// Regular Portrait Layer LAYER 1 { SPRITES { } TEXT_MESSAGES { } INODES { // changes to here effect dotcMgHudPortraitOffsets // portrait items i_mga_bust_back_00 i_mga_bust_back_01 i_mga_bust_back_03 i_mga_bust_back_04 // actual portrait models h_i_mga_bust_00 h_i_mga_bust_01 h_i_mga_bust_03 h_i_mga_bust_04 // NOTE: NOTHING CAN GO AFTER HERE! // In dotcMgEventIS we add in the additional hud items... // so it must go 03, 04, 05, 06, 07... } } // Robin's Portrait Layer LAYER 2 { SPRITES { } TEXT_MESSAGES { } INODES { // changes to here effect dotcMgHudPortraitOffsets // portrait items i_mga_bust_back_02 // actual portrait models h_i_mga_bust_02 } } // THIS IS THE NOBLE MENU LAYER LAYER 3 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "140% SHADOW CENTER" 320 20 Buy_Stronghold_Command "170% SHADOW LEFT" 160 215 Hold_Tournament_Command "170% SHADOW LEFT" 160 265 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE BUY STRONGHOLD MENU LAYER // DO NOT CHANGE THE ORDER WITHOUT CONSULTING GIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LAYER 5 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "120% SHADOW CENTER GOLD" 190 50 Cost "100% SHADOW CENTER" 115 60 Max_G "100% SHADOW CENTER" 265 60 //Stronghold names and garrison // 3 Castle1 "100% SHADOW CENTER" 190 80 Castle2 "100% SHADOW CENTER" 190 146 Castle3 "100% SHADOW CENTER" 190 212 //Keep garrison // 6 Unit2s "100% SHADOW LEFT" 130 100 Unit1s "100% SHADOW LEFT" 130 120 // 8 //Castle garrison Unit2s "100% SHADOW LEFT" 130 166 Unit1s "100% SHADOW LEFT" 130 186 // 10 //Fortress garrison Unit2s "100% SHADOW LEFT" 130 232 Unit1s "100% SHADOW LEFT" 130 252 // 12 //Cost for Strongholds Castle1 "100% SHADOW CENTER" 115 80 Castle2 "100% SHADOW CENTER" 115 146 Castle3 "100% SHADOW CENTER" 115 212 //Place for Troop Numbers // 15 //Castle1 Keep Troops "100% SHADOW CENTER" 265 80 //Castle2 Castle Troops "100% SHADOW CENTER" 265 146 //Castle3 Fortress Troops "100% SHADOW CENTER" 265 212 //Icons for Cancel/Confirm // 18 Stronghold_Buy "100% SHADOW RIGHT" 470 407 X_Button "125% SHADOW LEFT" 475 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { // 22 h_i_mga_back_county_info h_i_mga_back_stats_sthd // h_i_uua_icon_forces // h_i_uua_icon_forces01 // h_i_uua_icon_forces02 // 24 h_i_mga_icon_castle1 h_i_mga_icon_castle2 h_i_mga_icon_castle3 h_i_mga_back_county_info } // THIS IS THE MAP BROWSE LAYER LAYER 6 { SPRITES { } TEXT_MESSAGES { //name font x y // THIS ALSO CONTROLS ALL COUNTY_*.* STRING LOCATIONS empty_String "100% SHADOW RIGHT" 430 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 Empty_String "100% SHADOW CENTER" 127 383 } INODES { h_i_mga_scroll_shld h_i_p_foa_shld h_i_p_kna_weap_swrd_00 h_i_p_kna_weap_swrd_01 } TEXT_MESSAGES { // County_Browse "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 Empty_String "100% SHADOW RIGHT" 565 375 Empty_String "125% SHADOW RIGHT" 565 375 R1_FullMap "100% SHADOW RIGHT" 565 25 R1_Button "125% SHADOW LEFT" 570 25 } } // THIS IS THE DIALOG LAYER LAYER 7 { SPRITES { } TEXT_MESSAGES { //name font x y Dialog "100% SHADOW CENTER" 320 50 X_Done "100% SHADOW RIGHT" 565 407 // X_Button "125% SHADOW LEFT" 570 407 } INODES { } } // THIS IS THE CAMPAIGN ARMY SELECTION LAYER (DURING SEEK CONQUEST) LAYER 8 { SPRITES { } TEXT_MESSAGES { //name font x y Which_Army_Seek_Conquest "150% SHADOW CENTER" 320 160 X_Select "font256.pft" 64 90 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_army h_i_mga_back_stats_army } } // THIS IS THE ARMY MANAGE LAYER // DO NOT CHANGE THE ORDER WITHOUT CONSULTING GIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LAYER 9 { SPRITES { } TEXT_MESSAGES { //name font x y // 0 Buy_Army "120% SHADOW CENTER GOLD" 194 50 Cost "100% SHADOW CENTER" 111 80 Amount "100% SHADOW CENTER" 281 80 //Unit names // 3 Peasants "100% SHADOW CENTER" 196 100 Archers "100% SHADOW CENTER" 196 120 Footmen "100% SHADOW CENTER" 196 140 Knights "100% SHADOW CENTER" 196 160 Catapults "100% SHADOW CENTER" 196 180 // X_Accept "100% SHADOW CENTER" 196 200 //Place for max units // 8 Peasants "100% SHADOW RIGHT" 118 100 Archers "100% SHADOW RIGHT" 118 120 Footmen "100% SHADOW RIGHT" 118 140 Knights "100% SHADOW RIGHT" 118 160 Catapults "100% SHADOW RIGHT" 118 180 //Place for current num units // 13 Peasants "100% SHADOW LEFT" 271 100 Archers "100% SHADOW LEFT" 271 120 Footmen "100% SHADOW LEFT" 271 140 Knights "100% SHADOW LEFT" 271 160 Catapults "100% SHADOW LEFT" 271 180 //Icons for Cancel/Confirm // 18 X_Done "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { // 23 h_i_mga_back_county_info h_i_mga_back_point_forces h_friend_i_mga_ofb_home h_friend_i_mga_ofb_pehome h_friend_i_mga_ofb_fshome h_friend_i_mga_ofb_arhome h_friend_i_mga_ofb_knhome h_friend_i_mga_ofb_cahome h_i_mga_back_stats_sthd // accept1 } TEXT_MESSAGES { // 31 - County/Army strings Empty_String "100% SHADOW CENTER" 190 220 Empty_String "100% SHADOW CENTER" 190 240 Empty_String "100% SHADOW CENTER" 190 260 Empty_String "100% SHADOW CENTER" 190 280 } } // THIS IS THE INCOME LAYER LAYER 10 { SPRITES { } INODES { h_mga_back_tbox_summ } TEXTBOXES { Your_Income_Is "115% SHADOW CENTER" 130 335 -130 400 } TEXT_MESSAGES { //name font x y S_Continue "100% SHADOW RIGHT" 565 407 X_Button "125% SHADOW LEFT" 570 407 } } // THIS IS THE LAYER FOR SELECTING COUNTY GARRISON OR CAMPAIGN ARMY LAYER 11 { SPRITES { } TEXT_MESSAGES { //name font x y Select_Army "170% SHADOW CENTER" 320 160 //X_Button "170% SHADOW LEFT" 160 216 Campaign_Army "170% SHADOW LEFT" 160 215 //C_Button "170% SHADOW LEFT" 160 256 County_Garrison "170% SHADOW LEFT" 160 255 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE LAYER FOR SPECIAL EVENTS LAYER 12 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 Empty_String "115% SHADOW LEFT GREY" 190 110 -180 280 } TEXT_MESSAGES { //name font x y // text for accept/reject Empty_String "110% SHADOW LEFT GREY" 190 300 Empty_String "110% SHADOW LEFT GREY" 190 325 //Icons for Cancel/Confirm X_Select "100% SHADOW RIGHT" 530 407 X_Button "125% SHADOW LEFT" 535 407 } INODES { h_mga_back_tbox_daigb } } // THIS IS THE LAYER FOR ENEMY MOVES SUMMARY LAYER 13 { SPRITES { } TEXTBOXES { //name font x1 y1 x2 y2 Empty_String "115% SHADOW CENTER" 150 330 -150 405 } INODES { h_mga_back_tbox_summ } TEXT_MESSAGES { S_Continue "100% SHADOW RIGHT" 565 407 X_Button "125% SHADOW LEFT" 570 407 } } //THIS IS THE LAYER FOR RAID TARGET SELECTION LAYER 14 { TEXT_MESSAGES { County_Raid "170% SHADOW CENTER" 320 20 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 Empty_String "100% SHADOW CENTER" 107 373 } INODES { h_i_mga_back_slct_army h_i_mga_back_stats_army } } // THIS IS THE MARIAN MENU LAYER LAYER 15 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "170% SHADOW CENTER" 320 20 //X_Button "170% SHADOW LEFT" 160 216 Spy "170% SHADOW LEFT" 160 215 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 // vimgmm04 "MEDIUM CENTER" 320 60 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE FRIAR TUCK MENU LAYER LAYER 16 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "170% SHADOW CENTER" 320 20 //X_Button "170% SHADOW LEFT" 160 216 Ransom_Richard "170% SHADOW LEFT" 160 215 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE GIVE TO THE PEOPLE/RANSOM MENU LAYER LAYER 17 { SPRITES { } TEXT_MESSAGES { //name font x y Ransom_Richard "120% SHADOW CENTER GOLD" 200 50 Ransom_Donation "110% SHADOW CENTER" 200 210 Ransom_Demand "100% SHADOW CENTER" 200 80 Ransom_Collected "100% SHADOW CENTER" 200 150 // Ransom_Goal Empty_String "100% SHADOW CENTER" 200 100 // TotalDonated Empty_String "100% SHADOW CENTER" 200 170 // CurDonation Empty_String "110% SHADOW CENTER FLASH GOLD" 200 230 //X_Accept "100% SHADOW CENTER" 200 260 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_county_info h_i_mga_back_point_ransom // accept1 } } // THIS IS THE WILL SCARLET MENU LAYER LAYER 18 { SPRITES { } TEXT_MESSAGES { //name font x y Will_Menu "170% SHADOW CENTER" 320 20 //X_Button "170% SHADOW LEFT" 160 216 Will_Menu "170% SHADOW LEFT" 160 215 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE PARTY MEMBER SELECT LAYER - PMSEL - PORTRAIT - TALK TO GIL BEFORE CHANGING ORDER/ADDING NEW ITEMS! LAYER 19 { SPRITES { } TEXT_MESSAGES { //name font x y //MUST MATCH UP WITH CODE (enum dotcMgHudBust) Tuck_Menu "100% SHADOW RIGHT" 430 407 Little_John_Menu "100% SHADOW RIGHT" 430 407 Robin_Menu "100% SHADOW RIGHT" 430 407 Noble_Menu "100% SHADOW RIGHT" 430 407 Marian_Menu "100% SHADOW RIGHT" 430 407 Empty_String "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_MapBrowse "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } } // THIS IS THE CUSTOM SELECT LAYER LAYER 20 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "170% SHADOW CENTER" 320 20 // menu items Empty_String "170% SHADOW LEFT" 160 215 Empty_String "170% SHADOW LEFT" 160 240 Empty_String "170% SHADOW LEFT" 160 265 Empty_String "170% SHADOW LEFT" 160 290 Empty_String "170% SHADOW LEFT" 160 315 //Icons for Cancel/Confirm X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 // banner text // vimglj18 "MEDIUM CENTER" 320 60 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE INTERFACE SCENE LAYER LAYER 21 { SPRITES { } INODES { h_i_mga_back_tbox_daigc } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 Empty_String "110% SHADOW LEFT" 95 285 -100 -80 } TEXT_MESSAGES { T_SkipScene "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 X_SkipLine "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 } } // THIS IS THE ROBIN MENU LAYER LAYER 22 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "170% SHADOW CENTER" 320 20 //X_Button "170% SHADOW LEFT" 160 216 Raid_Command "170% SHADOW LEFT" 190 185 //S_Button "170% SHADOW LEFT" 160 266 Read_Journal_Command "170% SHADOW LEFT" 190 235 Gather_Info_Command "170% SHADOW LEFT" 190 285 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE LITTLE JOHN MENU LAYER LAYER 23 { SPRITES { } TEXT_MESSAGES { //name font x y Empty_String "170% SHADOW CENTER" 320 20 //X_Button "170% SHADOW LEFT" 160 216 Seek_Conquest_Command "170% SHADOW LEFT" 170 185 //C_Button "170% SHADOW LEFT" 160 266 Fortify_Command "170% SHADOW LEFT" 170 235 //S_Button "170% SHADOW LEFT" 160 316 Buy_Army_Command "170% SHADOW LEFT" 170 285 X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 // next line WAS vo_imga_selectJohn_00_lj // vimglj18 "MEDIUM CENTER" 320 60 } INODES { h_i_mga_back_slct_mainbox } } // THIS IS THE COUNTY INFO LAYER LAYER 24 { SPRITES { } TEXT_MESSAGES { //NAME FONT X Y //Empty_String is County Name Empty_String "125% SHADOW LEFT" 80 50 CI_Territory "100% SHADOW THIN LEFT" 90 70 CI_Affiliation "100% SHADOW THIN LEFT" 90 85 CI_GoldIncome "100% SHADOW LEFT" 80 100 CI_Stronghold "100% SHADOW LEFT" 80 115 CI_ArmyInfo "100% SHADOW LEFT" 80 135 Peasants "100% SHADOW LEFT" 90 150 Archers "100% SHADOW LEFT" 90 165 Footmen "100% SHADOW LEFT" 90 180 Knights "100% SHADOW LEFT" 90 195 Catapults "100% SHADOW LEFT" 90 210 //These are the Garrison or Troops numbers CI_G "120% SHADOW CENTER" 230 132 CI_Troops "100% SHADOW CENTER" 230 135 Peasants "100% SHADOW CENTER" 230 150 Archers "100% SHADOW CENTER" 230 180 Footmen "100% SHADOW CENTER" 230 165 Knights "100% SHADOW CENTER" 230 195 Catapults "100% SHADOW CENTER" 230 210 //These are the Campaign numbers CI_C "120% SHADOW CENTER" 282 132 Peasants "100% SHADOW GREY CENTER" 282 150 Archers "100% SHADOW GREY CENTER" 282 180 Footmen "100% SHADOW GREY CENTER" 282 165 Knights "100% SHADOW GREY CENTER" 282 195 Catapults "100% SHADOW GREY CENTER" 282 210 CI_Attack "130% GOLD LEFT FLASH" 80 230 CI_Siege "130% GOLD LEFT FLASH" 80 230 CI_Fame "100% SHADOW CENTER" 192 230 //Actual Fame value CI_Fame "100% SHADOW CENTER" 192 245 CI_Leadership "100% SHADOW CENTER" 192 260 //Actual Leadership value CI_Leadership "100% SHADOW CENTER" 192 275 } INODES { h_i_mga_back_county_info } } // THIS IS THE RAID COUNTY INFO LAYER // Edited by Chow LAYER 25 { SPRITES { } TEXT_MESSAGES { //NAME FONT X Y //Empty_String is County Name Empty_String "125% SHADOW LEFT" 80 50 CI_Territory "100% SHADOW LEFT THIN" 90 70 CI_Affiliation "100% SHADOW LEFT THIN" 90 85 CI_GoldIncome "100% SHADOW LEFT" 80 100 CI_Stronghold "100% SHADOW LEFT" 80 115 CI_RaidType "100% SHADOW LEFT" 80 155 CI_RaidDifficulty "100% SHADOW LEFT" 80 170 CI_PotentialPayoff "100% SHADOW LEFT" 80 185 CI_Raid "130% SHADOW GOLD LEFT FLASH" 80 235 } INODES { h_i_mga_back_county_info } } // THIS IS THE LAYER FOR CAPTURED LAYER 0 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 CA_CaptureMessage "100% SHADOW LEFT" 80 50 300 200 CA_RansomPaid "100% SHADOW LEFT" 80 50 300 200 CA_TimePasses "100% SHADOW LEFT FLASH" 80 50 300 200 } TEXT_MESSAGES { //name font x y // text for ransom/escape CA_Ransom "110% SHADOW LEFT GREY" 80 200 CA_Escape "110% SHADOW LEFT GREY" 80 220 //Icons for Cancel/Confirm X_Select "100% SHADOW RIGHT" 565 407 X_Button "125% SHADOW LEFT" 570 407 S_Continue "100% SHADOW RIGHT" 565 407 X_Button "125% SHADOW LEFT" 570 407 } INODES { i_uua_load_background h_i_mga_back_county_info } } // THIS IS THE BASE LAYER FOR THE JOURNAL (ALWAYS VISIBLE) LAYER 27 { SPRITES { } TEXT_MESSAGES { // text for accept/reject Journal_Main_Title "170% SHADOW CENTER" 320 20 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } INODES { h_i_mga_jour_scroll } } // THIS IS THE LAYER FOR JOURNAL ITEMS SHARED BETWEEN ACTION MENU AND STORY MENU LAYER 28 { SPRITES { } TEXT_MESSAGES { //name font x y //Icons for Cancel/Confirm X_Select "100% SHADOW RIGHT" 430 407 X_Button "125% SHADOW LEFT" 435 407 } INODES { } } // THIS IS THE LAYER FOR THE JOURNAL ACTION ENTRY MENU LAYER 29 { SPRITES { } TEXT_MESSAGES { //name font x y // title Journal_Action_Menu "130% SHADOW LEFT" 110 85 Journal_To_Story_Menu "110% SHADOW LEFT" 110 340 //room for all action entry titles Empty_String "100% SHADOW LEFT" 130 110 Empty_String "100% SHADOW LEFT" 130 125 Empty_String "100% SHADOW LEFT" 130 140 Empty_String "100% SHADOW LEFT" 130 155 Empty_String "100% SHADOW LEFT" 130 170 Empty_String "100% SHADOW LEFT" 130 185 Empty_String "100% SHADOW LEFT" 130 200 Empty_String "100% SHADOW LEFT" 130 215 Empty_String "100% SHADOW LEFT" 130 230 Empty_String "100% SHADOW LEFT" 130 245 Empty_String "100% SHADOW LEFT" 130 260 } INODES { } } // THIS IS THE LAYER FOR THE JOURNAL STORY ENTRY MENU LAYER 30 { SPRITES { } TEXT_MESSAGES { //name font x y // title Journal_Story_Menu "130% SHADOW LEFT" 110 85 Journal_To_Action_Menu "110% SHADOW LEFT" 110 340 //room for all story entry titles Empty_String "100% SHADOW LEFT" 130 110 Empty_String "100% SHADOW LEFT" 130 125 Empty_String "100% SHADOW LEFT" 130 140 Empty_String "100% SHADOW LEFT" 130 155 Empty_String "100% SHADOW LEFT" 130 170 Empty_String "100% SHADOW LEFT" 130 185 Empty_String "100% SHADOW LEFT" 130 200 Empty_String "100% SHADOW LEFT" 130 215 Empty_String "100% SHADOW LEFT" 130 230 Empty_String "100% SHADOW LEFT" 130 245 Empty_String "100% SHADOW LEFT" 130 260 Empty_String "100% SHADOW LEFT" 130 275 Empty_String "100% SHADOW LEFT" 130 290 Empty_String "100% SHADOW LEFT" 130 305 Empty_String "100% SHADOW LEFT" 130 320 Empty_String "100% SHADOW LEFT" 130 335 } INODES { } } // THIS LAYER CONTAINS THE TEXT BOX FOR JOURNAL ENTRY BODIES (BOTH STORY AND ACTION) LAYER 31 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 // Textbox for entry Empty_String "100% SHADOW LEFT" 120 140 -200 300 } TEXT_MESSAGES { } INODES { } } // THIS LAYER CONTAINS OTHER ELEMENTS FOR JOURNAL ENTRY BODIES (BOTH STORY AND ACTION) // THEY STICK AROUND WHEN YOU GO LEFT/RIGHT TO THE NEXT/PREVIOUS PAGE LAYER 32 { SPRITES { } TEXTBOXES { } TEXT_MESSAGES { //Title of entry Empty_String "100% SHADOW LEFT" 110 90 } INODES { h_i_mga_jour_point_forces01 h_i_mga_jour_point_forces02 } } // Hourglass model Layer LAYER 33 { SPRITES { } TEXT_MESSAGES { } INODES { p_uua_hourglass p_uua_hourglass_sandtop p_uua_hourglass_sandbot p_uua_hourglass_sand } } // Hourglass countdown Layer LAYER 34 { INODES { p_uua_hourglass_time01 p_uua_hourglass_time02 p_uua_hourglass_time03 } } // Gold Treasure Chest Layer LAYER 35 { INODES { h_m_mga_chest } TEXT_MESSAGES { //name font x y Empty_String "150% SHADOW CENTER" 560 380 Empty_String "150% GREEN SHADOW CENTER" 560 350 } }