beginscript; ExcTargetType(0xffff); SelectWeapons(0,0,0); label yay: if ( PlayerInRange(2000) ) { // SetRespwanTime(50); ExcTargetType(0x2); SelectWeapons(1,0,0); // IncludeGTarget (4); IncludeUTarget (0x7401); EndFrame(); goto End; } EndFrame(); goto yay; label End: EndFrame(); goto End; endscript; $