TEXT_MESSAGES Empty_String "" What_Is_Command "What Is Your Command?" X_SkipLine "Skip Line" T_SkipScene "Skip Scene" Press_X_To_Continue "Press *_X To Continue" Press_Triangle_To_Go_back "Back *_CIRCLE" Hold_O_For_Controls "Press and hold *_CIRCLE For Controls" LoadSure "Load a game over the current one: Are You Sure ?" ExitToMainSure "Exiting to the main menu will cause all unsaved progress to be lost. Do you wish to continue?" FormatCardSure "Fomat card: are you sure?" UnformatCardSure "Unformat card: are you sure?" LordsConquered "Lords Conquered" Rush_Castle "Rush Castle" //------------------------- // Save / Load Strings //------------------------- SL_Exit "Exit" SL_Cancel "Cancel" SL_Retry "Retry" SL_Yes "Yes" SL_No "No" SL_ContinueNoData "Continue without saving" SL_Continue "Press *_X to Continue" SL_Card_NoSpace "Your Xbox doesn’t have enough free blocks to save games. You need to free %d more blocks. Press *_X to continue without saving or *_CIRCLE to free more blocks." SL_LoseUnsavedData "All unsaved data will be lost if you choose to free more blocks. Do you wish to continue?" SL_FileTitle "%d Saved Game" SL_EmptyFileTitle "%d Empty Slot" SL_ChooseLoad "Load Game" SL_LoadError "Unable to load Robin Hood : Defender Of the Crown." SL_LoadOptionsError "Unable to load options settings." SL_CorruptSave "Damaged Game" SL_CorruptOptionSettings "Unable to load options settings. Press *_X to continue." SL_LoadSuccess "Game loaded." SL_ChooseSave "Save Game" SL_SaveError "Save failed." SL_SaveSuccess "Save successful." SL_SaveOverwrite "Overwriting this saved game will cause the previous saved game to be erased. Do you wish to continue with overwriting the saved game?" SL_DiscDirty "There’s a problem with the disc you’re using. It may be dirty or damaged." SL_Saving_Game_Warning_Message "Saving Robin Hood : Defender Of the Crown. Please don’t turn off your Xbox console." SL_Save "Saving Game to" SL_DataFailed "Save failed." SL_DataSuccess "Save data created." No_Save_Data "- Empty Slot -" //--------------------------------------------------------------------------------- //InfoCenter STRINGS //--------------------------------------------------------------------------------- //----------------- // Lord Names - //----------------- LordE0 "Robin Hood" LordE1 "Prince John" LordE2 "Wolfric the Wild" LordE3 "Geoffrey Longsword" LordE4 "Reginald Front De Boeuf" LordE5 "Thomas Oldcastle" LordE6 "Marc De Rampaygne" LordE7 "Philip Malvoisin" LordNone "the peasantry" LordNoneCap "The peasantry" You "you" YouCap "You" // possessives LordE0s "Robin Hood's" LordE1s "Prince John's" LordE2s "Wolfric the Wild's" LordE3s "Geoffrey Longsword's" LordE4s "Reginald Front De Boeuf's" LordE5s "Thomas Oldcastle's" LordE6s "Marc De Rampaygne's" LordE7s "Philip Malvoisin's" LordNones "the peasantry's" LordNonesCap "The peasantry's" Your "your" YourCap "Your" LordS0 "Robin Hood" LordS1 "The Sheriff" // possessives LordS0s "Robin Hood's" LordS1s "The Sheriff's" // these Lord Names are still valid but have been deprecated. don't use... icRobinHood "Robin Hood" icPrinceJohn "Prince John" icWulrfricTheWild "Wolfric the Wild" icGeoffreyLongsword "Geoffrey Longsword" icReginaldFrontDeBoeuf "Reginald Front De Boeuf" icThomasOldcastle "Thomas Oldcastle" icMarcDeRampaygne "Marc De Rampaygne" icPhilipMalvoisin "Philip Malvoisin" //----------------- // County Names - //----------------- CountyE00 "Powys" CountyE01 "Northumberland" CountyE02 "York" CountyE03 "Cumberland" CountyE04 "Westmorland" CountyE05 "Lancaster" CountyE06 "Cheshire" CountyE07 "Derby" CountyE08 "Nottingham" CountyE09 "Lincoln" CountyE10 "Chesteven" CountyE11 "Ely" CountyE12 "Cambridge" CountyE13 "Norwich" CountyE14 "Leicester" CountyE15 "Essex" CountyE16 "Canterbury" CountyE17 "Lewes" CountyE18 "Surrey" CountyE19 "Hampshire" CountyE20 "Oxford" CountyE21 "Middlesex" CountyE22 "Northampton" CountyE23 "Stafford" CountyE24 "Suffolk" CountyE25 "Warwick" CountyE26 "Worcester" CountyE27 "Gloucester" CountyE28 "Somerset" CountyE29 "Wiltshire" CountyE30 "Barnstaple" CountyE31 "Devonshire" CountyE32 "Cornwall" CountyE33 "Dyfed" CountyE34 "Cardigan" CountyE35 "Cydewain" CountyE36 "Hereford" CountyE37 "Carnarvon" CountyS00 "Robin's Camp" CountyS01 "Footpaths" CountyS02 "Forest's Edge" CountyS03 "Bridge Cross" CountyS04 "The Mill" CountyS05 "Tax Road" CountyS06 "Nottingham" Territory00 "Yorkshire" Territory01 "Cumbria" Territory02 "Lancashire" Territory03 "Nottingham" Territory04 "Lincolnshire" Territory05 "Cambridge" Territory06 "Norfolk" Territory07 "Essex" Territory08 "Sussex" Territory09 "Hampshire" Territory10 "Buckingham" Territory11 "Leicaster" Territory12 "Glouscester" Territory13 "Dorset" Territory14 "Cornwall" Territory15 "Glamorgan" Territory16 "Clwyd" Territory17 "Glynwdd" Region0 "North" Region1 "East" Region2 "Southeast" Region3 "South" Region4 "West" // UNITS Unit0 "%d Peasant" Unit1 "%d Footman" Unit2 "%d Archer" Unit3 "%d Knight" Unit4 "%d Catapult" Unit0s "%d Peasants" Unit1s "%d Footmen" Unit2s "%d Archers" Unit3s "%d Knights" Unit4s "%d Catapults" UnitAnd "and " // CASTLES Castle0 "None" Castle1 "Keep" Castle2 "Castle" Castle3 "Fortress" Castle4 "Palace" Castle5 "Fort" // Sheriff's home in Sherwood // TIME Date_S "Day %d" Date_E "%s %s, %d" Week0 "Early" Week1 "Late" Month00 "January" Month01 "February" Month02 "March" Month03 "April" Month04 "May" Month05 "June" Month06 "July" Month07 "August" Month08 "September" Month09 "October" Month10 "November" Month11 "December" Month00Short "Jan" Month01Short "Feb" Month02Short "March" Month03Short "April" Month04Short "May" Month05Short "June" Month06Short "July" Month07Short "Aug" Month08Short "Sept" Month09Short "Oct" Month10Short "Nov" Month11Short "Dec" Earl "Earl of %s" EarlPos "Earl of %s's" StrsStr "%s's %s" // Random words... successfully "successfully" unsuccessfully "unsuccessfully" //--------------------------------------------------------------------------------- //Main Menu STRINGS //--------------------------------------------------------------------------------- Paused "Paused" NewGame "New Game" LoadGame "Load Game" SaveGame "Save Game" MainMenu "" Withdraw "Withdraw" Options "Options" MemoryCard "Memory Card" One "One" Two "Two" Three "Three" Four "Four" Slot "Slot" Game "Game" Sound "Sound" Screen "Screen" Menu "Menu" Controller "Controller" On "On" Off "Off" Vibration "Vibration" Are_You_Sure "Are You Sure?" Yes "Yes" No "No" Credits "Credits" Resume "Resume Game" QuitToMain "Quit Game" Subtitles "Subtitles" Sound_Mode "Sound Mode" Stereo "Stereo" Mono "Mono" Music_Volume "Music Volume" Sound_Effects_Volume "Sound Effects" Save_And_Exit "Save Changes and Exit" Slash "/" Archery_Configuration "Archery Configuration" Joust_Configuration "Joust Configuration" Siege_Configuration "Siege Configuration" Sword_Configuration "Swordfighting Configuration" OFB_Configuration "Battle Configuration" Map_Configuration "Map Configuration" Controller_Left_And_right "Use Left and Right To See Other Configurations" Invert_Aim "Invert Aim" // Any main menu text not listed here has been hard-coded by Dan for the purposes // of the marketing builds. testSeq "" fmvSeq "" Start_New_Game "Start New Game" Jump_to_England_Turns "DEBUG :Jump to England Turns" Jump_to_Action_Sequences "DEBUG :Jump to Action Sequences" Play_Cutscenes "DEBUG :Cut Scene Cinematics" Load_a_Saved_Game "Load a Saved Game" Test_Sword_Raid "Test Sword Raid" Test_Archery_Raid "Test Archery Raid" Test_Open_Field_Battle "Test Open Field Battle" Test_Siege "Test Siege" Test_Joust_Tournament "Test Joust Tournament" Cinemaware_Logo "Cinemaware Logo" Production_Concept_Art "Production Concept Art" Intro_Cinematic "Intro Cinematic (cs01)" Robin_Sends_Sheriff_Packing "Robin Sends the Sheriff Packing (cs02)" Sheriff_Confronts_Robin "Sheriff of Nottingham Confronts Robin (cs03a)" Sheriffs_Death "Sheriff's Death (cs03b)" Robin_Discovers_More_About_Guy "Robin Discovers More About Guy Gisborne (cs04)" To_Page_2 "To Page 2" Prince_John_Kills_His_Own_Men "Prince John Kills His Own Men (cs05)" Robin_Confronts_Guy "Robin Confronts Guy of Gisborne (cs06a)" Robin_Defeats_Guy "Robin Defeats Guy of Gisborne (cs06b)" Friar_Tuck_Pardons_Outlaws "Friar Tuck Pardons the Outlaws (cs07)" Robin_Confronts_Prince_John "Robin Confronts Prince John (cs08)" To_Page_3 "To Page 3" Robin_Defeats_Prince_John "Robin Defeats Prince John: Ending (cs9.1)" England_is_United "England is United: Positive Ending (cs9.2a)" England_is_NOT_United "England is NOT United: Negative Ending (cs9.2b)" King_Richard_Returns "King Richard Returns: Positive Ending (cs9.3a)" King_Richard_NOT_Return "King Richard does NOT Return: Negative Ending (cs9.3b)" Marian_Rescued "Marian was Rescued: Positive Ending (cs9.4a)" Marian_NOT_Rescued "Marian was NOT Rescued: Negative Ending (cs9.4b)" To_Page_4 "To Page 4" Robin_Home_County_Lost_Montage "Robin's home county lost: Montage (mnhcl)" Robin_Death_Montage "Robin's death: Montage (mnrd)" Maiden0_Montage "Maiden rescue 0: Montage (mnmd0)" Maiden1_Montage "Maiden rescue 1: Montage (mnmd1)" Maiden2_Montage "Maiden rescue 2: Montage (mnmd2)" Marian_Rescue_Montage "Marian rescue: Montage (mnmm)" To_Page_1 "To Page 1" Keep "Keep" Castle "Castle" Fortress "Fortress" Prince_Johns_Castle "Palace" Courtyard "Courtyard (swa)" Battlements "Battlements (swb)" Dining_Room "Dining Room (swc)" Dungeon "Dungeon (swd)" Sheriff_Boss_Fight "Sheriff Boss Fight (swe)" Gisborne_Boss_Fight "Gisborne Boss Fight (swf)" John_Boss_Fight "John Boss Fight (swg)" Training "Training (swh)" Forest_A "Forest A (rda)" Forest_B "Forest B (rdb)" Forest_C "Forest C (rdc)" Forest_D "Forest D (rdd)" Forest_E "Forest E (rde)" Joust_A "Joust A (joa)" Joust_B "Joust B (job)" vs_The_Sherif "Robin vs. The Sheriff" vs_Prince_John "Robin vs. Prince John" vs_Wolfric_The_Wild "Robin vs. Wolfric The Wild" vs_Geoffrey_Longsword "Robin vs. Geoffrey Longsword" vs_Reginald_Front_De_Boeuf "Robin vs. Reginald Front De Boeuf" vs_Thomas_Oldcastle "Robin vs. Thomas Oldcastle" vs_Marc_De_Rampaygne "Robin vs. Marc De Rampaygne" vs_Philip_Malvoisin "Robin vs. Philip Malvoisin" //--------------------------------------------------------------------------------- //METAGAME STRINGS //--------------------------------------------------------------------------------- mga_raidSheriffSuccess "The Sheriff of Nottingham has been assassinated." mga_raidGuySuccess "Guy of Gisborne has been killed." mga_raidSWSuccess "After a successful raid, you gain %d gold." mga_raidSWFailure "You return from your raid empty handed." mga_raidSWMaiden0Success "You rescue Lady Anne and loot %d gold from her captors." mga_raidSWMaiden1Success "You rescue Lady Rebecca and loot %d gold from her captors." mga_raidSWMaiden2Success "You rescue Lady Rowena and loot %d gold from her captors." mga_raidSWMaidenFailure "Your rescue attempt has failed." mga_raidSWMarianSuccess "You have rescued Maid Marian!" mga_raidSWMarianFailure "Your rescue attempt has failed." mga_raidRDSuccess "After a successful raid, you gain %d gold." mga_raidRDFailure "You return from your raid empty handed." mga_OFBSuccess "Your army claims %s." mga_OFBFailure "Your army has lost on the field of %s." mga_joSuccess "You win #number# gold from your opponent at the tournament." mga_joFailure "After failing at the lists, you return to reflect on your misfortune." mga_SiegeFailure "Your siege of %s has failed." S_Loading "Loading Robin Hood : Defender Of the Crown. Please don’t remove memory units or disconnect any controllers" Controls "Controls" //Sherwood Load Screen Tutorial Text | | MGS_Sherwood "Sherwood Forest" MGS_SherwoodShort "Sherwood" MGS_X "Accept" MGS_Triangle "Cancel" MGS_Square "Not Used" MGS_O "Not Used" MGS_L1 "Not Used" MGS_L2 "Not Used" MGS_R1 "Zoom Out" MGS_R2 "Not Used" MGS_AnalogL "Map Navigation" MGS_AnalogR "Not Used" MGS_DPad "Menu Navigation" MGS_InstructionSherwood1 "" MGS_InstructionSherwood2 "" MGS_InstructionSherwood3 "" MGS_InstructionSherwood4 "" MGS_InstructionSherwood5 "" MGS_InstructionSherwood6 "" MGS_InstructionSherwood7 "" MGS_Marketing1 "" MGS_Marketing2 "" MGS_Marketing3 "" MGS_Marketing4 "" FullView "Zoom Out *_R1" //Metagame Load Screen Tutorial Text | | MGA_England "England" MGA_Accept "Accept/Confirm" MGA_Movement "Navigation" MGA_InstructionGeneral1 "" MGA_InstructionGeneral2 "" MGA_InstructionGeneral3 "" MGA_InstructionGeneral4 "" MGA_InstructionGeneral5 "" MGA_InstructionGeneral6 "" MGA_InstructionGeneral7 "" MGA_InstructionGeneral8 "" MGA_InstructionGeneral9 "" MGA_Marketing1 "" MGA_Marketing2 "" MGA_Marketing3 "" MGA_Marketing4 "" //----------------- // Robin Menu - //----------------- Robin_Menu "Robin Hood" Raid_Command "Raid Enemy" Gather_Info_Command "Browse Map" Read_Journal_Command "Read Journal" //------------------- // Little John Menu - //------------------- Little_John_Menu "Little John" Seek_Conquest_Command "Attack County" Fortify_Command "Transfer Forces" Buy_Army_Command "Recruit Forces" Conquest_Continue_Command "Continue Conquering" Conquest_Done_Command "Done Conquering" //------------------- // Wilfred Menu - //------------------- Noble_Menu "Ivanhoe" Buy_Stronghold_Command "Build Stronghold" Hold_Tournament_Command "Hold Tournament" Stronghold_What_Type "Select Stronghold" Stronghold_Buy "Purchase Stronghold" Max_Garrison "Max *_GARRISON" max_g "Max *_GARRISON" Troops "%d Troops" //------------------ // Marian Menu - //------------------ Marian_Menu "Marian" Spy "Spy" Spy_Choice "Spy on Which County?" //------------------ // Friar Tuck Menu - //------------------ Tuck_Menu "Friar Tuck" Ransom_Richard "Pay Ransom" Ransom_Donation "Gold Donation" Ransom_Collected "Gold Collected" Ransom_Demand "Ransom Demand" Ransom_Confirm_Popup "Confirm the Ransom Payment?" //-------------------- // Will Scarlet Menu - //-------------------- Will_Menu "Will Scarlet" //--------------------------------------------------------------------- County_Browse "Accept" County_Conquest "Select Destination" County_Stronghold "Select Location" County_Raid "Select Raid Target" County_Spcl_Char "" County_Wager "Which County Shall We Wager?" Dialog "Enjoy The Dialog." Which_Army_Seek_Conquest "Select Army" mgFortify_Source "Select Source" mgFortifyDest "Select Destination" Which_Army_Buy "Select Location" Joust_Land_Select "Select Joust County" Joust_No_Land "Your opponent has no counties to wager. Your victory is still celebrated throughout the land." Your_Income_Is "Income: %d" Gold "Gold" X_Select "Select" X_Accept "Accept" X_Done "Done" X_SelectCounty "Select County" T_Cancel "Cancel" T_MapBrowse "Browse Map" T_Back "Back" T_Skip "Skip" R1_FullMap "Zoom Out" Continue "*_X Continue" County_Or_Garrison "County or Campaign Garrison?" Campaign_Army "*_CAMPAIGN Campaign Army" County_Garrison "*_GARRISON County Garrison" //Morgan Meta Game Strings Build_Stronghold "Build Stronghold" // Buttons X_Button "*_X" T_Button "*_TRIANGLE" C_Button "*_CIRCLE" S_Button "*_SQUARE" R1_Button "*_R1" R2_Button "*_R2" L1_Button "*_L1" L2_Button "*_L2" //Strings for the army manage screen Buy_Army "Recruit Forces" Fortify_Army "Transfer Army" Cost "Cost" Amount "Amount" Peasants "Peasants" Footmen "Footmen" Archers "Archers" Knights "Knights" Catapults "Catapults" Your_Gold "Gold" fortify_Source "Source" fortify_Destination "Dest." AM_Recruit "Recruit into" AM_Garrison "*_GARRISON %s" AM_Campaign "*_CAMPAIGN Campaign Army" AM_TransferFrom "Transfer From" AM_TransferTo "to" AM_Confirm_Recruit_Popup "Confirm this Purchase?" AM_Confirm_Transfer_Popup "Confirm this Transfer?" Lack_Funds "You cannot afford that!" Hosts_Tourney "is Hosting a Tournament!" X_Tourney "Attend Tournament" T_Map_Browse "Politely Decline" mg_Raid_Summary "#Attacker# successfully raids #defender#!" mg_Raid_Summary_Fail "#Attacker# tried to raid #defender#!" mg_Siege_Pt1 "#Attacker# lays sieges to #defenders# castle!" mg_Siege_Pt2_Fail "#Attacker# was repelled by #defenders# stronghold!" mg_Siege_Pt2_Partial "#Attacker# has breached #defenders# stronghold inflicting minor losses!" mg_Siege_Pt2_Success "#Attacker# has breached #defenders# stronghold inflicting major losses!" mg_Siege_Pt2_Complete "#Attacker# has breached #defenders# stronghold inflicting massive losses!" mg_Siege_Summary "#Attacker# #string# sieges #defender# at #county#." mg_Win_OFB_Summary "#Attacker# takes #county#." mg_Lose_OFB_Summary "#Attacker# fails his attack on #defender# at #county#." mg_Retreat_OFB_Summary "#Attacker# retreats!" mg_Join_Territory_Summary "#string# has been joined!" mg_Joust_Results "#Attackers# jousting skills claim #county# from #defender#." mg_HomeCountLost_Summary "#Attacker# conquers your home county!" mg_attacked_pre_ofb "#Attacker# attacks you at #county#." mg_attacked_pre_siege "#Attacker# sieges you at #county#." mg_PlayerConquers "You have conquered #defender#!" mg_LordConquers "#Attacker# has conquered #defender#!" //mg_PJBoat "Prince John lands his warships at #county#!" //--------------------------------------------------------------------------------- //COUNTY