beginscript; label Start: label wayhome: if ( PlayerInArea(-2998,4230,500) && GetGlobalVar (6) == 1 && GetGlobalVar (7) == 1 && GetGlobalVar (5) == 1 ) { WaitForTime(50); //SpawnOtherUnit(0x7815); //SpawnOtherUnit(0x780f); //SpawnOtherUnit(0x7810); //SpawnOtherUnit(0x7811); //SpawnOtherUnit(0x7006); //SpawnOtherUnit(0x700c); //SpawnOtherUnit(0x700d); //SpawnOtherUnit(0x700e); //SpawnOtherUnit(0x700f); //SpawnOtherUnit(0x7010); //SpawnOtherUnit(0x7011); //SpawnOtherUnit(0x7012); //SpawnOtherUnit(0x7013); //SpawnOtherUnit(0x7019); //SpawnOtherUnit(0x701a); //SpawnOtherUnit(0x701b); //SpawnOtherUnit(0x701c); // ExcTargetType(0xffff); ExcTargetType(0x2); // IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x7401); EndFrame(); goto End; } EndFrame(); goto wayhome; label End: EndFrame(); goto End; endscript; $