beginscript; ExcTargetType(0xffff); SelectWeapons(0,0,0); label player: if ( Triggered() ) { WaitForTime(800); SetFollowWaypoint(116,10,10); EndFrame(); goto player2; } EndFrame(); goto player; label player2: if ( OtherUnitInArea(0x7804,6655,6545,20) ) { SpawnOtherUnit(0x783f); SpawnOtherUnit(0x7840); SpawnOtherUnit(0x7841); SpawnOtherUnit(0x7842); SpawnOtherUnit(0x7852); SpawnOtherUnit(0x7853); SpawnOtherUnit(0x7851); TriggerUnit(0x783f); TriggerUnit(0x7840); TriggerUnit(0x7841); TriggerUnit(0x7842); // TriggerUnit(0x7852); // TriggerUnit(0x7853); // TriggerUnit(0x7851); EndFrame(); goto End; } EndFrame(); goto player2; label End: EndFrame(); goto End; endscript; $