beginscript; label Start: if(PlayerInRange(300)) { if (OtherUnitDead (Spit_G1_03)) { TeleportOtherUnit(Spit_G1_03, AITele2, -50, 0); SpawnOtherUnit (Spit_G1_03); } if (OtherUnitDead (Spit_G1_02)) { TeleportOtherUnit(Spit_G1_02, AITele2, -50, 0); SpawnOtherUnit (Spit_G1_02); } EndFrame(); goto End; } EndFrame(); goto Start; label End: EndFrame(); goto End; endscript; $