beginscript; label wait: if (GetState()!=0) { EndFrame(); goto Nap; } EndFrame(); goto wait; label Nap: SelectWeapons (0,1,0); ExcTargetType (0x1); ExcludeGTarget (2); IncludeUTarget (0x7401); SetFollowArea (3200,4600,300); label End: EndFrame(); goto End; endscript; $