beginscript; label Wait: if (GetGlobalVar(4) == 1) { WaitForTime(50); TriggerMessage(16,h16,Tnk_G2_1); WaitForTime(40); SpawnOtherUnit (Sld_G3_1); SpawnOtherUnit (Sld_G3_2); SpawnOtherUnit (Sld_G3_3); SpawnOtherUnit (Sld_G3_4); SpawnOtherUnit (Sld_G2_1); SpawnOtherUnit (Sld_G2_2); SpawnOtherUnit (Sld_G2_3); SpawnOtherUnit (Sld_G2_4); SpawnOtherUnit (Sld_G2_5); SpawnOtherUnit (Sld_G2_6); SpawnOtherUnit (Sld_G2_7); SpawnOtherUnit (Sld_G2_8); TeleportOtherUnit(Jak_G2_01, TPJak10, 0, 0); TeleportOtherUnit(Jak_G2_02, TPJak10, -50, 0); TeleportOtherUnit(Jak_G2_03, TPJak10, 0, -50); TeleportOtherUnit(Jak_G2_04, TPJak10, -50, -50); SpawnOtherUnit(Jak_G2_01); WaitForTime(10); SpawnOtherUnit(Jak_G2_02); WaitForTime(10); SpawnOtherUnit(Jak_G2_03); SpawnOtherUnit(Jak_G2_04); WaitForTime(60); PausePlayer(); ChangeCamera(0x804,20,20); TriggerMessage(17,h17,Sld_G2_4); SetButtonJump(); if (HasJumped()) goto skipcs1; WaitForTime(40); KillOtherUnit(Jak_G2_01); WaitForTime(10); KillOtherUnit(Jak_G2_02); WaitForTime(10); KillOtherUnit(Jak_G2_03); KillOtherUnit(Jak_G2_04); JumpOnButton(false); label skipcs1: //WaitForTime(30); ChangeCamera(0x801,20,20); ResumePlayer(); KillOtherUnit(Jak_G2_01); KillOtherUnit(Jak_G2_02); KillOtherUnit(Jak_G2_03); KillOtherUnit(Jak_G2_04); DespawnOtherUnit (Sld_G3_1); DespawnOtherUnit (Sld_G3_2); DespawnOtherUnit (Sld_G3_3); DespawnOtherUnit (Sld_G3_4); DespawnOtherUnit (Sld_G2_1); DespawnOtherUnit (Sld_G2_2); DespawnOtherUnit (Sld_G2_3); DespawnOtherUnit (Sld_G2_4); DespawnOtherUnit (Sld_G2_5); DespawnOtherUnit (Sld_G2_6); DespawnOtherUnit (Sld_G2_7); DespawnOtherUnit (Sld_G2_8); TriggerMessage(18,h18,Tnk_G2_1); WaitForTime(50); SetGlobalVar(0,2); SetHUDTarget (Tnk_G2_1); EndFrame(); goto End; } EndFrame(); goto Wait; label End: EndFrame(); goto End; endscript; $