beginscript; label Start: //ExcTargetType (0xffff); //IncludeGTarget (2); IncludeGTarget (6); label dead: if ( PlayerInArea(9089,4264,1800) ) { ExcTargetType(0xffffffff); // SetFollowUnit(0x7001,100,150); SetFollowRange(200); SelectWeapons(1,1,0); IncludeUTarget(0x7001); EndFrame(); goto End; } EndFrame(); goto dead; label End: EndFrame(); goto End; endscript; $