beginscript; ExcTargetType(0xffff); SelectWeapons(0,0,0); label yay: if ( PlayerInRange(3000) ) { ExcTargetType(0x2); SelectWeapons(1,0,0); // IncludeGTarget (1); IncludeUTarget (0x7401); SetFollowRange(0); EndFrame(); goto die; } EndFrame(); goto yay; label die: if ( (GetGlobalVar (4) == 1) && (GetGlobalVar (5) == 1) && (GetGlobalVar (6) == 1) && PlayerInArea(9089,4264,1000) ) { SetFollowWaypoint(13,0,0); SetFollowRange(0); EndFrame(); goto dead; } EndFrame(); goto die; label dead: if ( UnitInArea(8957,4348,450) ) { // SetTargetHag(100); KillUnit(); EndFrame(); goto End; } EndFrame(); goto dead; label End: EndFrame(); goto End; endscript; $