beginscript; SelectWeapons (1,0,0); SetFollowUnit(0x700b,5,200); IncludeUTarget (0x700b); label Follvanzan: if (OtherUnitDead(0x700b)) { SetFollowUnit(0x700c,5,200); IncludeUTarget (0x700c); EndFrame(); } EndFrame(); goto Follvanzan; label End: EndFrame(); goto End; endscript; $