beginscript; label drag: if ( Triggered() ) { SetFollowWaypoint(38,0,0); SetTargetHag (600); IncludeUTarget (0x42a); SelectWeapons(1,0,0); IncludeUTarget (0x42a); ExcTargetType (0xffff); // IncludeUTarget (0x7819); // IncludeUTarget (0x781b); IncludeUTarget (0x42a); KillOtherUnit (0x7819); KillOtherUnit (0x781b); WaitForTime(100); DespawnOtherUnit(0x7008); EndFrame(); goto drag2; } EndFrame(); goto drag; label drag2: if ( UnitInArea(7338,-4076,1000) ) { ExcTargetType (0xffff); SelectWeapons(1,0,0); IncludeUTarget (0x7813); SetFollowRange(0); IncludeUTarget (0x7820); SetFollowRange(0); IncludeUTarget (0x7823); SetFollowRange(0); // IncludeUTarget (0x781e); // SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto drag2; label End: EndFrame(); goto End; endscript; $