beginscript; label Start: ExcTargetType(0xffff); SelectWeapons(0,0,0); label ho: if ( PlayerInArea(-1612,2407,500) ) { //SpawnOtherUnit(0x780f); //SpawnOtherUnit(0x7810); //SpawnOtherUnit(0x7811); SelectWeapons(1,0,0); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $