beginscript; label Start: if(Triggered()) { SpawnOtherUnit(EndSpit1); SpawnOtherUnit(EndSpit2); SpawnOtherUnit(EndSpit3); SpawnOtherUnit(EndSpit4); SpawnOtherUnit(EndSpit5); SpawnOtherUnit(EndSpit6); SpawnOtherUnit(EndSpit7); SpawnOtherUnit(EndSpit8); WaitForTime(20); FreezePlayer(); ChangeCamera(0x802,50,50); SetButtonJump(); if (HasJumped()) { goto skipcs1; } WaitForTime(20); TriggerMessage(22,h22,0xffff); WaitForTime(50); KillOtherUnit(VanZan); WaitForTime(10); KillOtherUnit(BuggyTruck); JumpOnButton(false); label skipcs1: KillOtherUnit(VanZan); KillOtherUnit(BuggyTruck); EndLevel(0); EndFrame(); goto End; } EndFrame(); goto Start; label End: EndFrame(); goto End; endscript; $