// background, loadball LAYER 0 { SPRITES { } TEXT_MESSAGES { //name font x y Hold_O_For_Controls "120% RIGHT GREEN" 570 360 Press_X_To_Continue "120% RIGHT GREEN FLASH" 570 390 } INODES { h_load_anim i_uua_load_background } } // Obsolete LAYER 1 { SPRITES { } TEXT_MESSAGES { } INODES { } } // controller (picture, lines, descriptions, alpha mask) LAYER 2 { SPRITES { } TEXT_MESSAGES { //name font x y Controls "100% CENTER" 315 120 SW_Block "100% LEFT" 430 170 SW_High_Attack "100% LEFT " 430 195 SW_Low_Attack "100% LEFT " 430 215 SW_Movement "100% LEFT " 290 285 SW_Jump "100% LEFT " 290 305 SW_Duck "100% LEFT " 290 325 } INODES { i_uua_load_control_ps2 i_uua_line_analogL i_uua_line_square i_uua_line_x i_uua_line_o } } // Layer #3 Sword Raid Load LAYER 3 { SPRITES { } TEXT_MESSAGES { //name font x y SW_RaidLoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidLoad "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #4 Sword Raid Win LAYER 4 { SPRITES { } TEXT_MESSAGES { //name font SW_Rank1 "130% LEFT SHADOW" 75 100 Empty_String "100% LEFT SHADOW" 255 130 Empty_String "100% LEFT SHADOW" 385 130 SW_HealthLevel1 "100% RIGHT SHADOW" 305 150 SW_StatLevel1 "100% RIGHT SHADOW" 305 170 SW_StatLevel1 "100% RIGHT SHADOW" 305 190 Empty_String "100% RIGHT SHADOW" 305 210 Empty_String "100% LEFT GOLD FLASH SHADOW" 355 150 SW_Stat1 "100% LEFT SHADOW" 75 130 SW_StatFootmen "100% RIGHT SHADOW" 225 130 SW_StatKnights "100% RIGHT SHADOW" 375 130 SW_Stat2 "100% LEFT SHADOW" 75 150 SW_Stat3 "100% LEFT SHADOW" 75 170 SW_Stat4 "100% LEFT SHADOW" 75 190 SW_Gold "100% LEFT SHADOW" 75 210 SW_RaidWinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidWin "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #5 Sword Raid Lose LAYER 5 { SPRITES { } TEXT_MESSAGES { //name font x y SW_RaidLoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidLose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #6 Sword Maiden 0 Load LAYER 6 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden0LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden0Load "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #7 Sword Maiden 0 Win LAYER 7 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Rank1 "130% LEFT SHADOW" 75 100 Empty_String "100% LEFT SHADOW" 255 130 Empty_String "100% LEFT SHADOW" 385 130 SW_HealthLevel1 "100% RIGHT SHADOW" 255 150 SW_StatLevel1 "100% RIGHT SHADOW" 255 170 SW_StatLevel1 "100% RIGHT SHADOW" 255 190 Empty_String "100% RIGHT SHADOW" 255 210 Empty_String "100% LEFT GOLD FLASH SHADOW" 265 150 SW_Stat1 "100% LEFT SHADOW" 75 130 SW_StatFootmen "100% RIGHT SHADOW" 225 130 SW_StatKnights "100% RIGHT SHADOW" 375 130 SW_Stat2 "100% LEFT SHADOW" 75 150 SW_Stat3 "100% LEFT SHADOW" 75 170 SW_Stat4 "100% LEFT SHADOW" 75 190 SW_Gold "100% LEFT SHADOW" 75 210 SW_Maiden0WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden0Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #8 Sword Maiden 0 Lose LAYER 8 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden0LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden0Lose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #9 Sword Maiden 0 Retreat LAYER 9 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden0RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden0Retreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #10 Sword Maiden 1 Load LAYER 10 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden1LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden1Load "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #11 Sword Maiden 1 Win LAYER 11 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Rank1 "130% LEFT SHADOW" 75 100 Empty_String "100% LEFT SHADOW" 255 130 Empty_String "100% LEFT SHADOW" 385 130 SW_HealthLevel1 "100% RIGHT SHADOW" 255 150 SW_StatLevel1 "100% RIGHT SHADOW" 255 170 SW_StatLevel1 "100% RIGHT SHADOW" 255 190 Empty_String "100% RIGHT SHADOW" 255 210 Empty_String "100% LEFT GOLD FLASH SHADOW" 265 150 SW_Stat1 "100% LEFT SHADOW" 75 130 SW_StatFootmen "100% RIGHT SHADOW" 225 130 SW_StatKnights "100% RIGHT SHADOW" 375 130 SW_Stat2 "100% LEFT SHADOW" 75 150 SW_Stat3 "100% LEFT SHADOW" 75 170 SW_Stat4 "100% LEFT SHADOW" 75 190 SW_Gold "100% LEFT SHADOW" 75 210 SW_Maiden1WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden1Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #12 Sword Maiden 1 Lose LAYER 12 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden1LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden1Lose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #13 Sword Maiden 1 Retreat LAYER 13 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden1RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden1Retreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #14 Sword Maiden 2 Load LAYER 14 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden2LoadTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden2Load "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #15 Sword Maiden 2 Win LAYER 15 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Rank1 "130% LEFT SHADOW" 75 100 Empty_String "100% LEFT SHADOW" 255 130 Empty_String "100% LEFT SHADOW" 385 130 SW_HealthLevel1 "100% RIGHT SHADOW" 255 150 SW_StatLevel1 "100% RIGHT SHADOW" 255 170 SW_StatLevel1 "100% RIGHT SHADOW" 255 190 Empty_String "100% RIGHT SHADOW" 255 210 Empty_String "100% LEFT GOLD FLASH SHADOW" 265 150 SW_Stat1 "100% LEFT SHADOW" 75 130 SW_StatFootmen "100% RIGHT SHADOW" 225 130 SW_StatKnights "100% RIGHT SHADOW" 375 130 SW_Stat2 "100% LEFT SHADOW" 75 150 SW_Stat3 "100% LEFT SHADOW" 75 170 SW_Stat4 "100% LEFT SHADOW" 75 190 SW_Gold "100% LEFT SHADOW" 75 210 SW_Maiden2WinTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden2Win "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #16 Sword Maiden 2 Lose LAYER 16 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden2LoseTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden2Lose "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #17 Sword Maiden 2 Retreat LAYER 17 { SPRITES { } TEXT_MESSAGES { //name font x y SW_Maiden2RetreatTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_Maiden2Retreat "115% SHADOW" 50 270 -50 407 } INODES { } } // Layer #18 Sword Transition 0 Load LAYER 18{ SPRITES { } TEXT_MESSAGES { //name font x y SW_SageAdvice "150% GOLD SHADOW" 50 240 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidTimeExpire "115% SHADOW" 50 270 300 407 } INODES { } } // Layer #19 Sword Transition 1 Load LAYER 19 { SPRITES { } TEXT_MESSAGES { //name font x y SW_SageAdvice "150% GOLD SHADOW" 50 240 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidTimeExpire "115% SHADOW" 50 270 300 407 } INODES { } } // Layer #20 Sword Transition 2 Load LAYER 20 { SPRITES { } TEXT_MESSAGES { //name font x y SW_SageAdvice "150% GOLD SHADOW" 50 20 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidTimeExpire "115% SHADOW" 50 50 300 407 } INODES { } } // Layer #21 Sword Transition 3 Load LAYER 21 { SPRITES { } TEXT_MESSAGES { //name font x y SW_SageAdvice "150% GOLD SHADOW" 50 240 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidTimeExpire "115% SHADOW" 50 270 300 407 } INODES { } } // Layer #22 Sword Time Expired Layer LAYER 22 { TEXT_MESSAGES { //name font x y SW_RaidTimeExpireTitle "150% GOLD CENTER SHADOW" 320 30 } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 SW_RaidTimeExpire "115% SHADOW" 50 270 -50 407 } INODES { } }