beginscript; ExcTargetType(0xffff); SelectWeapons(1,0,0); IncludeUTarget(0x782e); label check: if ( Triggered() ) { IncTargetType(0x1); SelectWeapons(1,0,0); SetFollowWaypoint(71,0,0); IncludeUTarget(0x782e); // SetTargetHag(100); EndFrame(); goto End; } EndFrame(); goto check; label End: EndFrame(); goto End; endscript; $