beginscript; label Trig: if (PlayerInRange(600)) { //SetHUDTarget(HutTrgt5); //SpawnOtherUnit(SignTrgt); WaitForTime(10); //KillOtherUnit(SignTrgt); WaitForTime(10); EndFrame(); goto sign; } EndFrame(); goto Trig; label sign: if (PlayerInRange(200)) { //TeleportOtherUnit(SignTrgt, 0x7401, 0, 0); //SpawnOtherUnit(SignTrgt); PausePlayer(); CopyCameraPos(0x801, 0x803); ChangeCamera(0x803,0,0); TriggerMessage(2,h2,0xffff); //TriggerUnit(SignTrgt); WaitForTime(80); ChangeCamera(0x801,20,20); //SpawnOtherUnit(SignTgt2); WaitForTime(10); //KillOtherUnit(SignTgt2); ResumePlayer(); EndFrame(); goto End; } EndFrame(); goto sign; label End: EndFrame(); goto End; endscript; $