beginscript; label Start: label ruff: if ( PlayerInArea(-978,4351,800) && GetGlobalVar (6) == 1 && GetGlobalVar (7) == 1 && GetGlobalVar (5) == 1 ) { // //SpawnOtherUnit(0x780e); SetFollowWaypoint(23,10,10); ExcTargetType(0xffffffff); SelectWeapons(0,0,0); EndFrame(); goto Wait2; } EndFrame(); goto ruff; label Wait2: if (PlayerInRange(500)) { ReEvaluate(); //ExcTargetType(0); //ExcTargetType(0x2); IncTargetType(0xffffffff); IncludeUTarget(0x7401); ReEvaluate(); // TriggerMessage(0,0xffff,0xffff); BreakWptsOnAttack(); EndFrame(); goto End; } EndFrame(); goto Wait2; label End: EndFrame(); goto End; endscript; $