beginscript; label Start: // Level won when this unit dies if (UnitDead ()) { // Won level PausePlayer (); ChangeCamera (0x804, 10, 15); TriggerMessage (26, h26, 0xffff); WaitForTime (65); TriggerMessage (27, h27, 0xffff); WaitForTime (70); EndLevel (1); goto End; } EndFrame (); goto Start; label End: EndFrame(); goto End; endscript; $