beginscript; SelectWeapons (0,0,0); SetFollowWaypoint (61,0,0); SetFollowRange(0); ExcTargetType(0xffffffff); label Follvanzan: if (OtherUnitDead(0x700b)) { SetFollowUnit(0x700c,5,200); IncludeUTarget (0x700c); EndFrame(); } EndFrame(); goto Follvanzan; label End: EndFrame(); goto End; endscript; $