INFO STRINGS. Use '|' for '"'s //--------------------------------------------------------------------------------- CI_Territory "Territory of %s" CI_Affiliation "%s %s" CI_County "County" CI_HomeCounty "Home County" CI_GoldIncome "Gold Income: %d %s" CI_Joined "[Joined]" CI_Raid "*_X Raid County!" CI_Attack "*_X Attack County!" CI_Siege "*_X Siege County!" CI_RaidType "Raid Type: %s" CI_Infiltrate "Swordfighting" CI_Ambush "Archery" CI_Stronghold "Stronghold: %s" CI_RaidDifficulty "Difficulty: %s" CI_RaidDifficulty0 "Trivial" CI_RaidDifficulty1 "Challenging" CI_RaidDifficulty2 "Perilous" CI_PotentialPayoff "Payoff: %s" CI_PotentialPayoff0 "Pittance" CI_PotentialPayoff1 "Worthy" CI_PotentialPayoff2 "Kingly Sum" CI_ArmyInfo "Army Info" CI_G "*_GARRISON" CI_C "*_CAMPAIGN" CI_Troops "Troops" CI_Fame "Fame:" CI_Leadership "Leadership:" CI_Fame0 "Villainous" CI_Fame1 "Infamous" CI_Fame2 "Known" CI_Fame3 "Admired by Many" CI_Fame4 "Loved by the People" CI_Fame5 "Savior of the Realm" CI_Leadership0 "Coward" CI_Leadership1 "Inept" CI_Leadership2 "Courageous" CI_Leadership3 "Competent Tactician" CI_Leadership4 "Respected General" CI_Leadership5 "Military Genius" CI_LordE0s "Robin's" CI_LordE1s "John's" CI_LordE2s "Wolfric's" CI_LordE3s "Longsword's" CI_LordE4s "Boeuf's" CI_LordE5s "Oldcastle's" CI_LordE6s "Rampaygne's" CI_LordE7s "Malvoisin's" CI_LordS0s "Robin's" CI_LordS1s "Sheriff's" //---------------------------------------------------------------------------------- //JOUSTING STRINGS //---------------------------------------------------------------------------------- JO_Joust "Joust" JO_Aim_Lance "Aim Lance" JO_Charge_Horse "Charge Horse" JO_InstructionGeneral1 "" JO_InstructionGeneral2 "" JO_InstructionGeneral3 "" JO_InstructionGeneral4 "" JO_InstructionGeneral5 "" JO_InstructionGeneral6 "" JO_InstructionGeneral7 "" JO_InstructionGeneral8 "" JO_InstructionGeneral9 "" JO_InstructionGeneral10 "" JO_Story "On behalf of Robin Hood, Wilfred takes to the lists to challenge the other lords for fame, fortune and land..." JO_WithdrawFamePenalty "Withdrawing from the Tournament will surely affect your reputation. Are you sure?" Land "Land" Fame "Fame" Joust_For_ "Joust For " Has_Chosen "Has Chosen" JO_SwitchOpponent "Move the left thumbstick to change opponents" Round_Number "Round" Tournament_Lists "CHALLENGERS" County_Selection_Screen "WAGER LAND" You_Are_Facing "You Are Facing" Wins "Won" Loss "Lost" Round_Victory "VICTORY!" Tournament_Victory "TOURNAMENT CHAMPION" Tournament_Defeat "DEFEAT!" Tournament_Horse "SHAME! YOU HAVE LOST YOUR HORSE!" Charge "CHARGE!" Aim "AIM!" Choose_Your_Opponent "Choose Your Opponent" // replacement knights: Brian_de_Bois_Guilbert "Brian de Guilbert" Warin_Fitz_Gerald "Warin Fitz Gerald" Edmund_the_Grim "Edmund the Grim" Roger_of_Doncaster "Roger of Doncaster" Hubert_de_Burgh "Hubert de Burgh" William_Marshal "William Marshal" Hugh_de_Neville "Hugh de Neville" Roger_Falconbridge "Roger Falconbridge" Player_Unhorsed "You are Unhorsed!" Enemy_Unhorsed "Your Opponent is Unhorsed!" Both_Unhorsed "You are Both Unhorsed!" Both_Miss "You Both Miss!" Hit_Horse "You Have Hit Your Opponent's Horse!" Wilfred_Ivanhoe "Wilfred of Ivanhoe" Defeated "Defeated" Ready "Ready" a_county_from_your_opponent "a county from your opponent" //--------------------------------------------------------------------------------- //SIEGE STRINGS //--------------------------------------------------------------------------------- // THIS IS THE LAYER THAT IS VISIBLE DURING THE SIEGE GAMEPLAY S_Payload_Type_Loc "Payload Type here" S_Attrition "Attrition message here" S_GreekFire "Greek Fire" S_Disease "Disease" S_Boulder "Boulder" S_DaysRemaining "daysrem" S_CatsRemaining "catsrem" S_County_Rank "S_County_Rank" S_Defense "S_Defense_4" S_Target "S_Target_5" S_Change_Payload "Change Payload *_CIRCLE" S_CatChargeNumber "numcharged" S_Fire "Fire" S_Aim "Aim" S_X "X" S_Rank_0 "Fields" S_Rank_1 "Keep" S_Rank_2 "Castle" S_Rank_3 "Fortress" S_Rank_4 "Palace" S_Defense_0 "Undefended" S_Defense_1 "Lightly Defended" S_Defense_2 "Moderately Defended" S_Defense_3 "Heavily Defended" S_Defense_4 "Wall Destroyed" S_Target_0 "No Target" S_Target_1 "Footmen Barracks" S_Target_2 "Archer's Tower" S_Target_3 "Knight Stables" S_Target_4 "Catapult Workshop" S_Days_Title "Days" S_Attack_String_Friendly "Your %s have been %s." S_Attack_String_Enemy "Enemy %s have been %s." S_Hit_Value1 "" S_Hit_Value2 "" S_Attack_Level_0 "hit" S_Attack_Level_1 "assaulted" S_Attack_Level_2 "bombarded" S_Attack_Level_3 "ravaged" S_Attack_Level_4 "devastated" S_UnitType_0 "Peasants" S_UnitType_1 "Footmen" S_UnitType_2 "Archers" S_UnitType_3 "Knights" S_UnitType_4 "Catapults" S_Side "Wall" S_Spy_Defense_0 "Surely they jest with such a small defense..." S_Spy_Defense_1 "Seems to be moderately defended..." S_Spy_Defense_2 "Hmm, the defense seems formidable..." S_Spy_Defense_3 "An unrivaled defense of archers!" S_Spy_Defense_4 "Nothing to see here. Wall's been destroyed." S_Spy_Target_0 "Peasants? This should never happen..." S_Spy_Target_1 "Looks like...Footmen Barracks!" S_Spy_Target_2 "Ah, an Archer's Tower!" S_Spy_Target_3 "Undoubtedly, that must be Knight Stables!" S_Spy_Target_4 "Huh, that must their Catapult Workshop!" S_Spy_Target_5 "These aren't the peasants you're looking for, move along." S_Spy_Target_6 "Remnants of Footmen Barracks" S_Spy_Target_7 "A Tower of dead Archers that is." S_Spy_Target_8 "Knights unstabled." S_Spy_Target_9 "A Catapult workshop destroyed by Catapults" // THIS IS THE LAYER THAT DISPLAYS THE SIEGE SUMMARY S_value "000" S_Peasants_Title "Peasants" S_Footmen_Title "Footmen" S_Archers_Title "Archers" S_Knights_Title "Knights" S_Catapults_Title "Catapults" S_Battle_Losses "Surviving:" S_Battle_Remaining "Remaining:" S_You "Robin" S_Enemy "Enemy" S_Your_Siege_Went_Well "Siege Results" S_Continue "Continue" S_DaySummary_DayHasEnded "Day %d has ended" S_DaySummary_DaysRemaining "%d Days Remaining" S_WallOf "%s Wall of %s" S_Destroyed "%d %% Destroyed" S_Slash "/" S_WallMove "Move the left thumbstick to change attack positions" //Siege Load Screen Tutorial Text SI_Siege "Castle Siege" SI_Fire_Payload "Fire" SI_Change_Payload "Payload" SI_Change_Position "Change Catapult Position" SI_Crank_Catapult "Crank" SI_Story "War machines are prepared as Little John rallies the troops for an arduous siege on an enemy stronghold." SI_InstructionGeneral1 "" SI_InstructionGeneral2 "" SI_InstructionGeneral3 "" SI_InstructionGeneral4 "" SI_InstructionGeneral5 "" SI_InstructionGeneral6 "" SI_InstructionGeneral7 "" SI_InstructionGeneral8 "" SI_InstructionGeneral9 "" SI_InstructionGeneral10 "" SI_Marketing1 "" SI_Marketing2 "" SI_Marketing3 "" SI_Marketing4 "" SI_WithdrawConfirm "The enemy stronghold is proving formidable. Will you retreat?" SI_RushConfirm "Storming into the breach begins the battle, but some walls still stand. Will you rush the stronghold?" // strings to fill for siege exit summary load screen S_Friendly_Peasants "xxxxxxx" S_Friendly_Footmen "xxxxxxx" S_Friendly_Archers "xxxxxxx" S_Friendly_Knights "xxxxxxx" S_Friendly_Catapults "xxxxxxx" S_Enemy_Peasants "yyyyyyy" S_Enemy_Footmen "yyyyyyy" S_Enemy_Archers "yyyyyyy" S_Enemy_Knights "yyyyyyy" S_Enemy_Catapults "yyyyyyy" //--------------------------------------------------------------------------------- //OFB STRINGS //--------------------------------------------------------------------------------- //OFB Load Screen Tutorial Text O_OFB_Loading_Title "Open Field Battle" O_Story1 "" O_Story2 "" O_Story3 "" O_Story4 "" O_Marketing1 "" O_Marketing2 "" O_Marketing3 "" O_Marketing4 "" O_Select "Select Unit / Target" O_Confirm "Confirm" O_Cancel "Cancel" O_Attack "Attack" O_Select_Attack "Select Attack" O_SpecialName_00 "Guard" O_SpecialName_01 "Mob" O_SpecialName_02 "-error-" O_SpecialName_03 "Shield" O_SpecialName_04 "Stab" O_SpecialName_05 "-error-" O_SpecialName_06 "Cover Fire" O_SpecialName_07 "Ignite" O_SpecialName_08 "-error-" O_SpecialName_09 "Defend" O_SpecialName_10 "Charge" O_SpecialName_11 "-error-" O_SpecialName_12 "Barrage" O_SpecialName_13 "Inferno" O_SpecialName_14 "-error-" O_SpecialDesc_00 "This defensive command allows peasants to inflict damage while sustaining fewer losses themselves." O_SpecialDesc_01 "Peasants aggressively mob any opponent they encounter, dealing increased damage." O_SpecialDesc_02 "-error-" O_SpecialDesc_03 "This defensive maneuver increases footsoldier defense while sacrificing attack strength." O_SpecialDesc_04 "An aggressive attack allowing footsoldiers to do significantly more damage to their opponents." O_SpecialDesc_05 "-error-" O_SpecialDesc_06 "With this attack, Archers can force an attacker in the field back to its home base." O_SpecialDesc_07 "Archers now have the use of flaming arrows, which strike then ignite enemy units for considerable damage." O_SpecialDesc_08 "-error-" O_SpecialDesc_09 "Knights advance defensively, taking almost no damage from enemies, but with reduced attack strength." O_SpecialDesc_10 "Knights charge down the battlefield devastating enemy ground units with powerful attacks!" O_SpecialDesc_11 "-error-" O_SpecialDesc_12 "Catapults launch a barrage of rubble that forces an attacker in the field back to its home base." O_SpecialDesc_13 "This powerful attack allows catapults to launch fiery payloads, which inflict incredible damage on enemy targets." O_SpecialDesc_14 "-error-" O_Victory_Title "Victory" O_Defeat_Title "Defeat" O_Concede_Title "Withdraw" O_CountySummary_Title "Battle Summary" O_CountySummary_pve_pWin "You have freed " O_CountySummary_pve_pLoss "Your army has been destroyed." O_CountySummary_pve_pWithdraw "Your men leave the field." O_CountySummary_evp_pWin "You repel the enemy." O_CountySummary_evp_pLoss "You have lost " O_CountySummary_evp_pWithdraw "Your army abandons " O_CountySummary_Income_won "Your income increases by " O_CountySummary_Income_loss "Your income decreases by " O_CountySummary_Withdrew "Withdrew" O_CountySummary_Victorious "Victorious" O_CountySummary_Defeated "Defeated" O_CountySummary_Losses "Losses" O_CountySummary_Standing "Standing" O_CombatReport_MaxCharge "MAXIMUM CHARGE" O_CombatReport_Repulsed "Repulsed" O_CombatReport_Destroyed "Destroyed" O_CombatReport_Enflamed "Enflamed" O_CombatReport_Critical "Critical Hit" O_CombatReport_Frozen "Frozen" O_NewCommand_Title "New Battle Command" O_NewCommand_Flavor_Text_1 "" O_NewCommand_Flavor_Text_2 "" O_NewCommand_Flavor_Text_3 "" O_NewCommand_Flavor_Text_4 "" O_NewCommand_Flavor_Text_5 "" O_EnemyWithdrawPrompt "Enemy Withdrawing" O_WithdrawPrompt "Withdrawing" O_UnitSelectPrompt "*_X Select Unit" O_ChannelSelectPrompt "*_X Select Channel and Charge" O_Continue "Continue *_X" O_Continue_option "Continue" O_Withdraw_option "Withdraw" O_NoWithdraw_option "Withdraw" O_Withdraw_Popup "Your Leadership will suffer if you retreat. Withdraw to home county?" O_CannotWithdraw_Popup "There is no escape!" O_Intro_1 "The forces of" O_Intro_2 "do battle with the armies of" O_Intro_3 "Battle Begins" O_Intro_4 "at" O_PrinceJohnReinforcesTitle "Treachery!" O_PrinceJohnReinforcesBody "Prince John has fielded reinforcements!" O_KingRichardReinforcesTitle "The King Returns!" O_KingRichardReinforcesBody "His Knights have joined the Fight!" //----------------------------- // SWORD FIGHTING STRINGS - //----------------------------- SW_Sword_Fighting "Sword Fighting" SW_Block "Block" SW_High_Attack "High Attack" SW_Low_Attack "Low Attack" SW_Movement "Left/Right: Movement" SW_Jump "Up: Jump" SW_Duck "Down: Duck" SW_InstructionGeneral1 "" SW_InstructionGeneral2 "" SW_InstructionGeneral3 "" SW_InstructionGeneral4 "" SW_InstructionGeneral5 "" SW_InstructionGeneral6 "" SW_InstructionGeneral7 "" SW_InstructionGeneral8 "" SW_InstructionGeneral9 "" SW_InstructionGeneral10 "" SW_Footman "Footman" SW_Knight "Knight" SW_Sheriff "Sheriff of Nottingham" SW_Guy "Guy of Gisborne" SW_John "Prince John" SW_Retreat "Retreat" SW_CannotRetreat_Popup "Only cowards run from duels." SW_Retreat_Popup "Escaping into the night eludes capture, but reflects poorly on your leadership. Shall you retreat?" SW_Retry_Popup "Robin Hood is slain, his campaign a shambles. Gloomy days await the merry men and, indeed, all of England. Retry?" SW_Rank4 "A Flawless Performance!" SW_Rank3 "Masterful Swordsmanship!" SW_Rank2 "Worthy of a Knight!" SW_Rank1 "A Squirely Effort!" SW_Rank0 "Back to your herd, Laddy!" SW_Stat1 "Kills:" SW_StatFootmen "Footmen:" SW_StatKnights "Knights:" SW_Stat2 "Health:" SW_Stat3 "Blocking:" SW_Stat4 "Evasion:" SW_Gold "Spoils:" SW_None "None" SW_StatLevel4 "Perfect" SW_StatLevel3 "Strong" SW_StatLevel2 "Good" SW_StatLevel1 "Average" SW_StatLevel0 "Poor" SW_HealthLevel4 "Perfect!" SW_HealthLevel3 "Nicked" SW_HealthLevel2 "Bruised" SW_HealthLevel1 "Wounded" SW_HealthLevel0 "Maimed" SW_RaidLoadTitle "Castle Raid" SW_RaidLoad "Robin departs for a direct raid on an enemy stronghold. Liberating the gold within will not be easy, but a sharp sword and sharper wit are the only tools that are required." SW_RaidWinTitle "Treasure Stolen" SW_RaidWin "Fighting your way through the last of the defenders, you stumble across the secluded castle treasury. You and your men seize as much gold as you can carry and escape into the darkness. The night is filled with new promise as you begin the journey home." SW_RaidLoseTitle "Robin Captured" SW_RaidLose "You and your men fought bravely, but your adversary's forces were overwhelming, In the final moments a lucky blow to the head renders you helpless. As your vision darkens and consciousness fades, you hear clamoring guards surround you. Hands lift your inert body and drag your heels off to the dungeon." SW_RaidRetreatTitle "Retreat into the Night" SW_RaidRetreat "You flee like a cowardly wretch, leaving your men badly wounded. As you gallop your horse to safety, your enemies laugh away their victory. This disgrace will surely not help your reputation." SW_RaidTimeExpireTitle "Dawn Forces a Retreat" SW_RaidTimeExpire "Crowing roosters and tolling bells greet the dawn as daylight breaks the horizon. Without the cover of darkness to aid you, you're forced to flee empty-handed into the morning fog." SW_Maiden0LoadTitle "Rescue Lady Anne of Lancashire" SW_Maiden0Load "Whatever the reward, the cause is just and the perpetrators must be stopped. A swift blade is too good for these scum. Surely, we'd be rude to keep her Lady waiting." SW_Maiden0WinTitle "Lady Anne of Lancashire Rescued" SW_Maiden0Win "You find the secluded chamber where Lady Anne is held captive. As you break the lock and enter the candlelit room, a frail figure steps out of the shadows. In a rush of gratitude, she throws herself into your arms. |I knew you would come,| she whispers." SW_Maiden0LoseTitle "Lady Anne of Lancashire's Rescue Thwarted" SW_Maiden0Lose "Despite a noble effort, you fall in battle. You have been captured and thrown into the castle dungeon to await your fate. |My apologies, dearest Lady Anne.|" SW_Maiden0RetreatTitle "Lady Anne of Lancashire Abandoned" SW_Maiden0Retreat "Unable to secure your Lady's freedom against insurmountable odds, you regretfully abandon your rescue attempt and retreat. Her cries of imprisonment will forever haunt your sleep whilst word of your cowardice echoes across England." SW_Maiden0Reward "As promised, Anne's father rewards you with a cast of his prized falcons. Your scouts may now deliver details about any army across England, even those that lie beyond your land's borders." SW_Maiden1LoadTitle "Rescue Lady Rebecca of York" SW_Maiden1Load "The Knights Templar have crossed the line. Has the order stooped to such depths that knights are reduced to kidnapping fair maidens? Chivalry demands you intervene." SW_Maiden1WinTitle "Lady Rebecca of York Rescued" SW_Maiden1Win "You find the secluded chamber where Lady Rebecca is held captive. As you break the lock and enter the candlelit room, a frail figure steps out of the shadows. In a rush of gratitude, she throws herself into your arms. |I knew you would come,| she whispers." SW_Maiden1LoseTitle "Lady Rebecca of York's Rescue Thwarted" SW_Maiden1Lose "Despite a noble effort, you fall in battle. You have been captured and thrown into the castle dungeon to await your fate. |Dearest Lady Rebecca, I have failed you.