// background parchment, LAYER 0 { SPRITES { } TEXT_MESSAGES { //name style x y // ten strings available for the extreme case of every unit taking damage at the same time // we'll set the x and y and use the hud to fade these out and a circular buffer to control useage Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER RED" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 Empty_String "LARGE CENTER WHITE THIN" 320 20 O_EnemyWithdrawPrompt "145% GOLD CENTER FLASH SHADOW" 320 407 O_WithdrawPrompt "145% GOLD CENTER FLASH SHADOW" 320 407 O_UnitSelectPrompt "100% LEFT SHADOW" 50 407 O_ChannelSelectPrompt "100% LEFT SHADOW" 50 407 } } LAYER 1 { // player One's menu SPRITES { } TEXT_MESSAGES { //name font x y O_Attack "200% CENTER" 320 16 //Empty_String "SMALL CENTER" 245 10 //Empty_String "SMALL CENTER" 395 10 //Empty_String "SMALL CENTER" 545 10 //Press_X_To_Continue "SMALL" 120 120 } INODES { h_i_ofb_ui_icon_00 h_i_ofb_ui_icon_02 h_i_ofb_ui_icon_01 } } LAYER 2 { // player Two's menu SPRITES { } TEXT_MESSAGES { //name font x y //O_Attack "SMALL CENTER" 500 360 //Fame "SMALL CENTER" 500 380 //Fame "SMALL CENTER" 500 400 //Fame "SMALL CENTER" 500 420 //Press_X_To_Continue "SMALL" 420 120 } INODES { h_shl_black_fade } } // THIS IS THE *VictoryScr* LAYER LAYER 3 { SPRITES { } TEXT_MESSAGES { O_Victory_Title "200% CENTER SHADOW" 320 130 } } // THIS IS THE *DefeatScr* LAYER LAYER 4 { SPRITES { } TEXT_MESSAGES { O_Defeat_Title "200% CENTER SHADOW" 320 130 } } // THIS IS THE *ConcedeScr* LAYER LAYER 5 { SPRITES { } TEXT_MESSAGES { O_Concede_Title "200% CENTER SHADOW" 320 130 } } // THIS IS THE *CountySummary* LAYER LAYER 6 { SPRITES { } TEXT_MESSAGES { // title O_CountySummary_Title "125% CENTER SHADOW" 320 40 // summary text Empty_String "115% CENTER SHADOW" 320 65 // Income Line Empty_String "115% CENTER SHADOW" 320 83 // robins forces Empty_String "100% SHADOW" 50 105 O_CountySummary_Losses "100% SHADOW" 400 120 O_CountySummary_Standing "100% SHADOW" 500 120 Peasants "100% SHADOW " 100 140 Empty_String "100% SHADOW CENTER DK_RED" 425 140 Empty_String "100% SHADOW CENTER " 535 140 Footmen "100% SHADOW " 100 160 Empty_String "100% SHADOW CENTER DK_RED" 425 160 Empty_String "100% SHADOW CENTER " 535 160 Archers "100% SHADOW " 100 180 Empty_String "100% SHADOW CENTER DK_RED" 425 180 Empty_String "100% SHADOW CENTER " 535 180 Knights "100% SHADOW " 100 200 Empty_String "100% SHADOW CENTER DK_RED" 425 200 Empty_String "100% SHADOW CENTER " 535 200 Catapults "100% SHADOW " 100 220 Empty_String "100% SHADOW CENTER DK_RED" 425 220 Empty_String "100% SHADOW CENTER " 535 220 // enemy forces Empty_String "100% SHADOW" 50 245 O_CountySummary_Losses "100% SHADOW" 400 260 O_CountySummary_Standing "100% SHADOW" 500 260 Peasants "100% SHADOW " 100 280 Empty_String "100% SHADOW CENTER DK_RED" 425 280 Empty_String "100% SHADOW CENTER " 535 280 Footmen "100% SHADOW " 100 300 Empty_String "100% SHADOW CENTER DK_RED" 425 300 Empty_String "100% SHADOW CENTER " 535 300 Archers "100% SHADOW " 100 320 Empty_String "100% SHADOW CENTER DK_RED" 425 320 Empty_String "100% SHADOW CENTER " 535 320 Knights "100% SHADOW " 100 340 Empty_String "100% SHADOW CENTER DK_RED" 425 340 Empty_String "100% SHADOW CENTER " 535 340 Catapults "100% SHADOW " 100 360 Empty_String "100% SHADOW CENTER DK_RED" 425 360 Empty_String "100% SHADOW CENTER " 535 360 // Continue O_Continue "125% RIGHT GOLD FLASH SHADOW" 570 407 } } // THIS IS THE *NewCmdSummary* LAYER LAYER 7 { SPRITES { } TEXT_MESSAGES { // title O_NewCommand_Title "125% CENTER SHADOW GOLD" 320 110 // Command Name O_SpecialName_00 "125% CENTER SHADOW" 320 140 } TEXTBOXES { // Command Description O_SpecialDesc_00 "115% LEFT SHADOW" 168 180 480 275 } TEXT_MESSAGES { // Continue Continue "CENTER 110% SHADOW" 320 300 } INODES { h_shl_back_pause01 h_shl_black_fade } } // THIS IS THE *Intro* LAYER LAYER 8 { SPRITES { } TEXT_MESSAGES { O_Intro_1 "100% CENTER SHADOW" 320 130 Empty_String "200% CENTER SHADOW" 320 160 O_Intro_2 "100% CENTER SHADOW" 320 210 Empty_String "200% CENTER SHADOW" 320 240 O_Intro_4 "100% CENTER SHADOW" 320 290 Empty_String "200% CENTER SHADOW" 320 320 } } // THIS IS THE *Battle Begins* LAYER LAYER 9 { SPRITES { } TEXT_MESSAGES { O_Intro_3 "200% CENTER SHADOW" 320 130 } } // THIS IS THE *Prince John Reinforces* LAYER LAYER 10 { SPRITES { } TEXT_MESSAGES { O_PrinceJohnReinforcesTitle "200% CENTER SHADOW" 320 130 O_PrinceJohnReinforcesBody "125% CENTER SHADOW" 320 180 } } // THIS IS THE *King Richards Reinforcements* LAYER LAYER 11 { SPRITES { } TEXT_MESSAGES { O_KingRichardReinforcesTitle "200% CENTER SHADOW" 320 130 O_KingRichardReinforcesBody "125% CENTER SHADOW" 320 180 } }