beginscript; label Start: SelectWeapons(1,0,0); ExcludeGTarget(2); IncludeUTarget(0x7401); label ho: if (PlayerInArea(4360,4751, 500)) { TriggerMessage(25,h25,0x7803); SelectWeapons(1,0,0); ExcludeGTarget(2); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $