beginscript; ExcTargetType(0xffff); SelectWeapons(0,0,0); label player: if ( PlayerInArea(7045, -3669, 1000) || PlayerInArea(6537, -3562, 1000) || PlayerInArea(7712, -3644, 1000) || PlayerInArea(8063,-3783,1000) ) { IncludeGTarget (1); ExcTargetType(0x2); IncTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x7401); SetFollowArea(7122, -4332, 1500); EndFrame(); goto player1; } EndFrame(); goto player; label player1: if ( GetGlobalVar (4) == 1 && GetGlobalVar (5) == 1 && GetGlobalVar (6) == 1 ) { WaitForTime(120); IncludeUTarget (0x7401); IncludeUTarget (0x781f); EndFrame(); goto End; } EndFrame(); goto player1; label End: EndFrame(); goto End; endscript; $