beginscript; label ashley: SelectWeapons (0,1,0); ExcludeGTarget (1); IncludeUTarget (0x7803); // if (OtherUnitDead(0x424)) // { // ExcludeGTarget (1); // // SetFollowWaypoint(17,20,20); // SelectWeapons (0,0,0); // SetHUDTarget(0x7008); // WaitForTime(100); // SelectWeapons (0,0,1); // IncludeUTarget (0x7401); // EndFrame(); // goto End; // } //EndFrame(); //goto ashley; label End: EndFrame(); goto End; endscript; $