|" SW_Maiden1RetreatTitle "Lady Rebecca of York Abandoned" SW_Maiden1Retreat "Unable to secure your Lady's freedom against insurmountable odds, you regretfully abandon your rescue attempt and retreat. Her faint cry will forever haunt your sleep whilst word of your cowardice echoes across England." SW_Maiden1Reward "In gratitude for saving his daughter, Isaac of York rewards you with 200 gold coins. In addition, his people have gathered 1000 gold for the ransom of King Richard; which he assures you will find its way into the proper hands." SW_Maiden2LoadTitle "Rescue Lady Rowena of Rotherwood" SW_Maiden2Load "For the last time, those Norman dogs have kidnapped a Saxon lady. Those bloody blackguards must pay. These cowardly abductions must not continue." SW_Maiden2WinTitle "Lady Rowena of Rotherwood Rescued" SW_Maiden2Win "You find the secluded chamber where Lady Rowena is held captive. As you break the lock and enter the candlelit room, a frail figure steps out of the shadows. In a rush of gratitude, she throws herself into your arms. |I knew you would come,| she whispers." SW_Maiden2LoseTitle "Lady Rowena of Rotherwood's Rescue Thwarted" SW_Maiden2Lose "Despite a noble effort, you fall in battle. You have been captured and thrown into the castle dungeon to await your fate. |What will become of you now, dearest Lady Rowena?|" SW_Maiden2RetreatTitle "Lady Rowena of Rotherwood Abandoned" SW_Maiden2Reward "For saving the Lady Rowena, you have earned the everlasting friendship of Ivanhoe and Cedric of Rotherwood. As a reward, Cedric grants you 20 of his Knights to further your campaign in England." SW_Maiden2Retreat "Unable to secure your Lady's freedom against insurmountable odds, you regretfully abandon your rescue attempt and retreat. Her cries of imprisonment will forever haunt your sleep whilst word of your cowardice echoes across England." SW_Marian0LoadTitle "Rescue the Fair Maid Marian" SW_Marian0Load "Gisborne may have taken Marian's hidden location to his grave, but it was only a matter of time before your scouts found her. Your resolve is firm. No stronghold, no matter how well guarded, will prevent you from freeing your dearest love." SW_Marian0WinTitle "The Fair Maid Marian Rescued" SW_Marian0Win "Your tale of daring rescue spreads throughout the realm. Talk of your courage can be heard in every tavern and town square. Still, all that really matters is that Marian is now safe." SW_Marian0LoseTitle "The Fair Maid Marian's Rescue Thwarted" SW_Marian0Lose "Overwhelmed in battle, you are knocked senseless. Only the cold, damp stone of the dungeon floor against your face awakens you to the realization of your capture. |Be brave, my love,| you plead, |I will come for you again|" SW_Marian0RetreatTitle "The Fair Maid Marian Abandoned" SW_Marian0Retreat "Outmatched by superior forces, you flee empty handed. Another rescue attempt will present itself, but not tonight. Though the heart yearns, the body demands a chance to mend. |Rest assured, Marian,| you pledge, |I will not surrender to this villainy!|" SW_Marian1LoadTitle "Another Chance to Rescue the Fair Maid Marian" SW_Marian1Load "This minor lord will learn that those who harbor kidnappers shall meet the same vengeance as the perpetrators themselves. You must seize this opportunity to rescue her Ladyship. |Keep faith, my love, our reunion nears.|" SW_Marian1WinTitle "The Fair Maid Marian Rescued" SW_Marian1Win "Your tale of daring rescue spreads throughout the realm. Talk of your courage can be heard in every tavern and town square. Still, all that really matters is that Marian is now safe." SW_Marian1LoseTitle "The Fair Maid Marian's Rescue Thwarted" SW_Marian1Lose "In seeking to extract Marian from the castle dungeon you have inadvertently added yourself to its inhabitants." SW_Marian1RetreatTitle "The Fair Maid Marian Abandoned" SW_Marian1Retreat "Sorrow gives way to shame as you escape into the night. Wherever she is, Marian will not forgive you for this." SW_Marian2LoadTitle "Final Chance to Rescue the Fair Maid Marian" SW_Marian2Load "With one final attempt, you slip through the stronghold perimiter unnoticed, to rescue Marian. Your sword will see blood before a hair on her fair head is harmed." SW_Marian2WinTitle "The Fair Maid Marian Rescued" SW_Marian2Win "Your tale of daring rescue spreads throughout the realm. Talk of your courage can be heard in every tavern and town square. Still, all that really matters is that Marian is now safe." SW_Marian2LoseTitle "The Fair Maid Marian's Rescue Thwarted" SW_Marian2Lose "Your ineptitude has sealed Marian's fate. You are thrown into the castle dungeon to await your own." SW_Marian2RetreatTitle "The Fair Maid Marian Abandoned" SW_Marian2Retreat "You flee to save your own life, leaving Marian to sacrifice her own with the morning's light. |Forgive me, Marian,| you whisper in vain." SW_MarianReward "Marian rushes into your arms and kisses you warmly. Her reward given, she gives you a reproachful look and explains that there is still much to do and she has been long detained from gossip at court. She'll return to you in Nottingham soon." SW_SheriffLoadTitle "Duel with Sheriff of Nottingham" SW_SheriffLoad "" SW_SheriffWinTitle "" SW_SheriffWin "" SW_GuyLoadTitle "Duel with Guy of Gisborne" SW_GuyLoad "" SW_GuyWinTitle "" SW_GuyWin "" SW_JohnLoadTitle "Duel with Prince John" SW_JohnLoad "" SW_Bonus "+%d Gold!" SW_2PlayerMode "2 Player Mode" SW_SageAdvice "Sage Advice" SW_Tip0 "Press and hold *_CIRCLE to block. Held blocks take a small amount of damage." SW_Tip1 "Press *_CIRCLE once for each swing of your enemy's combo to perform timed blocks. Timed blocks take no damage." SW_Tip2 "Press *_X and *_SQUARE at the same time to lunge." SW_Tip3 "Lunges cause heavy damage to your enemy, but a blocked lunge will leave you momentarily stunned." SW_Tip4 "Your lunges have the best chance to land towards the end of your combo." SW_Tip5 "Move up on the left thumbstick to jump. Jumping will evade an enemy's low swing." SW_Tip6 "Move down on the left thumbstick to duck. Ducking will evade an enemy's high swing." SW_Tip7 "Evading an enemy's swing will stun the enemy, leaving him defenceless for a short period." SW_Tip8 "Watch for patterns in your enemy's choice of high and low swings." SW_Tip9 "Lunges will do the most damage to a stunned enemy." SW_Tip10 "Sneaking up on a backwards-facing enemy will stun him." SW_Tip11 "Long combos will wear down your enemy's defenses." SW_Tip12 "Mix up the order of your high and low swings to avoid being evaded by enemies." SW_Tip13 "To gain more time for your raid, raid a stronghold that is closer to any one of your counties." SW_Tip14 "You can retreat if you fear you may be captured. Press START or run back to the entrance." //TELL GIL IF YOU WANT TO ADD MORE TIPS!!! //----------------------------- // ARCHERY RAID STRINGS - //----------------------------- RD_Archery "Forest Ambush" RD_InstructionTreasure "Robin moves into position in the forest, waiting for the perfect moment to lighten the purse of an enemy's passing caravan..." AR_RetreatConfirm "Escaping empty handed places doubt upon leadership. Shall you retreat?" RD_Marketing1 "" RD_Marketing2 "" RD_Marketing3 "" RD_Marketing4 "" RD_Shoot_Arrow "Shoot Arrow" RD_Focus_Aim " " RD_Dodge "Dodge" RD_Aim_Bow "Aim Bow" RD_InstructionGeneral1 "" RD_InstructionGeneral2 "" RD_InstructionGeneral3 "" RD_InstructionGeneral4 "" RD_InstructionGeneral5 "" RD_InstructionGeneral6 "" RD_InstructionGeneral7 "" RD_InstructionGeneral8 "" RD_InstructionGeneral9 "" RD_InstructionGeneral10 "" RD_MGS_Intro "Meanwhile in Sherwood Forest... Robin Hood prepares to rid another wealthy merchant of his ill-gotten gold, unaware of this merchant's influence with the Sheriff of Nottingham." RD_MGS_Outro_Success "As the Merry Men gather up their bounty Robin invites the merchant and his men back to camp for a feast held in honor of his guest's generosity." RD_MGS_Outro_WagonMiss "The trap sprung, Robin's band of men capture the caravan as it attempts to flee from the outlaws. It's a good thing that Robin's men take better aim than he." RD_Rank4 "Will Scarlet would be proud!" RD_Rank3 "Master Archer!" RD_Rank2 "Worthy of a Hunter!" RD_Rank1 "Stick to shooting at hay bales!" RD_Rank0 "Be the hunter, not the prey!" RD_Stat1 "Kills:" RD_Stat1_Sub1 "Footmen:" RD_Stat1_Sub2 "Archers:" RD_Stat1_Sub3 "Knights:" RD_Stat1_Sub4 "Wagons:" RD_Stat1_Sub5 "Carriages:" RD_Stat2 "Health:" RD_Stat3 "Accuracy:" RD_Stat4 "Spoils:" RD_StatLevel4 "Perfect" RD_StatLevel3 "Excellent" RD_StatLevel2 "Good" RD_StatLevel1 "Average" RD_StatLevel0 "Poor" RD_HealthLevel3 "Not a scratch!" RD_HealthLevel2 "Nicked" RD_HealthLevel1 "Wounded" RD_HealthLevel0 "Impaled" RD_Loot "%d Gold" RD_Loot_Soldiers "#armylist#" RD_RaidLoadTitle "Forest Ambush" RD_RaidLoad "Robin moves into position in the forest, waiting for the perfect moment to lighten the purse of an enemy's passing caravan..." RD_RaidWinTitle "Gold Raided" RD_RaidWin "Gathering the riches pulled from the raided caravan, you and your men haul the spoils back home to your treasury." RD_RaidLoseTitle "Empty Handed" RD_RaidLose "You return home empty handed, brooding over your failure to raid any of the caravan's gold." RD_RaidFailTitle "Robin Driven Off" RD_RaidFail "With your position spotted, the enemy archers prove to be too accurate. Suffering grievous wounds, you are forced to flee to the safety of the deep forest." RD_RaidRetreatTitle "Retreat into the Forest" RD_RaidRetreat "You slink back into the shadows of the forest. Apparently, the caravan's gold isn't worth the threat of injury or humiliation." RD_MaidenLoadTitle "Maiden in Distress" RD_MaidenLoad "Preparing to ambush yet another caravan, you spy the face of a beautiful maiden peering out from within her carriage's cloth window. The caravan soldiers are too crude to be her entourage. This young maid must be in dire need of rescue!" RD_MaidenLoseTitle "Maiden Lost" RD_MaidenLose "Despite your best efforts, the enemy soldiers escape with the maiden's carriage. The poor girl's fate is left in the hands of others." RD_MaidenFailTitle "Maiden Lost" RD_MaidenFail "Distracted by the urgency of rescuing the maiden, an enemy arrow strikes home in your shoulder- knocking you from your tree to the ground below. You regain consciousness to the sound of the caravan's horses galloping away in the distance." RD_MaidenRetreatTitle "Maiden Abandoned" RD_MaidenRetreat "Despite the maiden's pleas for help, you turn from the caravan and retreat into the woods. Seeing the disapproving looks from your men, you seek out the solace of the forest instead of returning to camp that evening." RD_MaidenWinTitle "%s Rescued" RD_MaidenWin "The enemy soldiers vanquished, you open the door to the maiden's carriage. Blushing, the lovely maid asks in a breathless voice, 'Milord, how can I repay your gallantry?'" RD_MaidenReward "Taking the maiden upon your horse, you return your Lady home to her father. As a hero's reward for his daughter's rescue, he grants you with %s." RD_MaidenRewardWin "You open the door to the maiden's carriage. Blushing, the lovely maid asks in a breathless voice, 'Milord, how can I repay your gallantry?' You return your Lady home to her father, who rewards you with %s." RD_MaidenGold "100 gold coins" RD_MaidenFootmen "20 Footmen from his yeomen guard" RD_MaidenArchers "25 Archers from his hunting entourage" RD_MaidenPeasants "100 Peasants from the fields of his lands" RD_MaidenFootmenShort "20 Footmen" RD_MaidenArchersShort "25 Archers" RD_MaidenPeasantsShort "100 Peasants" RD_SE1LoadTitle "Liberate Ale" RD_SE1Load "Your men could benefit from a bit of celebration during these dark days, and twenty casks of ale would be a good start to this evening's feast. The hunt is on and the targets of the day are the caravan's ale wagons!" RD_SE1WinTitle "Ale Liberated" RD_SE1Win "The men will drink well tonight! Using the wagons so kindly provided by your nameless benefactor, you cart the ale back to camp to the eager grins and empty mugs of your men." RD_SE1LoseTitle "Ale Lost" RD_SE1Lose "The journey back to camp weighs heavily upon you, for the men were greatly in need of something to celebrate about." RD_SE1FailTitle "Ale Lost" RD_SE1Fail "Lost in thought of the evening's pranks you were to play when Little John was deep in his cups, you realized too late that the current owners of the ale were intent on keeping it." RD_SE1RetreatTitle "Ale Abandoned" RD_SE1Retreat "'No amount of ale is worth being spitted by an arrow', you console yourself as you abandon the hunt. Though in the hours it takes to return to camp, a suspicion grows that your men may hold a different opinion." RD_SE23LoadTitle "Military Supplies" RD_SE23Load "The cost of hiring troops is largely in their outfitting, so a chance to redistribute your enemy's gear is too good to pass by. Capture the supply wagons and new troops will be yours." RD_SE23WinTitle "Supplies Raided" RD_SE23Win "As your men unload the supply crates from a captured wagon, those of your band not yet armed come forward and equip themselves. As the last of the crates are emptied, your new troops are now ready for assignment." RD_SE23LoseTitle "Supplies Lost" RD_SE23Lose "As the supply wagons roll away in the distance, you fear that the gear you've failed to raid will soon be seen again... worn by those you'll face in battle." RD_SE23FailTitle "Supplies Lost" RD_SE23Fail "In addition to transporting supplies for new troops, your enemy thought it wise to assign troops already outfitted to the caravan as well. Unfortunately, they were capable." RD_SE23RetreatTitle "Supplies Abandoned" RD_SE23Retreat "Although gaining new troops would be a boon for your army, you thought it best to make sure it still had its leader." RD_SE24LoadTitle "Provisions" RD_SE24Load "To feed themselves, your enemies have pillaged the local farms and starved the peasants to keep their garrisons provisioned. Raid the provisions wagons and starve the enemy's soldiers instead!" RD_SE24WinTitle "Provisions Raided" RD_SE24Win "Capturing the provisions, you take the wagon to a nearby village and distribute the food to the half-starved people. Tears of gratitude well up in the eyes of those who receive their first meal in days." RD_SE24LoseTitle "Provisions Lost" RD_SE24Lose "The provisions wagons have slipped through your fingers. While you've missed an opportunity to weaken your enemies, you know the greater loss is to those who still go hungry." RD_SE24FailTitle "Provisions Lost" RD_SE24Fail "You focus your aim upon the provisions wagons. The desperate need of the people sustains you for a brief time, but at the end you succumb to your wounds." RD_SE24RetreatTitle "Provisions Abandoned" RD_SE24Retreat "As you return to camp, you ponder the words you'll use to justify your retreat to the needy. In the end, you realize that any words you have will be as empty as their stomachs." RD_SE25LoadTitle "Captured Knights" RD_SE25Load "Although Little John may not, you understand the power of Ivanhoe's knightly brethren. Richard's Crusade has taken them far from England, so their return should be devoted to its liberation! Free their carriage!" RD_SE25WinTitle "Knights Liberated" RD_SE25Win "Released from their captors, Richard's knights pledge themselves to your cause. 'We fight for England and the return of our King!'" RD_SE25LoseTitle "Knights Lost" RD_SE25Lose "The carriage holding the captive knights escapes your aim. Losing valuable allies as well as valuable time, you return to camp determined to redouble your efforts." RD_SE25FailTitle "Knights Lost" RD_SE25Fail "A guarded carriage indeed! Either Prince John feared you might attempt such a rescue, or he respected the strength of the prisoners he guarded. Regardless, the caravan's escort was sufficient to keep both in check." RD_SE25RetreatTitle "Knights Abandoned" RD_SE25Retreat "'Perhaps these knights who abandoned England to the tyranny of Prince John should now suffer under the rule that they brought about'. You watch the caravan pass by, leaving the knights to their own fate." RD_SE26LoadTitle "Troop Movement" RD_SE26Load "Though you like it not, Will's ruthlessness makes good sense in this matter. Strike now, before your enemy's army can take the field." RD_SE26WinTitle "Troops Defeated" RD_SE26Win "You quietly leave the site of the slaughter, taking little comfort in the hope that each life lost today will save a hundred-fold in the coming months of the war." RD_SE26LoseTitle "Troops Escape" RD_SE26Lose "With your heart in turmoil during the ambush, focusing your aim was near impossible. Even though you believe that, given the chance, you would make the same decision again to attack; you pray that day doesn't come." RD_SE26FailTitle "Troops Escape" RD_SE26Fail "The archers riding with the troop caravan drive you off into the woods. As you return to camp, you wonder if it was their quick response, or your hesitation to fire." RD_SE26RetreatTitle "Troops Abandoned" RD_SE26Retreat "Despite the logic behind the attack, in the end you cannot ignore what your heart tells you. This is simple slaughter, and the tactic of your enemies." //--------------------------------------------------------------------- //--------------------------------------------------------------------------------- //SPECIAL EVENT STRINGS. _M = Message, _A = Accept, _C = Cancel. Use '|' for '"'s //--------------------------------------------------------------------------------- SE01_M "Two items of interest. One: the daughter of a minor lord makes preparations for her wedding day, ordering some twenty casks of ale to be delivered to her father's castle and kept under guard. Two: our men grow thirsty." SE01_A "Liberate the ale" SE01_C "Don't bother" SE04_M "We have encountered a group of mercenary Footmen who have elected to join with us. I trust there will be no argument." SE04_A "" SE04_C "Aye, Will" SE05_M "Uncle. Knights loyal to King Richard have returned from the Crusade and wish to join our ranks. They are arrogant bores... Their strength on the battlefield is without question." SE05_A "" SE05_C "Aye, Will" SE06_M "A number of archers, who have recently found themselves without an employer, seek to join our cause at no cost to us. They are as trustworthy as mercenaries come." SE06_A "" SE06_C "Aye, Will" SE07_M "Treachery! Our enemies have made our catapults the subject of their sabotage! I shall find them myself and extract the payment for the ruined machines from their hides!" SE07_A "" SE07_C "Aye, Will" SE08_M "Uncle. Upon their return from collecting our counties' profits, our men were waylaid by outlaws who made off with a portion of our income. Send me with them next time, so that I may make examples of those who would trifle with us." SE08_A "" SE08_C "Aye, Will" SE08B_M "Uncle. An infestation of vermin has spoiled our counties' crops, hindering their profits. Our gold income for these two weeks has been greatly reduced." SE08B_A "" SE08B_C "Aye, Will" SE08C_M "Uncle. This foul weather has made gathering our counties' profits near impossible. A small consolation is that all of the other lords suffer the same fate." SE08C_A "" SE08C_C "Aye, Will" SE11_M "Anne of Lancashire, the daughter of a renowned falconer, has been kidnapped by #defender#. Her father has promised you a cast of his prized falcons for her rescue. We could use the falcons, Uncle, for with them our scouts could send you word of our enemies' armies from anywhere in England." SE11_A "Attempt a rescue" SE11_C "Leave her to rot" SE12_M "Some news: the daughter of Isaac of York, Rebecca, has been snatched by Templar Knights. Cedric of Rotherwood counts Isaac as his friend, and requests you cut a bloody path to the lady." SE12_A "Attempt a rescue" SE12_C "Leave her to rot" SE13_M "My Lord. The Saxon Lady Rowena, ward of Cedric of Rotherwood, has been kidnapped by Norman knights. I ask for your aid is rescuing her from her castle imprisonment. -Ivanhoe" SE13_A "Attempt a rescue" SE13_C "Leave her to rot" SE14_M "Robin! Marian has been found! Gisborne's lackeys seem to be carting her clear across England, but they've holed up for the moment at a fortified manor. I don't know how long they'll keep still, so you should leave now to have a chance of rescuing her." SE14_A "Let's go!" SE14_C "Don't bother" SE15_M "I have good news and bad news, Uncle. The good news is that our scouts regained the trail of Marian and her captors. The bad news is that they head toward Prince John at Cornwall. We trapped the scoundrels as they sought respite within a minor noble's keep, but our men are ill equipped to hold them long. You must go now if you wish to save Marian before she is within Prince John's grasp!" SE15_A "Let's go!" SE15_C "Don't bother" SE16_M "Grave news, Robin. Marian has been brought before Prince John and charged with treason. Her sentence is death unless you can save her. I beg you, act now or she is lost." SE16_A "Let's go!" SE16_C "Don't bother" SE17_M "Uncle, there is troubling news. Our scouts report that Prince John's French allies have landed warships at Cornwall. With these ships John could launch an attack upon many of the coastal counties of England with no warning. Be wary of the port cities." SE17_A "" SE17_C "Aye, Will" SE18_M "Robin. As I wander the land I am witness to much hardship. If we spare #number# gold now, I can do much to ease these poor people's suffering. -Tuck" SE18_A "Give gold" SE18_C "Can't spare it" SE19_M "Robin. While I understand this war consumes your thoughts, do not forget why we are fighting it. The amount of gold that you have been able to give to me has not been sufficient to take care of the people of England. With just #number# gold I may be able to restore some of their faith in you. -Tuck" SE19_A "Give gold" SE19_C "Can't spare it" SE20_M "Unsatisfied with what gold we provide them, a band of peasants has seized control of #county#. Some advice: to keep the wretches at bay and to prevent further bloodshed, we must keep them content." SE20_A "" SE20_C "Aye, Will" SE21_M "Robin. A tournament has been called by #defender#. Despite the fact that we are currently at war, the laws of chivalry demand that I attend. I shall win the day to the honor of yourself and King Richard." SE21_A "Aye, Wilfred" SE21_C "" SE23_M "Our scouts report that #defender# is running a caravan carrying weapons to supply his garrisons. If we were to capture it, we could outfit new troops for our own army at no cost." SE23_A "Let's go!" SE23_C "Don't bother" SE24_M "Our scouts report that #defender# is running a caravan carrying provisions to supply his garrisons. If we were to capture it, we could distribute the food to the hungry while weakening his garrison's forces." SE24_A "Let's go!" SE24_C "Don't bother" SE25_M "Robin. Knights recently returned from the Crusade have been captured by Prince John to be held until their loyalty can be determined. They are being transported by guarded carriage to Cornwall. If rescued, I would wager these knights would pledge service to you until King Richard returns. -Ivanhoe" SE25_A "Let's go!" SE25_C "Don't bother" SE26_M "#defender# is transporting reinforcements to his campaign army in the field. Our scouts report a perfect ambush location lies on the path of their caravan. I'd wager you could deliver considerable losses to their army without needing to endanger our own troops." SE26_A "Let's go!" SE26_C "Don't bother" SE28_M "A bountiful harvest in #string# has increased the income for all counties in that area." SE28_A "" SE28_C "Aye, Will" SEEU_M "With the other lords defeated and the majority of the land under your banner, England has united behind you. All that remains is to defeat Prince John and you will bring England under one rule once more." SEEU_A "" SEEU_C "Aye, Wilfred" SEKR25_M "A quarter of the ransom has been collected! 25 Knights have joined our cause. -Tuck" SEKR25_A "" SEKR25_C "Aye, Tuck." SEKR50_M "Half of the ransom has been collected. The goodly people of England have shown their support of your efforts to free King Richard from bondage. We have received a sizable donation of 500 gold. -Tuck" SEKR50_A "" SEKR50_C "Aye, Tuck." SEKR75_M "Surely it will not be long before King Richard is once again on English soil. In expectation of his return a large group of 50 Knights has joined our ranks. -Tuck" SEKR75_A "" SEKR75_C "Aye, Tuck." SEKR100_M "News spreads across the land of King Richard's freedom, his ransom paid due to your great efforts. Your fame and service to England have not gone unnoticed, for 100 of Richard's crusader knights have now pledged themselves to your war banner to oust Prince John from the throne! -Tuck" SEKR100_A "" SEKR100_C "Aye, Tuck." IC_EVENT_LI_SWORD_M "A search of #attackers# treasure room uncovers a Legendary Item... The Lion's Sword" IC_EVENT_LI_SWORD_A "" IC_EVENT_LI_SWORD_C "Continue" IC_EVENT_LI_BOW_M "A search of #attackers# treasure room uncovers a Legendary Item... Bow of the Crusade" IC_EVENT_LI_BOW_A "" IC_EVENT_LI_BOW_C "Continue" IC_EVENT_LI_LANCE_M "A search of #attackers# treasure room uncovers a Legendary Item... The Lance of Sir William the Marshal" IC_EVENT_LI_LANCE_A "" IC_EVENT_LI_LANCE_C "Continue" IC_EVENT_LI_GREEK_FIRE_M "A search of #attackers# treasure room uncovers a Legendary Item... Disease Payload" IC_EVENT_LI_GREEK_FIRE_A "" IC_EVENT_LI_GREEK_FIRE_C "Continue" //--------------------------------------------------------------------------------- //CAPTURED //--------------------------------------------------------------------------------- CA_Capture "CAPTURED" CA_CaptureMessage "You have been taken prisoner. Your jailer is willing to show you mercy... for a price. Bribe the Jailer?" CA_Ransom "Bribe with #number# gold" CA_Escape "Attempt escape" CA_RansomPaid "Caching away his new fortune, the jailer unlocks your cell and you escape into the night." CA_Escaped "As your jailer opens your cell to deliver your dinner, you overpower him and escape into the night." CA_EscapeFailure "You make your plan of escape, but the right opportunity doesn't present itself." CA_TimePasses "Two weeks pass as you await your opportunity. Your enemies, however, do not remain idle in your absence from the land." //--------------------------------------------------------------------------------- //INTERFACE SCENES //--------------------------------------------------------------------------------- //IS00 //IS01 vi01sn01 "*r100*g100*b000Sheriff: *r128*g128*b128And then...?" vi01me01 "*r100*g100*b000Merchant: *r128*g128*b128And then the scoundrel's men moved in on my wagons, making off with the remainder of my earnings..." vi01sn02 "*r100*g100*b000Sheriff: *r128*g128*b128Mmm-hmm." vi01me02 "*r100*g100*b000Merchant: *r128*g128*b128They led me to their encampment, mocking me the while, and then they tied me to a chair until nightfall, when all were served with a dinner I paid a week's... month's profit for!" vi01sn03 "*r100*g100*b000Sheriff: *r128*g128*b128I trust the meal was filling." vi01me03 "*r100*g100*b000Merchant: *r128*g128*b128This is the second time I've been waylaid by Robin Hood in as many months! Will you do nothing? Have I been misinformed? Are you or are you not the Sheriff of Nottingham?" vi01sn04 "*r100*g100*b000Sheriff: *r128*g128*b128Robin Hood has been a thorn in my side for... quite some time. Believe me, if it were that easy to have him brought to justice, I would have..." vi01me04 "*r100*g100*b000Merchant: *r128*g128*b128Bah! A month ago you said the same! If King Richard weren't absent from the throne..." vi01sn05 "*r100*g100*b000Sheriff: *r128*g128*b128King John, merchant, and well you would be to remember it." vi01me05 "*r100*g100*b000Merchant: *r128*g128*b128Well, then I'll bring my grievances to him, if that's what you suggest." vi01me06 "*r100*g100*b000Merchant: *r128*g128*b128You'll find I've many friends of influence, Sheriff. If you're unable to handle your responsibilities, I'm sure King John would like to hear of it." vi01sn06 "*r100*g100*b000Sheriff: *r128*g128*b128Come not between myself and the king, for it is to him I answer and to him alone, and not some petty, money-loving merchant and his nasty little friends." vi01me07 "*r100*g100*b000Merchant: *r128*g128*b128I didn't mean to..." vi01sn07 "*r100*g100*b000Sheriff: *r128*g128*b128If you wish Robin Hood captured, then I recommend that you arm yourself with a stout cudgel and seek to brain him yourself, for with the entire country at war, King John will not spare the men necessary to cleanse Sherwood of villainy." vi01me08 "*r100*g100*b000Merchant: *r128*g128*b128I see... Well, if it's men you need... as I've said, I've friends of influence. Just say the word and I'll have an army at your doorstep by lunchtime." vi01sn08 "*r100*g100*b000Sheriff: *r128*g128*b128Hmmm... Never have I entered Sherwood with such a force... Yes... Very well. With an army we will march upon the outlaw encampment, and with a show of arms we will have our satisfaction." vi01sn09 "*r100*g100*b000Sheriff: *r128*g128*b128You are indeed more useful than first I'd supposed, merchant." vi01me09 "*r100*g100*b000Merchant: *r128*g128*b128Likewise, Sheriff. Likewise." //IS02 vi02mm02 "*r100*g100*b000Marian: *r128*g128*b128Robin, what the devil is going on here? In your last letter to me, you swore that it would be at least a month before the Sheriff would make his advance." vi02rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128I misjudged how long it would take for the Sheriff to be bullied into action. What... There's a first time for everything..." vi02mm03 "*r100*g100*b000Marian: *r128*g128*b128Obviously, you've fooled yourself into thinking that setting yourself up for disaster is somehow a trivial matter. And, of course, none of your friends pointed out that perhaps it would not be such a good idea to rob such a well-connected merchant." vi02rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128He deserved it..." vi02mm04 "*r100*g100*b000Marian: *r128*g128*b128And evidently you've forgotten that the Sheriff serves a new master. He's far more worried about John's opinion than he was Richard's." vi02rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Well that would explain it." //IS03 vi03lj01 "*r100*g100*b000Little John: *r128*g128*b128Pardon me, Sir, but could you direct me to the nearest constable? My friends and I are quite drunk, and we look for a fight." vi03rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Follow the arrows. How many men does the Sheriff field, John?" vi03lj02 "*r100*g100*b000Little John: *r128*g128*b128You may not enjoy the answer to that question." vi03rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128I see no reason why I wouldn't." vi03lj03 "*r100*g100*b000Little John: *r128*g128*b128An army marches with him. More men than I've ever seen him marshal." vi03rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128Where did he find them all? Not in Prince John's backyard..." vi03lj04 "*r100*g100*b000Little John: *r128*g128*b128Aye, for we have intercepted every letter the troublesome Sheriff has sent to the prince. Not one of his requests for troops and armaments has passed through Sherwood without our pens upon it." vi03rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128From elsewhere, then, comes this army. I suppose we'll have to have them all for dinner; anything less would be bloody inhospitable. How many of our men do you bring, John?" vi03lj05 "*r100*g100*b000Little John: *r128*g128*b128Mmmmmm..." vi03lj06 "*r100*g100*b000Little John: *r128*g128*b128Enough." vi03rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128They are ready?" vi03lj07 "*r100*g100*b000Little John: *r128*g128*b128They will do whatever you require of them." vi03rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128Then let us begin, for I've thought of a new way to humble the Sheriff when this is over." //IS04 vi04mm01 "*r100*g100*b000Marian: *r128*g128*b128As we speak, battle rages across the land, bringing ruin to England." vi04rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Marian, the kingdom is not my affair." vi04mm02 "*r100*g100*b000Marian: *r128*g128*b128As you have said. But I speak not of the kingdom - of titles, pennants, and crowns. I speak of England. I speak of a people who can but watch their homes be sacked and burned whenever a soldier's hand seeks sport. I speak of a people whose mouths hang empty as their purses, whose backs their masters bend to better make them footstools." vi04rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Already we aid them. Do we not 'rob from the rich and give to the poor?'" vi04mm03 "*r100*g100*b000Marian: *r128*g128*b128And what do you give them, Robin? Gold that the tax collector will take come next the king demands his due?" vi04rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128What more can be done? Unless I were to conquer England myself, nothing would be..." vi04rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128...You want me to conquer England, don't you?" vi04mm04 "*r100*g100*b000Marian: *r128*g128*b128I would you save England, yes." vi04rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Marian..." vi04mm05 "*r100*g100*b000Marian: *r128*g128*b128If it is not in you to protect the lives of innocents, then think on this: there is a great wrong in the land. There is something... perverse about the whole of this. You know this should not be, and I believe you know as well what you must do." vi04rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128You worry too much about too many things." vi04mm06 "*r100*g100*b000Marian: *r128*g128*b128And you worry too little. " vi04rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128I've no need to. Things have a tendency to fall into place, dear Marian." vi04mm07 "*r100*g100*b000Marian: *r128*g128*b128Because people push them, my dear idiot." vi04mm08 "*r100*g100*b000Marian: *r128*g128*b128This is not natural, Robin. There is a foulness to the air that confuses the land while the crown rests on a head not fit to bear it. If you will not act for me, then act because you are..." vi04rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128You know I will deny you nothing. Very well, then. Robin Hood marches at the command of his lady." vi04mm09 "*r100*g100*b000Marian: *r128*g128*b128Oh, really? Then I've a couple more commands for you." vi04rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128I live to serve." vi04mm10 "*r100*g100*b000Marian: *r128*g128*b128Tsk. But come, there is someone whom you must meet..." //IS05 vi05mm01 "*r100*g100*b000Marian: *r128*g128*b128Wilfred!" vi05wi01 "*r100*g100*b000Ivanhoe: *r128*g128*b128My lady." vi05mm02 "*r100*g100*b000Marian: *r128*g128*b128Robin, this gentle knight is Sir Wilfred of Ivanhoe, who has pledged to aid you in your venture." vi05wi02 "*r100*g100*b000Ivanhoe: *r128*g128*b128I, Wilfred of Ivanhoe, son of Cedric, Duke of Rotherwood, make offer to you, styling yourself Robin Hood, of my services, leaving it with your nobleness to retain or to ransom the same, according to your pleasure." vi05rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Uh-huh." vi05mm03 "*r100*g100*b000Marian: *r128*g128*b128Robin!" vi05rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128A pleasure, Wilfred of Ivanhoe, to make your acquaintance." vi05mm04 "*r100*g100*b000Marian: *r128*g128*b128Sir Wilfred is a knight of no small renown whose connections with the court shall come in handy, given this new state of affairs." vi05wi03 "*r100*g100*b000Ivanhoe: *r128*g128*b128I shall do whatever is within my power to serve England and her true king, Richard, though it means my allies must necessarily be of dubious character." vi05mm05 "*r100*g100*b000Marian: *r128*g128*b128Wilfred..." vi05wi04 "*r100*g100*b000Ivanhoe: *r128*g128*b128I will not make my discomfort unknown; it is better that the company I keep knows the ground upon which I stand. I like not to traffic with outlaws, Robin Hood." vi05rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128Neither do I." vi05mm06 "*r100*g100*b000Marian: *r128*g128*b128Please, Wilfred, if you would, take the time to acquaint Robin with your knowledge of the land. He is, I am afraid, like a babe in the woods, new to such strange things as 'strongholds,' 'tournaments,' and all things 'political.'" vi05rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Thank you, but I think I'll somehow manage." vi05mm07 "*r100*g100*b000Marian: *r128*g128*b128See? He knows not the meaning of a politic response. But I must take my leave, Robin. Unlike Wilfred, I cannot use my position at court to aid you directly, but of course, there are other ways, though they involve a certain degree of... uh... risk. I shall, however, return at times to keep you abreast of current matters of interest." vi05rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Keep me two." vi05mm08 "*r100*g100*b000Marian: *r128*g128*b128Tsk. Farewell, Wilfred." vi05wi05 "*r100*g100*b000Ivanhoe: *r128*g128*b128My Lady..." vi05mm09 "*r100*g100*b000Marian: *r128*g128*b128Robin." vi05rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128So, Wilfred of Ivanhoe. What have you to show me?" //IS06 vi06ft01 "*r100*g100*b000Friar Tuck: *r128*g128*b128I greet you on this fair morn, Robin Hood." vi06rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Nice day, isn't it, good Friar Tuck." vi06ft02 "*r100*g100*b000Friar Tuck: *r128*g128*b128There are no friars in England, Robin." vi06rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128And no outlaws. Come, Tuck, what news have you?" vi06ft04 "*r100*g100*b000Friar Tuck: *r128*g128*b128If indeed our aim is to tip John from the throne, we must concern ourselves with the safe return of the rightful King." vi06ft05 "*r100*g100*b000Friar Tuck: *r128*g128*b128The people are clamoring for the return of Richard the Lionheart -- as his arrogant brother cares not for them." vi06rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Did Richard? He cared for his people by leaving his tyrant of a brother to rule while he fought in his little Crusade." vi06ft06 "*r100*g100*b000Friar Tuck: *r128*g128*b128Richard had his faults, yes, but he ruled with a just hand. You know the people suffer greatly under John's rule and England is divided. I believe only Richard's return can put the land to rest." vi06rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Very well, Tuck. I shall put aside what coins we can spare for his release. Between you and Marian, it is a wonder I get anything done." vi06ft07 "*r100*g100*b000Friar Tuck: *r128*g128*b128That, my friend, is another conversation all together. But no matter, I shall return periodically to collect for the ransom of Richard. Consider it well, Robin, for it is never harmful to have the people, and their king, supporting your cause." vi06rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128My cause? This was never my cause... The things we do for women..." //IS07 vi07lj01 "*r100*g100*b000Little John: *r128*g128*b128Word of our cause spreads throughout the land, and each day, the number of men who would take up arms against Prince John grows; our ranks swell." vi07rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Ranks swell... Since when did we have ranks? Shouldn't we be disguising ourselves for one of the Sheriff's pretend archery tournaments?" vi07lj02 "*r100*g100*b000Little John: *r128*g128*b128To win a war, one must have armies. Get used to it, my friend." vi07lj03 "*r100*g100*b000Little John: *r128*g128*b128And here comes a well-heeled gentleman. I am not quite sure whether to pick his purse clean or take it to laundry for him. My lord..." vi07wi01 "*r100*g100*b000Ivanhoe: *r128*g128*b128John Little." vi07lj04 "*r100*g100*b000Little John: *r128*g128*b128Little John. John Little is a shepherd. I am not." vi07wi02 "*r100*g100*b000Ivanhoe: *r128*g128*b128My apologies, Little John. I thought your name a joke at your expense." vi07lj05 "*r100*g100*b000Little John: *r128*g128*b128And I thought your face a joke at yours." vi07rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Enough, John. I apologize, Wilfred, for my acquaintance's behavior. Ever the bumpkin, he finds it difficult to dispose of his irrational prejudices." vi07wi03 "*r100*g100*b000Ivanhoe: *r128*g128*b128No slight taken, my lord." vi07rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128What is it that brings you here?" vi07wi04 "*r100*g100*b000Ivanhoe: *r128*g128*b128I have spoken with some of my fellows, and I have received word that many of them would join with you in battle, for the name of Richard Coeur de Lion emboldens men's hearts still." vi07lj06 "*r100*g100*b000Little John: *r128*g128*b128Ranks swell..." vi07rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Excellent, Wilfred. We could use more knights around here." vi07wi05 "*r100*g100*b000Ivanhoe: *r128*g128*b128Indeed there are knights in all of England who would fight for your cause, my lord. However..." vi07rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Yes?" vi07wi06 "*r100*g100*b000Ivanhoe: *r128*g128*b128However, they are pledged to serve their current masters. They would be willing to break oath only if they were to receive compensation sufficient enough to ensure the continued livelihoods of their families, were they to fall upon the fields of war." vi07rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128I see." vi07lj07 "*r100*g100*b000Little John: *r128*g128*b128I suppose we all need a good enough reason to risk our lives." vi07rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128Yes, for loved ones. That is a good enough reason for me. Very well, Wilfred. Notify your colleagues that my coffers are open to them. So to speak." vi07wi07 "*r100*g100*b000Ivanhoe: *r128*g128*b128Yes, my lord." vi07lj08 "*r100*g100*b000Little John: *r128*g128*b128Well, well. It seems that our aristocrat's friends are..." vi07rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Not another word from you, John. When will you learn not to distrust every noble you meet? Have you forgotten Marian is of the nobility?" vi07lj09 "*r100*g100*b000Little John: *r128*g128*b128She is an exception. She is the exception." vi07rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128Uh-huh. Come, we must attend to our plans while there is yet light." //IS08 vi08sn01 "*r100*g100*b000Sheriff: *r128*g128*b128And I tell you, this is my duty. I care not whom you say you are..." vi08gg01 "*r100*g100*b000Gisborne: *r128*g128*b128...Nor who has sent me?" vi08sn02 "*r100*g100*b000Sheriff: *r128*g128*b128I am the Sheriff of Nottingham, and Robin Hood is my concern; it is I who will bring him to justice." vi08gg02 "*r100*g100*b000Gisborne: *r128*g128*b128And if John did not believe your words hollow, he would not have sent me. You have failed in your task one time too many, Sheriff. Be thankful that your king has sent a man capable of retrieving the outlaw's head for you." vi08sn03 "*r100*g100*b000Sheriff: *r128*g128*b128You think to make him a martyr? Many would love him the more as a result. No, the people must see that all men must answer to the law; Robin Hood must stand before the Lord Chief Justice and there receive his sentence." vi08gg03 "*r100*g100*b000Gisborne: *r128*g128*b128Brave words from one who rides upon a fatted ass." vi08sn04 "*r100*g100*b000Sheriff: *r128*g128*b128Do not dare to mock me, Guy of Gisborne." vi08gg04 "*r100*g100*b000Gisborne: *r128*g128*b128Do not dare to stand in my path, Philip Mark." vi08sn05 "*r100*g100*b000Sheriff: *r128*g128*b128I will hold Robin Hood accountable for his crimes, for I am the instrument of law in this land!" vi08gg05 "*r100*g100*b000Gisborne: *r128*g128*b128Oh, are you?" vi08sn06 "*r100*g100*b000Sheriff: *r128*g128*b128Who else? Certainly not you, villain. You do not know Robin Hood as I know him. He is no mere outlaw, no simple bandit." vi08gg06 "*r100*g100*b000Gisborne: *r128*g128*b128No man has ever found escape from my blade, for all men are mortal and my blade is death. Already my course is set; not even the will of your king may sway me from my purpose, much less your empty knowledge. Until I am finished here, Sheriff, I suggest you attend to other matters." vi08sn07 "*r100*g100*b000Sheriff: *r128*g128*b128Robin Hood is mine!" vi08gg07 "*r100*g100*b000Gisborne: *r128*g128*b128Then you had better kill him before I do." vi08sn08 "*r100*g100*b000Sheriff: *r128*g128*b128Damnation! Ah... Robin... how far will I be pushed before I take the devil's side?" //IS09 vi09rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Still no word, then?" vi09mm01 "*r100*g100*b000Marian: *r128*g128*b128Nothing, Robin, save for the idle gossip of the court." vi09rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128No word even of the Sheriff's successor?" vi09mm02 "*r100*g100*b000Marian: *r128*g128*b128There will be no new Sheriff of Nottingham until this war is at an end, says Prince John." vi09rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128An unpopular assignment, and one fraught with danger, apparently." vi09mm03 "*r100*g100*b000Marian: *r128*g128*b128It had to happen sooner or later, Robin. In truth, we all knew the Sheriff's death was unavoidable." vi09rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128We did not, nor did we expect it to arrive in such a fashion. " vi09rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Would that I knew what would move the Sheriff to act so hastily, and with such... intensity." vi09mm04 "*r100*g100*b000Marian: *r128*g128*b128Because he took your little game seriously and you did not. You should count yourself lucky that he was struck down - I doubt you would have been able to defend yourself in time." vi09rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128Now you're being ridiculous. And I've always been serious about..." vi09lj01 "*r100*g100*b000Little John: *r128*g128*b128Ho, Robin!" vi09rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128What news, John?" vi09lj02 "*r100*g100*b000Little John: *r128*g128*b128My lady, greetings." vi09lj03 "*r100*g100*b000Little John: *r128*g128*b128No news, Robin. Of our mysterious assassin, we can discover nothing; the very trees themselves are silent regarding his passing." vi09rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128I want this man... And I want him alive..." vi09mm05 "*r100*g100*b000Marian: *r128*g128*b128...Or woman." vi09rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128...But most likely man, and I want him alive." vi09lj04 "*r100*g100*b000Little John: *r128*g128*b128The first order is tall enough, Robin." vi09rh10 "*r100*g100*b000Robin Hood: *r128*g128*b128John..." vi09lj05 "*r100*g100*b000Little John: *r128*g128*b128Very well, I will use the blunt end of my quarterstaff on him." vi09rh11 "*r100*g100*b000Robin Hood: *r128*g128*b128Just bring him to me. And Marian, stay watchful. If there is any news..." vi09mm06 "*r100*g100*b000Marian: *r128*g128*b128I will bring it to you, as I have always." vi09rh12 "*r100*g100*b000Robin Hood: *r128*g128*b128Good. I do not think this assassin knows fully who I am. I must take great care to instruct him." //IS10 vi10lj01 "*r100*g100*b000Little John: *r128*g128*b128That is not the issue; I have no quarrel with Richard, only his title. " vi10lj02 "*r100*g100*b000Little John: *r128*g128*b128Why should I, a free man, owe my allegiance to one who has done nothing on my behalf besides launch a crusade against an army halfway across the world?" vi10wi01 "*r100*g100*b000Ivanhoe: *r128*g128*b128Care you not about your country, outlaw?" vi10lj03 "*r100*g100*b000Little John: *r128*g128*b128Again you miss my very point! The king is not England! England is not the king!" vi10rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128John, enough. Must every conversation turn to bitter argument?" vi10lj04 "*r100*g100*b000Little John: *r128*g128*b128Only when he is present." vi10rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128You're being an ass." vi10wi02 "*r100*g100*b000Ivanhoe: *r128*g128*b128I do not need you to defend me, my lord. If Little John desires to resolve our differences upon the field of honorable combat, then I will be more than--" vi10rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128Wilfred, now you're being an ass. Please, let the matter drop, the both of you." vi10rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Now, what was it you had to tell me, Sir Knight?" vi10wi03 "*r100*g100*b000Ivanhoe: *r128*g128*b128Good news, my lord. We now have the engineers necessary to construct catapults with which to break down our enemies' walls, and their spirits." vi10rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Good news indeed. Little John? I assume you will take no offense to this." vi10lj05 "*r100*g100*b000Little John: *r128*g128*b128Aye, this is a good thing, Robin." vi10rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128Of course it is. Now, have the men been trained in operating these contraptions?" vi10lj06 "*r100*g100*b000Little John: *r128*g128*b128I have handpicked men for the siege crews, yes." vi10wi04 "*r100*g100*b000Ivanhoe: *r128*g128*b128An unruly lot." vi10lj07 "*r100*g100*b000Little John: *r128*g128*b128Perhaps you would care to crank the bloody thing yourself you pompous ass!" vi10rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128...Excellent! Now, shall we see what havoc we may wreak with our new toys?" vi10lj08 "*r100*g100*b000Little John: *r128*g128*b128Aye." vi10wi05 "*r100*g100*b000Ivanhoe: *r128*g128*b128Aye." vi10rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Then after you, boys." //IS11 vi11gg01 "*r100*g100*b000Gisborne: *r128*g128*b128He has proven to be somewhat difficult to locate, but there is always a way to find even the most elusive prey." vi11pj01 "*r100*g100*b000Prince John: *r128*g128*b128Had you been successful the first time, there would be no need for your assurances." vi11gg02 "*r100*g100*b000Gisborne: *r128*g128*b128Had you been successful in keeping your kingdom in order, there would be no need for any assurances." vi11pj02 "*r100*g100*b000Prince John: *r128*g128*b128Address me not in such a tone, else you find you dance from the hangman's rope." vi11gg03 "*r100*g100*b000Gisborne: *r128*g128*b128Come, Your Majesty, surely you know that someone must do your hunting, and that no man is more accomplished in this than I." vi11pj03 "*r100*g100*b000Prince John: *r128*g128*b128So you have said, but all you have shown me is the body of the Sheriff of Nottingham as proof of your words." vi11gg04 "*r100*g100*b000Gisborne: *r128*g128*b128Proof you will have in abundance. Robin Hood is an outlaw, no better than any I have dealt with for either you or your brother Richard. Were it not for his friends, already would his head be set upon my shield." vi11pj04 "*r100*g100*b000Prince John: *r128*g128*b128His friends are many, Gisborne. Will you then slay them all?" vi11gg05 "*r100*g100*b000Gisborne: *r128*g128*b128That would be as impractical as waging war against all England." vi11pj05 "*r100*g100*b000Prince John: *r128*g128*b128I am England. And I shall defend the crown as I see fit." vi11gg06 "*r100*g100*b000Gisborne: *r128*g128*b128Likewise will I act." vi11pj06 "*r100*g100*b000Prince John: *r128*g128*b128Though I like not your manner, I will accept your word, but do not test my patience. This outlaw must be dealt the King's justice ere long. Now, you will leave us." vi11gg07 "*r100*g100*b000Gisborne: *r128*g128*b128Yes, Your Majesty." vi11pj07 "*r100*g100*b000Prince