beginscript; label Start: SelectWeapons(0,0,0); WaitForTime(100); ExcTargetType(0x2); IncludeUTarget(0x7401); SelectWeapons(1,0,0); SetRespawnTime(50); label ho: // if (GetGlobalVar (6) == 1 && GetGlobalVar (7) == 1 && GetGlobalVar (5) == 1) { SelectWeapons(1,0,0); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $