//first archery hdx file, l_rda //the second is l_rdb // background, loadball LAYER 0 { SPRITES { } TEXT_MESSAGES { //name font x y Hold_O_For_Controls "120% RIGHT GREEN" 570 360 Press_X_To_Continue "120% RIGHT GREEN FLASH" 570 390 } INODES { h_load_anim i_uua_load_background } } // Obsolete LAYER 1 { SPRITES { } TEXT_MESSAGES { } INODES { } } // controller (picture, lines, descriptions, alpha mask) LAYER 2 { SPRITES { } TEXT_MESSAGES { //name font x y Controls "100% CENTER" 315 120 RD_Dodge "100% LEFT " 400 170 RD_Shoot_Arrow "100% LEFT " 400 215 RD_Focus_Aim "100% LEFT " 400 235 RD_Aim_Bow "100% LEFT " 285 280 } INODES { i_uua_load_control_ps2 i_uua_line_analogL i_uua_line_x i_uua_line_o i_uua_load_alpha } } // Layer #3 Archery - First Time Load LAYER 3 { SPRITES { } TEXT_MESSAGES { //name font x y RD_Archery "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MGS_Intro "115% SHADOW" 50 220 -50 407 } INODES { } } // Layer #4 Archery - First Time Win LAYER 4 { SPRITES { } TEXT_MESSAGES { //name font x y RD_Archery "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MGS_Outro_Success "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #5 Archery - First Time Lose LAYER 5 { SPRITES { } TEXT_MESSAGES { //name font x y RD_Archery "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MGS_Outro_WagonMiss "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #6 Archery Raid Load LAYER 6 { SPRITES { } TEXT_MESSAGES { //name font x y RD_Archery "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_InstructionTreasure "115% SHADOW" 50 220 -50 407 } INODES { } } // Layer #7 Archery Raid Win LAYER 7 { SPRITES { } TEXT_MESSAGES { //name font x y //Title Text RD_RaidWinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_RaidWin "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #8 Archery Raid Lose LAYER 8 { SPRITES { } TEXT_MESSAGES { //name font x y RD_RaidLoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_RaidLose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #9 Archery Raid Fail LAYER 9 { SPRITES { } TEXT_MESSAGES { //name font x y RD_RaidFailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_RaidFail "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #10 Archery Raid Retreat LAYER 10 { SPRITES { } TEXT_MESSAGES { //name font x y RD_RaidRetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_RaidRetreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #11 Archery - SE1 Ale Load LAYER 11 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE1LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE1Load "115% SHADOW" 50 220 -50 407 } INODES { } } // Layer #12 Archery - SE1 Ale Win LAYER 12 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE1WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE1Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #13 Archery - SE1 Ale Lose LAYER 13 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE1LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE1Lose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #14 Archery - SE1 Ale Fail LAYER 14 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE1WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE1Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #15 Archery - SE1 Ale Retreat LAYER 15 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE1RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE1Retreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #16 Archery - SE23 Military Supplies Load LAYER 16 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE23LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE23Load "115% SHADOW" 50 220 -50 407 } INODES { } } // Layer #17 Archery - SE23 Military Supplies Win LAYER 17 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE23WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE23Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #18 Archery - SE23 Military Supplies Lose LAYER 18 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE23LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE23Lose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #19 Archery - SE23 Military Supplies Fail LAYER 19 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE23FailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE23Fail "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #20 Archery - SE23 Military Supplies Retreat LAYER 20 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE23RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE23Retreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #23 - Summary Layer LAYER 23 { SPRITES { } TEXT_MESSAGES { //name font x y //Actual values RD_Rank1 "130% LEFT SHADOW" 75 100 RD_Stat1_Sub1 "100% RIGHT SHADOW" 245 150 RD_Stat1_Sub2 "100% RIGHT SHADOW" 245 170 RD_Stat1_Sub3 "100% RIGHT SHADOW" 245 190 RD_Stat1_Sub4 "100% RIGHT SHADOW" 245 210 RD_Stat1_Sub5 "100% RIGHT SHADOW" 245 230 RD_HealthLevel0 "100% LEFT SHADOW" 370 130 RD_StatLevel0 "100% LEFT SHADOW" 370 150 RD_Loot "100% LEFT SHADOW" 370 170 //Title Text RD_Stat1 "100% LEFT SHADOW" 75 130 RD_Stat1_Sub1 "100% LEFT SHADOW" 100 150 RD_Stat1_Sub2 "100% LEFT SHADOW" 100 170 RD_Stat1_Sub3 "100% LEFT SHADOW " 100 190 RD_Stat1_Sub4 "100% LEFT SHADOW " 100 210 RD_Stat1_Sub5 "100% LEFT SHADOW " 100 230 RD_Stat2 "100% RIGHT SHADOW" 360 130 RD_Stat3 "100% RIGHT SHADOW" 360 150 RD_Stat4 "100% RIGHT SHADOW" 360 170 } TEXTBOXES { //Used for captured soldiers RD_Loot_Soldiers "100% RIGHT SHADOW" 490 190 720 240 } INODES { } }