beginscript; ExcTargetType(0xffff); SelectWeapons(0,0,0); label check: if ( Triggered() ) { SetFollowWaypoint(71,0,0); SetFollowRange(0); EndFrame(); goto check1; } EndFrame(); goto check; label check1: if ( OtherUnitInRange(0x700d,100) ) { KillOtherUnit(0x782e); KillOtherUnit(0x782f); KillOtherUnit(0x7833); KillOtherUnit(0x7836); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $