beginscript; label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x2); IncTargetType(0x1); TargetFires(1); ExcludeUTarget(AmmoDump); //SetFollowRange(0); //SelectWeapons(0, 1, 0); EndFrame(); goto End; } EndFrame(); goto Wait; label End: EndFrame(); goto End; endscript; $