beginscript; label wait: if (GetState()!=0) { EndFrame(); goto ash; } EndFrame(); goto wait; label ash: SelectWeapons (0,0,0); SetFollowWaypoint(36,0,0); ExcludeGTarget (0xffffffff); ToggleArmor(quinn); WaitForTime(330); ToggleArmor(quinn); //label cond: // if (OtherUnitDead(quinn)) // { // EndLevel(0); // EndFrame(); // goto End; // } // //EndFrame(); //goto cond; label End: EndFrame(); goto End; endscript; $