beginscript; SelectWeapons (1,0,0); SetFollowWaypoint (1,0,50); SetFollowRange(0); IncludeUTarget (0x8001); EndFrame(); //WaitForTime(100); label Followway: if (OtherUnitDead(0x8001)) { IncludeUTarget (0x8002); SetFollowWaypoint(7,5,20); SetFollowRange(0); EndFrame(); goto Followway1; } // if (PlayerInRange(1200) != 1) // { // TriggerMessage(12,0xffff,0x7803); // EndFrame(); // SetGlobalVar(2,1); // } EndFrame(); goto Followway; label Followway1: if (OtherUnitDead(0x8002)) { IncludeUTarget (0x8003); SetFollowWaypoint(80,20,20); SetFollowRange(0); EndFrame(); goto Followway2; } // if (PlayerInRange(1200) != 1) // { // TriggerMessage(12,0xffff,0x7803); // EndFrame(); // } EndFrame(); goto Followway1; label Followway2: if (OtherUnitDead(0x8003)) { IncludeUTarget (0x8004); SetFollowWaypoint(24,20,20); SetFollowRange(0); EndFrame(); goto Followway3; } // if (PlayerInRange(1200) != 1) // { // TriggerMessage(13,0xffff,0x7803); // EndFrame(); // } EndFrame(); goto Followway2; label Followway3: if (OtherUnitDead(0x8004)) { IncludeUTarget (0x7009); TriggerMessage(11,h11,0x7803); SetFollowUnit(0x7401,20,150); EndFrame(); goto End; } // if (PlayerInRange(1200) != 1) // { // TriggerMessage(12,0xffff,0x7803); // EndFrame(); // } EndFrame(); goto Followway3; label End: EndFrame(); goto End; endscript; $