beginscript; label run1: if (Triggered()) { ExcTargetType(0xffffffff); SelectWeapons(0,0); SetFollowUnit(0x7401, 100, 100); // SetFollowWaypoint(186, 0, 0); SetVar (0, GetTime()+60); EndFrame(); goto TimeWait4; goto run; } EndFrame(); goto run1; label TimeWait4: if (GetVar(0) > GetTime()) { EndFrame(); goto TimeWait4; } EndFrame(); label run: // if (PlayerInArea(9106, 4325, 1000)) // { IncludeUTarget (0x7006); SelectWeapons (1,0); EndFrame(); // goto End; // } // EndFrame(); // goto run; label End: EndFrame(); goto End; endscript; $