beginscript; label Start: ExcTargetType(0xffffffff); SetFollowArea(-4942,2790,500); label rah: if ( PlayerInArea(-4942,2790,500) ) { WaitForTime(100); IncludeUTarget(0x7401); // SetFollowRange(0); EndFrame(); goto funky; } EndFrame(); goto rah; label funky: { // ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto funky; label End: EndFrame(); goto End; endscript; $