableControl(0, true); EnableControl(1, true); EnableControl(2, true); EnableControl(3, true); EnableControl(11, true); TriggerUnit(VanZan); EndFrame(); goto CheckPoint1; } EndFrame(); goto Wait; label CheckPoint1: if (PlayerInRange(200)) { DespawnOtherUnit(SmokeTrig); TeleportOtherUnit(SmokeTrig, Race2, 0, 0); SpawnOtherUnit(SmokeTrig); SetGlobalVar(0,4); SetHUDTarget (Race2); IncGlobalVar(1); EndFrame(); goto End; } EndFrame(); goto CheckPoint1; label End: EndFrame(); goto End; endscript; $