beginscript; label Start: ExcTargetType(0xffffffff); SelectWeapons(0,0,0); label Wait2: if (PlayerInRange(500)) { TriggerMessage(3,0xffff,0xffff); ReEvaluate(); //ExcTargetType(0); //ExcTargetType(0x2); IncTargetType(0xffffffff); IncludeUTarget(0x7401); ReEvaluate(); // TriggerMessage(0,0xffff,0xffff); BreakWptsOnAttack(); EndFrame(); goto End; } EndFrame(); goto Wait2; label End: EndFrame(); goto End; endscript; $