beginscript; label run1: if (Triggered()) { SetFollowWaypoint(214,0,0); ExcTargetType(0xffffffff); SelectWeapons(1,1,0); // SetTargetHag (200); SetDefendee(0x7401); SetFollowUnit(0x7401,400,700); // SetFollowRange(1000); // IncludeUTarget(0x7001); IncludeGTarget(6); SetFollowRange(0); IncludeGTarget(9); SetFollowRange(0); EndFrame(); goto dead; } EndFrame(); goto run1; label dead: if ( PlayerInArea(9089,4264,1800) ) { IncTargetType(0x2); // SetFollowRange(200); SelectWeapons(1,1,0); SetFollowUnit(0x7001,100,150); IncludeUTarget(0x7001); EndFrame(); goto End; } EndFrame(); goto dead; label End: EndFrame(); goto End; endscript; $