beginscript; ExcTargetType(0xffff); SelectWeapons(1,0,0); label player: if ( Triggered() ) { SetFollowWaypoint(110,10,10); SetFollowRange(0); ExcTargetType(0xffff); // SelectWeapons(1,0,0); // IncludeUTarget(0x7008); // IncludeGTarget(6); EndFrame(); goto End; } EndFrame(); goto player; label End: EndFrame(); goto End; endscript; $