beginscript; //Trigger Jakyls to spawn when player vechile goes into area Trigger01 label Start: // SetVar(0,0); label CallTrig: if (OtherUnitInArea(INVISJ01, 6601, 6426, 2000)) { SpawnOtherUnit(JACJ01); SpawnOtherUnit(JACJ02); SpawnOtherUnit(JACJ03); SpawnOtherUnit(SOLDJ2); SpawnOtherUnit(SOLDJ3); SpawnOtherUnit(SOLDJ4); EndFrame(); goto End; } EndFrame(); goto CallTrig; label End: EndFrame(); goto End; endscript; $