beginscript; SpawnUnit(); SetFollowRange(0); ExcTargetType(0xffffffff); ToggleArmor(WM_G1_01); //ToggleArmor(WM_G1_02); ToggleArmor(APC_G1_2); label Wait: if (GetGlobalVar(0) == 2 && PlayerInRange(200)) { ToggleArmor(WM_G1_01); //ToggleArmor(WM_G1_02); ToggleArmor(APC_G1_2); SetGroupFollowConvoy(60, 0, 0); SetGroupConvoySpacing (200, 50); IncTargetType(0xffffffff); IncTargetType(0x2); IncludeGTarget(2); SetTargetSelectMode(0); EndFrame(); goto RechedDest; } EndFrame(); goto Wait; label RechedDest: if (GetFollowMode() == 3) { SetFollowWaypoint(82,0,0); WaitForTime(30); //SetGlobalVar(0,3); EndFrame(); goto GoHome; } EndFrame(); goto RechedDest; label GoHome: if (GetGlobalVar(0) == 4) { WaitForTime(400); SetGroupFollowConvoy(105, 0, 0); SetGroupConvoySpacing (200, 50); EndFrame(); goto End; } EndFrame(); goto GoHome; label End: EndFrame(); goto End; endscript; $