beginscript; SetFollowWaypoint(110,10,10); ExcTargetType(0xffff); SelectWeapons(0,0,0); label player: if ( PlayerInArea(6812, 6176, 1000) ) { WaitForTime(300); SetFollowWaypoint(110,10,10); IncludeGTarget (1); ExcTargetType(0x2); IncTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x7401); EndFrame(); goto player1; } EndFrame(); goto player; label player1: if ( UnitInArea(8798, -1050, 100) && PlayerInRange(2000) ) { // SetRespawnTime(5); ExcTargetType(0x2); IncTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x7401); EndFrame(); goto End; } EndFrame(); goto player1; label End: EndFrame(); goto End; endscript; $