John: *r128*g128*b128If Gisborne proves to be unsuccessful, then he will be brought back to me. I will not have him chasing shadows through the forest when his skills could be put to better use upon the battlefield." //IS12 vi12rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128I fail to see why you're being so difficult. The war goes well, does it not?" vi12mm01 "*r100*g100*b000Marian: *r128*g128*b128The war goes well, yes, as does this Guy of Gisborne. Why have you not yet dealt with him?" vi12rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Where is he that I may speak with him, then?" vi12mm02 "*r100*g100*b000Marian: *r128*g128*b128Lurking in the trees, no doubt, setting an arrow to his bowstring. He is the most infamous mercenary in England, Robin... I cannot believe that you had not heard of him before." vi12rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128If he has never passed through Sherwood with a purse full of gold, I have not heard of him." vi12mm03 "*r100*g100*b000Marian: *r128*g128*b128He will come for you again, and your ignorance will be no shield." vi12rh04 "*r100*g100*b000Robin: *r128*g128*b128Nor will your apprehension. He will strike when he will, and this we cannot predict." vi12mm04 "*r100*g100*b000Marian: *r128*g128*b128Unless, of course, one were to gain access to Prince John's castle and from there gather his purpose." vi12rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Oh no, you'll not go there. It hasn't been safe since England fell apart." vi12mm05 "*r100*g100*b000Marian: *r128*g128*b128Prince John has called him back to court this much I know. But Gisborne is a man of a single mind; he'll not remain there long. We must see what we may discover while still we have the chance." vi12rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128It is too dangerous, Marian." vi12mm06 "*r100*g100*b000Marian: *r128*g128*b128You worry too much. Besides, do you not wish to avenge the Sheriff's death? Do not forget it was Guy of Gisborne whose arrow pierced the Sheriff's heart." vi12rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128You're trying to manipulate me again. I thought you agreed that you wouldn't do that." vi12mm07 "*r100*g100*b000Marian: *r128*g128*b128Only to get what I wanted at the time. Oh, come now, Robin - you know that you cannot stop me. You may as well wish me the best." vi12rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Fine, fine. Go. But if you run into Gisborne, do not kill him yourself. Leave him to me." vi12mm08 "*r100*g100*b000Marian: *r128*g128*b128Of course, love. How could I do otherwise?" vi12rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128That woman will be the death of me." vi12lj01 "*r100*g100*b000Little John: *r128*g128*b128So I keep saying, but if she is too much to bear, know that I, your truest friend, am willing to shoulder that burden for you." vi12rh10 "*r100*g100*b000Robin Hood: *r128*g128*b128John, John, John. For the last time, she's far too good-looking for me to give up. Go get your own woman." //IS13 vi13rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128So you don't think it's a little too much? I understand the strangling and the drowning, but to stab him with a spear afterwards...?" vi13ft01 "*r100*g100*b000Friar Tuck: *r128*g128*b128There is ritual in all things, even in the killing of a king. A regicide must be performed properly, or not performed at all." vi13rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Which is my point - if Prince John surrenders, there'll be no need for any killing. Besides, he's not really the king, so you can't bloody well call it regicide." vi13ft02 "*r100*g100*b000Friar Tuck: *r128*g128*b128Your point is taken, but still..." vi13ws01 "*r100*g100*b000Will Scarlet: *r128*g128*b128Contemptible villainy!" vi13rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128Yes, Will? What is it this time?" vi13ws02 "*r100*g100*b000Will Scarlet: *r128*g128*b128Act not so amused, Uncle. That wretch who men call Guy of Gisborne has injured you grievously, and you know it not." vi13rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128What?" vi13ws03 "*r100*g100*b000Will Scarlet: *r128*g128*b128Marian has been captured." vi13rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128I leave now. Tuck, inform Little John that he is to assume leadership in my absence. I will not be long." vi13ws04 "*r100*g100*b000Will Scarlet: *r128*g128*b128Stay, Uncle. There is more. Gisborne sends a message." vi13rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128What message?" vi13ws05 "*r100*g100*b000Will Scarlet: *r128*g128*b128If you wish to see Marian again, you are to meet with him in a month's time. The message names the place." vi13rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128I will not wait a month. I will have my Marian now." vi13ws06 "*r100*g100*b000Will Scarlet: *r128*g128*b128We know not where she is held, Uncle." vi13rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128..." vi13ft03 "*r100*g100*b000Friar Tuck: *r128*g128*b128A month's passing is not such a great thing. Wait, Robin Hood, for perhaps this will work to your advantage; it is never best to act when your passions yet have power over you." vi13ws07 "*r100*g100*b000Will Scarlet: *r128*g128*b128..." vi13rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128...Very well. I will wait." vi13rh10 "*r100*g100*b000Robin Hood: *r128*g128*b128But in the meantime, I will not be idle." //IS14 vi14rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128This is the culmination of our struggle, my friends; today will we end the reign of the usurper and restore law to the land." vi14lj01 "*r100*g100*b000Little John: *r128*g128*b128Aye." vi14wi01 "*r100*g100*b000Ivanhoe: *r128*g128*b128Aye." vi14rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Are the men ready, John?" vi14lj02 "*r100*g100*b000Little John: *r128*g128*b128Never have I seen them so anxious for battle, Robin. This will indeed be a day that will set the bards a shouting for many years to come." vi14rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128Wilfred? Will you follow?" vi14wi02 "*r100*g100*b000Ivanhoe: *r128*g128*b128I shall follow you through the gates of hell, my lord." vi14rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128If all goes well, there'll be no need for that, but your sentiment is appreciated." vi14rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128So, have the two of you made friends yet?" vi14lj03 "*r100*g100*b000Little John: *r128*g128*b128Of course not. He is still a pompous, self-righteous bastard." vi14wi03 "*r100*g100*b000Ivanhoe: *r128*g128*b128And he still speaks as if into a mirror." vi14rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128Wonderful! Well, gentlemen. John's castle lies before us. Shall we, then?" vi14lj04 "*r100*g100*b000Little John: *r128*g128*b128Aye." vi14wi04 "*r100*g100*b000Ivanhoe: *r128*g128*b128Aye." vi14rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128Let us make our presence known." //OI00 vo00ws01 "*r100*g100*b000Will Scarlet: *r128*g128*b128Uncle." vo00rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Will Scarlet. What brings you here? I thought you were off prowling for dinner guests to fill our table... and our coffers." vo00ws02 "*r100*g100*b000Will Scarlet: *r128*g128*b128I was until I came upon one of your men." vo00rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Not entirely surprising, is it? We do live here. " vo00ws03 "*r100*g100*b000Will Scarlet: *r128*g128*b128The Sheriff of Nottingham marches on Sherwood in force." vo00rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128His advance is sooner than I had expected. Little John?" vo00ws04 "*r100*g100*b000Will Scarlet: *r128*g128*b128Gathers as many men as he can find. He has sent scouts a looking for you." vo00rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128Heh... When have they ever found me?" vo00ws05 "*r100*g100*b000Will Scarlet: *r128*g128*b128I will make your position known to them. You shall have your men shortly." vo00rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Unless John dawdles..." //OI01 vi02mm06 "*r100*g100*b000Marian: *r128*g128*b128Robin, I've news of England." vi02rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128Can it wait? We still defend Sherwood." vi02mm07 "*r100*g100*b000Marian: *r128*g128*b128John has declared Richard dead and has claimed the crown for his own." vi02rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128He has been ruling as if he were king for some time already. I see absolutely no difference..." vi02mm08 "*r100*g100*b000Marian: *r128*g128*b128The difference is that John tried to murder the entire Royal Council. He failed, but of the six ruling lords, only four remain. It is war, Robin." vi02rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128I care not about such matters of state." vi02mm09 "*r100*g100*b000Marian: *r128*g128*b128Take care, then, to explain your indifference to the armies that come marching through your forest to join this new campaign." vi02rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Marian, there already is an army in my forest, and I must deal with them first. I promise you, we shall speak on this later." //OI02 vo02mm01 "*r100*g100*b000Marian: *r128*g128*b128I grow impatient, Robin. The country becomes more unstable while we tarry here." vo02rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Be fair, Marian. We're not 'tarrying' so much as we are avoiding being killed." vo02mm02 "*r100*g100*b000Marian: *r128*g128*b128The remaining lords make war against Prince John as well each other." vo02rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128And when it's all sorted out, one of them will be our new king. Does it matter which dog deposits on the porch?" vo02mm03 "*r100*g100*b000Marian: *r128*g128*b128This is the single most important piece of news I've ever returned with and you're not listening!" vo02rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128I am trying, love, but this battle is distracting. You will have the attention you deserve..." vo02mm04 "*r100*g100*b000Marian: *r128*g128*b128Robin, you've fought this same battle countless times before. I doubt you're much distracted. But fine, go and defend your little fort from the other little boys. But when it's over, you will not avoid this conversation." //OI03 vo03mm01 "*r100*g100*b000Marian: *r128*g128*b128If you had not made me promise to spare Gisborne, you would not have had to go to all this trouble, you know." vo03rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128You're welcome." vo03mm02 "*r100*g100*b000Marian: *r128*g128*b128Did you... kill him?" vo03rh02 "*r100*g100*b000Robin Hood: *r128*g128*b128Obviously." vo03mm03 "*r100*g100*b000Marian: *r128*g128*b128Good. I was worried that he would find you first." vo03rh03 "*r100*g100*b000Robin Hood: *r128*g128*b128I gathered that." vo03mm04 "*r100*g100*b000Marian: *r128*g128*b128Oh, you're so smart, aren't you?" vo03rh04 "*r100*g100*b000Robin Hood: *r128*g128*b128You said it, not me. " vo03rh05 "*r100*g100*b000Robin Hood: *r128*g128*b128So, how did he manage to capture you, by the way? I thought you were too clever to be caught." vo03mm05 "*r100*g100*b000Marian: *r128*g128*b128It was difficult for him not to capture me when I presented myself to him as 'Maid Marian, Robin Hood's lady and spy of choice.'" vo03rh06 "*r100*g100*b000Robin Hood: *r128*g128*b128You what?" vo03mm06 "*r100*g100*b000Marian: *r128*g128*b128Surely you didn't think that idiot would ever lay hands on me without my consent." vo03rh07 "*r100*g100*b000Robin Hood: *r128*g128*b128..." vo03mm07 "*r100*g100*b000Marian: *r128*g128*b128Oh, come now, Robin. Gisborne was on his way out the door. If I had not stepped in, we would never have been able to track him. Besides, I knew you would not make a move against him unless he had something that you valued. You would have just stood there blankly while he adjusted his aim." vo03rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Wait... wait... then why didn't you free yourself sooner?" vo03mm08 "*r100*g100*b000Marian: *r128*g128*b128You saw how many men were guarding me. I'm not a miracle worker. That's your job. Now let us make an exit - there is still much work to do before the day is at an end." vo03rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128I love you too, Marian." vo03mm09 "*r100*g100*b000Marian: *r128*g128*b128I know." //TU00 -- England Tutorial vt00wi14 "*r100*g100*b000Ivanhoe: *r128*g128*b128A civil war has erupted in the land, and each ruling lord is vying for control of England." vt00wi13 "*r100*g100*b000Ivanhoe: *r128*g128*b128Nottingham. Your Home County and seat of power. Protect it as you would your life, for if lost to a rival lord your lands and armies are forfeit. And your enemies are many, Robin." vt00wi02 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Wolfric, a descendant from a Viking general who fought with their King, Harald Sigurdsson, at the Battle of Hastings in 1066. Many call him a 'barbarian lord' with distaste, but he bears his detractors' slanders with a twisted sense of pride, hence his self-proclaimed title, 'Wolfric the Wild.'" vt00wi03 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Geoffrey Longsword, a Saxon noble well-known for his courage and personal skill on the field of battle. There may be better generals than he, but few could claim the admiration his soldiers have for their leader." vt00wi04 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Reginald Front-de-Boeuf, one of Prince John's Norman dogs. I'd wager that once Prince John's ire diminishes and he feels safely placed on the throne, Reginald will scurry back to seek favor from his master." vt00wi05 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Thomas Oldcastle, of a Saxon bloodline that can be traced back to our warriors that crossed the channel to fight for Prince Vortigern against the Celts during the Roman withdrawal from England. Thomas has grown old and nervous without a true heir to his line." vt00wi06 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Marc de Rampaygne, not a more devious Norman serpent in all of England. He dons the mantle of a whimpering courtier while his spies and assassins remove his enemies in the dead of night. He will find England as a new world now that war is to be fought on the battlefield and not from the shadows at Court." vt00wi07 "*r100*g100*b000Ivanhoe: *r128*g128*b128Lord Philip Malvoisin, a crude Norman brawler who plays at war as if his armies were toys for his own amusement. He cares little for the losses his men suffer, for he enjoys the excitement of a bloody siege even when a more diplomatic solution would be sufficient." vt00wi01 "*r100*g100*b000Ivanhoe: *r128*g128*b128Prince John, brother to our King Richard Coeur de Lion and usurper of the throne of England. John is the shadow to Richard's fire and light and he has always hated his brother for this. Now with our King held prisoner in Austria, the jealous sibling would steal the Crown and the power he could never claim on his own." vt00rh01 "*r100*g100*b000Robin Hood: *r128*g128*b128Ah yes, John. The cause of all this uproar. Like the thorn in the Lion's paw, Marian would have me pluck and remove him from the throne. Very well, Wilfred, let's get started." vt00wi16 "*r100*g100*b000Ivanhoe: *r128*g128*b128Aye, Robin." //TU01 -- County Tutorial vt01wi15 "*r100*g100*b000Ivanhoe: *r128*g128*b128With the Royal Council in disarray, several of England's Earls have garrisoned their counties in preparation for war. Breaking all oaths of fealty, they will guard their lands against conquest until a rightful King is seated upon England's throne." vt01rh08 "*r100*g100*b000Robin Hood: *r128*g128*b128Fellow upstarts, eh? I wonder if each has their own Marian whispering in their ear?" vt01wi00 "*r100*g100*b000Ivanhoe: *r128*g128*b128Robin, there are several counties of strategic importance." vt01wi08 "*r100*g100*b000Ivanhoe: *r128*g128*b128The quarries of the North produce some of the best stone in all of England. Holding York will ease the cost of building the Strongholds you will require to defend your lands." vt01wi10 "*r100*g100*b000Ivanhoe: *r128*g128*b128At the heart of England you will find many stout men, the makings of fine soldiers. Holding Warwick will allow you to hire an army of Footmen quickly and for less gold." vt01wi12 "*r100*g100*b000Ivanhoe: *r128*g128*b128The Welsh are excellent archers, which we discovered at high cost during our first battles with them. If you hold Cardigan, I am sure your gold will go farther in adding ranks of archers to your army." vt01wi11 "*r100*g100*b000Ivanhoe: *r128*g128*b128The last resting place of Joseph of Arimathea and the Grail, crusader knights make their pilgrimage to the church of Glastonbury here in Somerset. Holding this county and providing for the church