//first archery hdx file, l_rda //the second is l_rdb // background, loadball LAYER 0 { SPRITES { } TEXT_MESSAGES { //name font x y Hold_O_For_Controls "100% RIGHT GREEN" 570 360 Press_X_To_Continue "120% RIGHT GREEN FLASH" 570 390 } INODES { h_load_anim i_uua_load_background } } // Obsolete LAYER 1 { SPRITES { } TEXT_MESSAGES { } INODES { } } // controller (picture, lines, descriptions, alpha mask) LAYER 2 { SPRITES { } TEXT_MESSAGES { //name font x y Controls "100% CENTER" 315 120 RD_Dodge "100% LEFT " 400 170 RD_Shoot_Arrow "100% LEFT " 400 215 RD_Focus_Aim "100% LEFT " 400 235 RD_Aim_Bow "100% LEFT " 285 280 } INODES { i_uua_load_control_ps2 i_uua_line_analogL i_uua_line_x i_uua_line_o i_uua_load_alpha } } // second archery hdx file l_rdb // Layer #3 Archery - SE24 Provisions Load LAYER 3 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE24LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE24Load "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #4 Archery - SE24 Provisions Win LAYER 4 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE24WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE24Win "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #5 Archery - SE24 Provisions Lose LAYER 5 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE24LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE24Win "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #6 Archery - SE24 Provisions Fail LAYER 6 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE24FailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE24Fail "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #7 Archery - SE24 Provisions Retreat LAYER 7 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE24RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE24Retreat "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #8 Archery - SE25 Captured Knight Load LAYER 8 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE25LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE25Load "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #9 Archery - SE25 Captured Knight Win LAYER 9 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE25WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE25Win "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #10 Archery - SE25 Captured Knight Lose LAYER 10 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE25LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE25Lose "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #11 Archery - SE25 Captured Knight Fail LAYER 11 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE25FailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE25Fail "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #12 Archery - SE25 Captured Knight Retreat LAYER 12 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE25RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE25Retreat "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #13 Archery - SE26 Troop Movement Load LAYER 13 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE26LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE26Load "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #14 Archery - SE26 Troop Movement Win LAYER 14 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE26WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE26Win "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #15 Archery - SE26 Troop Movement Lose LAYER 15 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE26LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE26Lose "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #16 Archery - SE26 Troop Movement Fail LAYER 16 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE26FailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE26Fail "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #17 Archery - SE26 Troop Movement Retreat LAYER 17 { SPRITES { } TEXT_MESSAGES { //name font x y RD_SE26RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_SE26Retreat "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #18 Archery - Maiden Load LAYER 18 { SPRITES { } TEXT_MESSAGES { //name font x y RD_MaidenLoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MaidenLoad "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #19 Archery - Maiden Win LAYER 19 { SPRITES { } TEXT_MESSAGES { //name font x y RD_MaidenWinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MaidenRewardWin "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #20 Archery - Maiden Lose LAYER 20 { SPRITES { } TEXT_MESSAGES { //name font x y RD_MaidenLoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MaidenLose "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #21 Archery - Maiden Fail LAYER 21 { SPRITES { } TEXT_MESSAGES { //name font x y RD_MaidenFailTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MaidenFail "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #22 Archery - Maiden Retreat LAYER 22 { SPRITES { } TEXT_MESSAGES { //name font x y RD_MaidenRetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 RD_MaidenRetreat "115% SHADOW" 50 200 -50 407 } INODES { } } // Layer #23 - Summary Layer LAYER 23 { SPRITES { } TEXT_MESSAGES { //name font x y //Actual values RD_Rank1 "130% LEFT SHADOW" 75 100 RD_Stat1_Sub1 "100% RIGHT SHADOW" 235 150 RD_Stat1_Sub2 "100% RIGHT SHADOW" 235 170 RD_Stat1_Sub3 "100% RIGHT SHADOW" 235 190 RD_Stat1_Sub4 "100% RIGHT SHADOW" 235 210 RD_Stat1_Sub5 "100% RIGHT SHADOW" 235 230 RD_HealthLevel0 "100% RIGHT SHADOW" 490 130 RD_StatLevel0 "100% RIGHT SHADOW" 490 150 RD_Loot "100% RIGHT SHADOW" 490 170 //Title Text RD_Stat1 "100% LEFT SHADOW" 75 130 RD_Stat1_Sub1 "100% LEFT SHADOW" 100 150 RD_Stat1_Sub2 "100% LEFT SHADOW" 100 170 RD_Stat1_Sub3 "100% LEFT SHADOW " 100 190 RD_Stat1_Sub4 "100% LEFT SHADOW " 100 210 RD_Stat1_Sub5 "100% LEFT SHADOW " 100 230 RD_Stat2 "100% LEFT SHADOW" 260 130 RD_Stat3 "100% LEFT SHADOW" 260 150 RD_Stat4 "100% LEFT SHADOW" 260 170 } TEXTBOXES { //Used for captured soldiers RD_Loot_Soldiers "100% RIGHT SHADOW" 490 190 720 240 } INODES { } }