beginscript; label Start: SelectWeapons(1,0,0); ExcludeGTarget(2); IncludeUTarget(0x7803); label ho: if (PlayerInArea(-2194,5938, 400)) { SelectWeapons(1,0,0); ExcludeGTarget(2); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $