beginscript; label Trig: if (PlayerInRange(1000) || OtherUnitInRange(Convoy1,1000)) { SpawnOtherUFromObj (BrgSpit1, BridgeTel); //WaitForTime(10); SpawnOtherUFromObj (BrgSpit4, BridgeTel2); WaitForTime(10); SpawnOtherUFromObj (BrgSpit3, BridgeTel); SpawnOtherUFromObj (BrgSpit5, BridgeTel2); //WaitForTime(10); SpawnOtherUFromObj (BrgSpit2, BridgeTel); WaitForTime(10); SpawnOtherUFromObj (BrgSpit6, BridgeTel2); //ExitVehicle (BridgeSpit, BridgeTel, 0); WaitForTime(100); EndFrame(); goto End; } EndFrame(); goto Trig; label End: EndFrame(); goto End; endscript; $