will put you in favor with many Knights, prompting their service for a more modest fee." vt01wi09 "*r100*g100*b000Ivanhoe: *r128*g128*b128The timber gathered for the shipping lanes of the Channel would also serve well for constructing siege equipment. Holding Canterbury will allow for cheaper construction of Catapults." vt01rh09 "*r100*g100*b000Robin Hood: *r128*g128*b128Controlling these counties will surely benefit us, thank you Wilfred." //--------------------------------------------------------------------------------- //MEN of SHERWOOD STRINGS Use '|' for '"'s //--------------------------------------------------------------------------------- MS_Ready "Robin. These men of Sherwood are ready to pledge their loyalty to you and join our cause." MS_Accept "AYE, WILL" MS_Decline "NAY, I'LL RETURN WHEN YOU'VE GATHERED MORE" MS_NotReady "Uncle. There are those who still flock to Sherwood for our protection, but I need more time to judge those worthy and able to fight with us. Return in a month or two and you'll have them." //--------------------------------------------------------------------------------- //LORD DESCRIPTION STRINGS. Use '|' for '"'s -- CAN BE CUT ARE DUPLICATED IN TU00 //--------------------------------------------------------------------------------- LD_LordE1 "Prince John, brother to our King Richard Coeur de Lion and usurper of the throne of England. John is the shadow to Richard's fire and light and he has always hated his brother for this. Now with our King held prisoner in Austria, the jealous sibling would steal the Crown and the power he could never claim on his own." LD_LordE2 "Lord Wolfric, a descendant from a Viking general who fought with their King, Harald Sigurdsson, at the Battle of Stamford Bridge in 1066. Many call him a 'barbarian lord' with distaste, but he bears his detractor's slanders with a twisted sense of pride - hence his self-proclaimed title, 'Wolfric the Wild'." LD_LordE3 "Lord Geoffrey Longsword, a Saxon noble well-known for his courage and personal skill on the field of battle. There may be better generals than he, but few could claim the admiration his soldiers have for their leader." LD_LordE4 "Lord Reginald Front de Boeuf, one of Prince John's Norman dogs. I'd wager that once Prince John's ire diminishes and he feels safely placed on the throne, Reginald will scurry back to seek favor from his master." LD_LordE5 "Lord Thomas Oldcastle, of a Saxon bloodline that can be traced back to our warriors that crossed the channel to fight for Prince Vortigern against the Celts during the Roman withdrawal from England. Thomas has grown old and nervous without a true heir to his line." LD_LordE6 "Lord Marc de Rampaygne, not a more devious Norman serpent in all of England. He dons the mantle of a whimpering courtier while his spies and assassins remove his enemies in the dead of night. He will find England as a new world now that war is to be fought on the battlefield and not from the shadows at Court." LD_LordE7 "Lord Philip Malvoisin, a crude Norman brawler who plays at war as if he armies were toys for his own amusement. He cares little for the losses his men suffer, for he enjoys the excitement of a bloody siege even when a more diplomatic solution would be sufficient." //--------------------------------------------------------------------------------- //SPECIAL COUNTY STRINGS. Use '|' for '"'s -- CAN BE CUT ARE DUPLICATED IN TU00 //--------------------------------------------------------------------------------- SC_CountyE02 "The quarries of the North produce some of the best stone in all of England. Holding York will ease the cost of building the Strongholds you will require to defend your lands." SC_CountyE16 "The timber gathered for the shipping lanes of the Channel would also serve well for constructing siege equipment. Holding Canterbury will allow for cheaper construction of Catapults." SC_CountyE25 "At the heart of England you will find many stout men, the makings of fine soldiers. Holding Warwick will allow you to hire an army of Footmen quickly and for less gold." SC_CountyE28 "The last resting place of Joseph of Arimathea and the Grail, crusader knights make their pilgrimage to the church of Glastonbury here in Somerset. Holding this county and providing for the church will put you in favor with many Knights, prompting their service for a more modest fee." SC_CountyE34 "The Welsh are excellent archers, which we discovered at high cost during our first battles with them. If you hold Cardigan, I am sure your gold will go farther in adding ranks of archers to your army." //--------------------------------------------------------------------------------- //JOURNAL STRINGS. Use '|' for '"'s //--------------------------------------------------------------------------------- Journal_Main_Title "Journal" Journal_Story_Menu "Story Entries" Journal_Action_Menu "Action Entries" Journal_To_Action_Menu "Go to Action Entries" Journal_To_Story_Menu "Go to Story Entries" Journal_Story_Title_00 "The Hunt" Journal_Story_Title_01 "Marian" Journal_Story_Title_02 "Ivanhoe" Journal_Story_Title_03 "Tuck" Journal_Story_Title_04 "Knights of the Crusade" Journal_Story_Title_05 "The Assassin" Journal_Story_Title_06 "The Sheriff" Journal_Story_Title_07 "Tools of War" Journal_Story_Title_08 "A Moment's Peace" Journal_Story_Title_09 "Guy of Gisborne" Journal_Story_Title_10 "My Little Spy" Journal_Story_Title_11 "Marian Kidnapped" Journal_Story_Title_12 "The Assassin Slain" Journal_Story_Title_13 "My Damsel in Distress" Journal_Story_Title_14 "Prince John" Journal_Story_Title_15 "The End Draws Near" Journal_Action_Title_00 "Archery Raid" Journal_Action_Title_01 "Sword Raid" Journal_Action_Title_02 "Battle" Journal_Action_Title_03 "Troops" Journal_Action_Title_04 "Tournament" Journal_Action_Title_05 "Ransom" Journal_Action_Title_06 "Spy" Journal_Action_Title_07 "Siege" Journal_Action_Title_08 "Legendary Items" Journal_Action_Title_09 "Enemy Lords" Journal_Action_Title_10 "Special Counties" Journal_Story_Body_00 "It is an unskilled hunter who knows only the trapping of his quarry; afterwards, the meat must he cleaned and dressed; else the effort goes to waste. How, then, will the Sheriff be dressed, presuming that we will have cleaned him well beforehand? Indeed, the longer our contest runs, the more difficult it becomes to fashion indignities to drape across his shoulders. Thankfully, we are an inventive lot, save for Little John, whose previous ideas have included affixing invitations for mockery upon our enemies' backs. In any case, I know well my game, as well its manner of preparation for this season. Marian writes. She will be in Sherwood shortly. This would be unexpected were I not expecting it; always does she follow an argument, and always an argument follows. I would have her stay at court for a few weeks more, until the Sheriff and I have finished here, but she will have none of it. And then she bids me not to press her letter to my lips, but to my ear -- in this she will know my love. Ha! Very droll, my Marian is. But now my men await their orders. To them I must attend." Journal_Story_Body_01 "Embracing Marian is like gripping a bow, for it is something that must be done with love as well appreciation for what will come next; both must be pointed in the same direction. Yet both must be kept in the same close place come the night. She brings me news of England's throne -- something to do with Richard's death and the Royal Council. I will sort it out later, though it affects me little. Still, Marian seems slightly more on edge than usual, though it takes but the slightest touch to set her humming. The Sheriff cannot continue his assault much longer. This is Sherwood, after all. My men have already found a fitting steed for his triumphant return home to Nottingham. Such was their excitement that they almost missed a banker passing by. Naturally, I did not." Journal_Story_Body_02 "The Sheriff I have sent back in disgrace to Nottingham where he may plot again my ruin. It is strange, but this time the joke seemed strained; I did not stay to see the poor man off. Such times are these. There is much to grasp, more indeed to keep at hand -- blades and arrows are the order of the day. A campaign to save England, so my true love says. A stranger task I've never undertaken. First the Sheriff, now the armies of the self-appointed king -- when did my enemies become so numbered that Sherwood could not contain them? But Marian is right, this should not be -- a stolen crown or two from a merchant's purse is one thing, a stolen crown from the king's head a wholly different matter. I bear no great love for King Richard, true - that noble braggart who rules a country that he cannot pronounce - but it is not for his sake I take up arms; my motives lie elsewhere. This Ivanhoe is a solid fellow, though like the Sheriff he knows me only by the name. He'll learn with time, I'll wager, for he's not as daft as first he may appear; knocking men off horses with sticks tends to dull one's social graces, though I suppose the same could be said about myself. It has been years since Robin Hood has left the greenwood; it will be years before he can return. Quite the adventure this should be." Journal_Story_Body_03 "Tuck I have known for many years, and yet he remains as strange a fellow as has ever walked the woods. |There are no friars in England,| he says, and he is correct, which explains nothing. But I am one to know that titles and names are valueless. Am I Robert Hood, or am I the Earl of Huntington? Or is it Wakefield? Ha! Long has the Sheriff puzzled over these names, and never have they brought me one step closer to his dungeons. As long as I am Robin Hood and he the hapless Sheriff, we will play our game of cat and mouse, though who's the cat and who's the mouse, I wonder. Gold for Richard's ransom, says Tuck, and it is no worry, just as long as I don't forget to play the part of the outlaw to those whose purses bulge with unearned profit. We are at war, but this is no excuse to neglect our solemn duties." Journal_Story_Body_04 "Many of those knights who left with Richard to war with Saladin at the gates of Jerusalem have since returned, though their king has not. It is not surprising that many of them take umbrage at Prince John's claim to England's throne, for he is not the one for whom they spilled their blood half a world away. And now they join with our cause. I often have seen gentlemen come riding through Sherwood, their horns blowing and their hounds barking, giving chase to a frightened fox. In such a manner will we now give chase to the cur with the crown upon its head. I had before frowned upon such a crude manner of hunting, but now I can see how brashly entertaining it may be. I sense a slight note of hostility between Wilfred and my old friend Little John. A shame, really, that two such noble men would find that the only thing between them is a mutual dislike. Ah well, it is not my task to bring peace to this world, although even as I write I can hear Marian disagree. Peace to England, Marian, I will bring. Peace between these two I am not qualified to carry - they are grown men; they will resolve their differences." Journal_Story_Body_05 "The Sheriff is dead. Shouldn't have moved, I felt the arrow coming. Finely fletched and tipped -- not a soldier, this man, but a hunter. Good aim, makes his own shafts -- ash. Length of bow -- 5 feet, 9 inches, at least 100 pound draw (Spanish yew?). Don't tell Marian yet." Journal_Story_Body_06 "I carried him to town upon my back; to Nottingham I walked, and laid him down in the square, and I placed my bow upon his breast and there knelt with him. His bloody clothes we'd exchanged for fabrics of the finest cut, woven for the Earl of Gloucester, as a measure of our esteem. I would have clothed him in our Lincoln green, and beneath an ancient oak set him to rest, but though Sherwood was his care, he cared not for it, for he understood it not. How long we had met at crossed swords, and with cross words, and now never again. No one thought to stop me, though I did not disguise my looks. With no Sheriff shouting, |There goes Robin Hood!| no one takes me for what I am, for they do not know me. As for he who slew the Sheriff, I will bring him low. I myself will find this man, though first must come the conclusion of this war. But if a way can be found to draw him out into the open before then..." Journal_Story_Body_07 "I confess the bickering between my friends is wearing on my patience. At least when they are occupied with the business of war, they are subdued, but what will they do when these times have passed (if ever they will)? I suppose at least they will not have to bear each other's presence any more; John will return to Sherwood, Wilfred to... Ivanhoe? Or Rotherwood? No matter. To keep the peace among my men I must bring the war to an end quickly. So it is that these catapults will be of no small use in the coming months... or years. At least we will have our fun in the meantime." Journal_Story_Body_08 "More days like these would be welcome indeed; another victory to celebrate come sunset. For our growing armies we'll have to find more casks of wine, as well more space to sleep it off; it has become quite crowded in our encampment. At times we have some 500 men plus catapults and horses to keep us company. No wonder that there hasn't been another attempt on my life -- we're packed together so tightly that nothing can slip between us. My men have been alert for any signs of trouble, though perhaps they've been too alert, for not a word have I received of assassins or murderers. Maybe I should have them relax their guard a bit... But now to more important matters -- fine ale to keep my men at their merriest." Journal_Story_Body_09 "So Guy of Gisborne is his name, this man who peeks at me from behind corners... He has just become that much easier to find, especially if he has so great a reputation as those soldiers claimed. |Most feared man in all of England?| He has yet to meet me. Prince John must not have faith in his armies if he resorts to such base tactics. He is obviously worried; it will only be a matter of time... And as for Will Scarlet, I must point him in another direction before he shoots out our feet. Killing men in cold blood? Though we are wanted men, we are hardly murderers. I'll keep him occupied with sharpening swords or gathering rocks for catapults. In that, at least, he should find some content." Journal_Story_Body_10 "Reasoning with Marian is like reading from a script that she has written ten days before; she knows what she will say as well my own response. She is not typically inclined to recklessness, but the worry that she attempts to mask behind brave words has displaced her store of prudence. I pray that she has some left, for it is all too easy to err without. I would prefer to wait until this Guy makes his move, but perhaps by forcing his hand we will gain the advantage. It is hard to say. In any case, I do not doubt my Marian's skill. I just hope that she does not kill him before I get the chance; were she so threatened, I'd do the same for her." Journal_Story_Body_11 "Marian kidnapped by Gisborne -- now he has done it. Though still we are at war, I will not rest until she is returned. This Guy -- this pest, this bothersome annoyance -- has made himself the subject of my art. He will soon wish that it were not so. Doubtless he plans to draw me out alone, using my love to bait me. Well, he will have me, though when he sees what has stepped into his trap, he will be dismayed, to say the least. Woe to the hunter who does not see that indeed he is the game." Journal_Story_Body_12 "Prince John's attempts to take my life have failed yet again; instead he has succeeded in raising my ire. A poor, poor choice, John. A far less worthy opponent than he supposed himself to be, Guy of Gisborne has fallen by my blade, though Marian remains secreted from me. I will find her. I've sent a hundred men in all directions, though I myself must stay here at the front. I will admit, I am ill at ease, knowing that I could be looking for her, but I must remain steadfast for her sake. There will come time for rescue, but first comes the wait. Gisborne's words have alerted me to an issue that begs some resolution; for too long have I been somewhat amused at popular opinion, not wishing to waste my time with setting the record straight. To avoid future confrontation, I must now do exactly that -- I must make it clear that Robin Hood has never been the outlaw. It is time to match John's war of propaganda with arrows of my own. Tuck will be of help with this. Be safe, my Marian. I will come for you." Journal_Story_Body_13 "And she calls me irresponsible, my damsel who is my distress. This is why I love her -- what other woman has such casual disregard for her own safety? Wonderfully gutsy, Marian, though you'll never hear it from me." Journal_Story_Body_14 "My men enjoy themselves -- this is good, for their spirits must be high if we are to see this to its end. Even Ivanhoe, I noted, has lately come around to our point of view. Next, Will Scarlet will be seen hugging puppy dogs rather than drowning them. And so we close in on our quarry, our bows drawn and our hearts beating slow with intent. I know little of Prince John, save that he calls himself the king. Whatever he calls himself, it will not defeat my purpose -- I am not one to be distracted by a clever twist of name. As for our joke, I trust the prince will find it amusing." Journal_Story_Body_15 "It has been an interesting journey. When all is through, I suppose we will return to Sherwood, though it will not be the same. Perhaps there will be a new Sheriff of Nottingham to bother us, perhaps not. These things I will think on later; for now, I have a war to win." Journal_Action_Body_00 "With a steady bow, I can steal gold from Lords without the risk of capture. With my arrow tip, I lead my target, holding my shot to focus my aim. While each carries gold, riders with saddlebags, shielded knights, and guarded carts hold greater purse. All while keeping an ear for the whistle of incoming arrows, which I must dodge, and an eye for the treasure laden carriages." Journal_Action_Body_01 "Sword fighting past stronghold guards will yield a greater reward if I can elude capture before the bell tolls. While looting nearby provides more time, a larger stronghold offers more treasure, but the longer raid will be well guarded. I must learn to evade their attacks by jumping and ducking, and to block their lunges to open them to a lunge of my own, else I should consider retreating." Journal_Action_Body_02 "Whenever we attack or defend a county, Little John will command our troops in battle by first choosing our forces and holding them back to form numbers, and then sending them into the field. As our army grows, I'm sure John will learn new strategies for commanding them in battle. Some of his observations on our unit strengths and weaknesses follow." Journal_Action_03_Sub_Title_00 "PEASANTS" Journal_Action_03_Sub_Body_00 "Untrained and only armed with spears, peasants are often sacrificed as fodder. Inexpensive and quick to recover, they can be effective in overwhelming numbers, especially versus archers and catapults, but will be slaughter for knights." Journal_Action_03_Sub_Title_01 "ARCHERS" Journal_Action_03_Sub_Body_01 "From the safety of the back line, archers rain arrows without recourse. Deadly to peasants and archers, but in numbers, they are damaging to any unit. Forced to the front line, they are vulnerable to melee attacks." Journal_Action_03_Sub_Title_02 "FOOTMEN" Journal_Action_03_Sub_Body_02 "Sword wielding footmen possess the balance of a strong attack and a reliable defense. Outnumbered they can best lesser units, and in mass, hold their own versus knights." Journal_Action_03_Sub_Title_03 "KNIGHTS" Journal_Action_03_Sub_Body_03 "The venerable knights gallop into battle, taking few losses due to their armor and overpowering troops with superior combat skill. Their weakness is their high cost and slow recovery to return to battle." Journal_Action_03_Sub_Title_04 "CATAPULTS" Journal_Action_03_Sub_Body_04 "Hurling destructive boulders from the back lines, catapults deliver incredible damage to both army and walls, but suffer from a long reload time and an erratic targeting. Once exposed to the frontline, any melee unit will make short work of them." Journal_Action_Body_03 "" Journal_Action_Body_04 "Jousting presents a chance to earn fame, gold, and land. All Lords, bound by the laws of chivalry, must honor a truce and attend the tournament. In a match to three points, Wilfred charges down the list to build power to his lance. While a broken lance on the body awards one point, and a blow to the head two, only the most powerful strikes will unhorse an opponent for three points." Journal_Action_Body_05 "At the heart of England's dark times is the absence of her true King, Richard the Lionheart. While King Richard languishes in an Austrian prison, his brother Prince John seeks to steal the Crown and rule in his stead. A ransom for the King's freedom has been set, but certainly will not be paid by John! To assure the future of England, you must gather the ransom gold yourself and let Friar Tuck see that it is delivered into the proper hands." Journal_Action_Body_06 "A wise leader knows that an ear at Court can often be more powerful than the mightiest army. Marian is all too willing to be your spy and gather gossip while she and her cohorts are traveling the land. Once you assign one of Marian’s spies to a county, its secrets will be open to you from then on, regardless of who owns it. Rescue more maidens in raids to increase Marian’s effectiveness in spying." Journal_Action_Body_07 "When attacking a stronghold, boulders can break the sturdiest of walls, Greek fire can engulf buildings in flame, and disease can infect troops before the ensuing battle. Cranking the levers inward, the siege crew gauges the distance to target and holds for others to follow. If the earth-shaking hits fail to disrupt the aim of the battlement archers, we can rush the stronghold once a wall is down." Journal_Action_08_Sub_Title_00 "THE LION'S SWORD" Journal_Action_08_Sub_Body_00 "An exquisite broadsword -- a gift to the King from Philip II of France after observing Richard in battle during his fight for the throne. Three lions decorate the hilt, two entwined about the guard and one roaring a challenge upon the pommel. Etched into the blade are the words, 'The Lion has Awoken.'" Journal_Action_08_Sub_Title_01 "THE LANCE OF SIR WILLIAM THE MARSHAL" Journal_Action_08_Sub_Body_01 "A lance belonging to the greatest knight to ever take to the tournament fields (or so I’ve been told), William Marshal. There is no special aura about it, nor any particular legend. Its former owner, as a matter of fact, still jousts upon occasion. It is, however, an excellent weapon, and one crafted with great skill. Little John claims that, having hefted it, he can reproduce it in the finest detail, woodworking (apparently) being one of his many talents. If John is as good as he claims, it will be to Wilfred’s benefit, for lances tend to break quite often, and a supply of good ones will doubtless be a boon. So, thank you again, Sir William." Journal_Action_08_Sub_Title_02 "BOW OF THE CRUSADE" Journal_Action_08_Sub_Body_02 "A composite recurve bow from the Holy Lands, brought back from the Crusades as a knight's memento. The bow is made incredibly powerful by combining layers of material onto the wooden core- an added horn belly and backing of sinew. Arrows fired from this bow had such strength that they punched right through the knight's shield." Journal_Action_08_Sub_Title_03 "DISEASE PAYLOAD" Journal_Action_08_Sub_Body_03 "Great cauldrons containing bubbling, green liquid -- a foul alchemic mixture that gives off noxious vapors. When fired from a Catapult, the cauldron spews its contents over the castle's defenders, weakening their spirit and slowing their fighting effectiveness." Journal_Action_09_Sub_Title_01 "PRINCE JOHN" Journal_Action_09_Sub_Body_01 "Prince John, brother to our King Richard Coeur de Lion and usurper of the throne of England. John is the shadow to Richard's fire and light and he has always hated his brother for this. Now with our King held prisoner in Austria, the jealous sibling would steal the Crown and the power he could never claim on his own." Journal_Action_09_Sub_Title_02 "WOLFRIC THE WILD" Journal_Action_09_Sub_Body_02 "Lord Wolfric, a descendant from a Viking general who fought with their King, Harald Sigurdsson, at the Battle of Stamford Bridge in 1066. Many call him a 'barbarian lord' with distaste, but he bears his detractors' slanders with a twisted sense of pride, hence his self-proclaimed title, 'Wolfric the Wild.'" Journal_Action_09_Sub_Title_03 "GEOFFREY LONGSWORD" Journal_Action_09_Sub_Body_03 "Lord Geoffrey Longsword, a Saxon noble well-known for his courage and personal skill on the field of battle. There may be better generals than he, but few could claim the admiration his soldiers have for their leader." Journal_Action_09_Sub_Title_04 "REGINALD FRONT DE BEOUF" Journal_Action_09_Sub_Body_04 "Lord Reginald Front-de-Boeuf, one of Prince John's Norman dogs. I'd wager that once Prince John's ire diminishes and he feels safely placed on the throne, Reginald will scurry back to seek favor from his master." Journal_Action_09_Sub_Title_05 "THOMAS OLDCASTLE" Journal_Action_09_Sub_Body_05 "Lord Thomas Oldcastle, of a Saxon bloodline that can be traced back to our warriors that crossed the channel to fight for Prince Vortigern against the Celts during the Roman withdrawal from England. Thomas has grown old and nervous without a true heir to his line." Journal_Action_09_Sub_Title_06 "MARC DE RAMPAYGNE" Journal_Action_09_Sub_Body_06 "Lord Marc de Rampaygne, not a more devious Norman serpent in all of England. He dons the mantle of a whimpering courtier while his spies and assassins remove his enemies in the dead of night. He will find England as a new world now that war is to be fought on the battlefield and not from the shadows at Court." Journal_Action_09_Sub_Title_07 "PHILIP MALVOISIN" Journal_Action_09_Sub_Body_07 "Lord Philip Malvoisin, a crude Norman brawler who plays at war as if his armies were toys for his own amusement. He cares little for the losses his men suffer, for he enjoys the excitement of a bloody siege even when a more diplomatic solution would be sufficient." Journal_Action_10_Sub_Title_00 "NOTTINGHAM" Journal_Action_10_Sub_Body_00 "Nottingham. Your Home County and seat of power. Protect it as you would your life, for if lost to a rival lord your lands and armies are forfeit. The same holds true of the enemy, however, so conquer a lord's Home County and you will add their holdings to your own." Journal_Action_10_Sub_Title_01 "YORK" Journal_Action_10_Sub_Body_01 "The quarries of the North produce some of the best stone in all of England. Holding York will ease the cost of building the Strongholds you will require to defend your lands." Journal_Action_10_Sub_Title_02 "CANTERBURY" Journal_Action_10_Sub_Body_02 "The timber gathered for the shipping lanes of the Channel would also serve well for constructing siege equipment. Holding Canterbury will allow for cheaper construction of Catapults." Journal_Action_10_Sub_Title_03 "WARWICK" Journal_Action_10_Sub_Body_03 "At the heart of England you will find many stout men, the makings of fine soldiers. Holding Warwick will allow you to hire an army of Footmen quickly and for less gold." Journal_Action_10_Sub_Title_04 "SOMERSET" Journal_Action_10_Sub_Body_04 "The last resting place of Joseph of Arimathea and the Grail, crusader knights make their pilgrimage to the church of Glastonbury here in Somerset. Holding this county and providing for the church will put you in favor with many Knights, prompting their service for a more modest fee." Journal_Action_10_Sub_Title_05 "CARDIGAN" Journal_Action_10_Sub_Body_05 "The Welsh are excellent archers, which we discovered at high cost during our first battles with them. If you hold Cardigan, I am sure your gold will go farther in adding ranks of archers to your army." //--------------------------------------------------------------------------------- //LEGENDARY ITEM STRINGS. Use '|' for '"'s //--------------------------------------------------------------------------------- LI_LionSword "The Lion's Sword" LI_LionSwordDesc "An exquisite broadsword -- a gift to the King from Philip II of France after observing Richard in battle during his fight for the throne. Three lions decorate the hilt, two entwined about the guard and one roaring a challenge upon the pommel. Etched into the blade are the words, 'The Lion has Awoken.'" LI_Lance "The Lance of Sir William the Marshal" LI_LanceDesc "A lance belonging to the greatest knight to ever take to the tournament fields (or so I’ve been told), William Marshal. There is no special aura about it, nor any particular legend. Its former owner, as a matter of fact, still jousts upon occasion. It is, however, an excellent weapon, and one crafted with great skill. Little John claims that, having hefted it, he can reproduce it in the finest detail, woodworking (apparently) being one of his many talents. If John is as good as he claims, it will be to Wilfred’s benefit, for lances tend to break quite often, and a supply of good ones will doubtless be a boon. So, thank you again, Sir William." LI_Bow "Bow of the Crusade" LI_BowDesc "A composite recurve bow from the Holy Lands, brought back from the Crusades as a knight's memento. The bow is made incredibly powerful by combining layers of material onto the wooden core- an added horn belly and backing of sinew. Arrows fired from this bow had such strength that they punched right through the knight's shield." LI_GreekFire "Disease Payload" LI_GreekFireDesc "Great cauldrons containing bubbling, green liquid -- a foul alchemic mixture that gives off noxious vapors. When fired from a Catapult, the cauldron spews its contents over the castle's defenders, weakening their spirit and slowing their fighting effectiveness." //--------------------------------------------------------------------------------- //MARIAN REPORT STRINGS. Use '|' for '"'s //--------------------------------------------------------------------------------- MR_Confirm "My thanks, sweet Marian." MR_Maiden00 "Lady Michelle" MR_Maiden01 "Lady Catherine" MR_Maiden02 "Lady Justine" MR_Maiden03 "Lady Avenie" MR_Maiden04 "Lady Gwenn" MR_Maiden05 "Lady Adrienne" MR_Maiden06 "Lady Danielle" MR_Maiden07 "Lady Rachelle" MR_Maiden08 "Lady Rosalyn" MR_Maiden09 "Lady Tatienne" MR_Maiden10 "Lady Anne of Lancashire" // from SE 11. Do not give randomly in archery MR_Maiden11 "Lady Rebecca of York" // from SE 12. Do not give randomly in archery MR_Maiden12 "Lady Rowena of Rotherwood" // from SE 13. Do not give randomly in archery MR_IHaveHeard "I have" MR_MaidenName "%s has" MR_Enemy "My love, %s placed a spy in #county# and its secrets will now be open to you. #Defender# has marshaled an army at #county# and the host includes: #armylist# Marian" MR_EnemyEmpty "My love, %s placed a spy in #county# and its secrets will now be open to you. For the time being, #defender# has left the county undefended. If you can get your army there, it is ripe for the taking. Marian" MR_Unowned "My love, %s arrived in #county# to find that it has no formal allegence with any of the warring lords. We shall, of course, keep our maidenly ears to the ground, so to speak, if the situation changes. Marian" MR_Robins "My dearest Robin, %s arrived in #county# to find that your army has already claimed it for our cause. I know you're no tactician, Robin, but do try to pick our targets a bit more carefully. Marian" MR_Treasury "%s the state of #defenders# treasury. He has stored some #number# gold coins in his coffers. #string# Marian" MR_TreasuryBig "" MR_Conquer_LordE1 "" MR_Conquer_LordE2 "" MR_Conquer_LordE3 "" MR_Conquer_LordE4 "" MR_Conquer_LordE5 "" MR_Conquer_LordE6 "" MR_Conquer_LordE7 "" MR_Ownership_LordE1 "" MR_Ownership_LordE2 "" MR_Ownership_LordE3 "" MR_Ownership_LordE4 "" MR_Ownership_LordE5 "" MR_Ownership_LordE6 "" MR_Ownership_LordE7 "" MR_Advancement_LordE1 "" MR_Advancement_LordE2 "" MR_Advancement_LordE3 "" MR_Advancement_LordE4 "" MR_Advancement_LordE5 "" MR_Advancement_LordE6 "" MR_Advancement_LordE7 "" MR_FavoredUnits_LordE1 "" MR_FavoredUnits_LordE2 "" MR_FavoredUnits_LordE3 "" MR_FavoredUnits_LordE4 "" MR_FavoredUnits_LordE5 "" MR_FavoredUnits_LordE6 "" MR_FavoredUnits_LordE7 "" MR_CampaignArmy "%s the forces marshaled within #defenders# campaign army at #county#. The host includes: #armylist# Marian" MR_HomeGarrison "%s #Defenders# garrison strength within his home county. The garrison includes: #armylist# Marian" MR_Attack "" MR_Defend "" MR_Stronghold "" MR_Grudge "" MR_Ill "" MR_Emboldened "" MR_Feast "" MR_Wary "" //--------------------------------------------------------------------------------- //POP UP MESSAGING TEXT Use '|' for '"'s //--------------------------------------------------------------------------------- pop_IllegalJoust "You have selected a county that is not available as a reward for winning the Tournament. Please select a valid pulsing county." pop_rhIntro "Robin Hood is alone at his camp at the moment. Use this time to raid the Sheriff's lodge in Nottingham or his Caravan. Select Robin with *_X and choose *r100*g100*b000RAID ENEMY*r100*g100*b100." pop_rdTarget "Available raid targets will pulse the territory's control color. Purple represents the Sheriff's holdings, while green represents Robin's. Select a colored county and press *_X for further information." pop_rdSword "By selecting this raid target, Robin will *r128*g128*b000SWORDFIGHT*r128*g128*b128 his way through the enemy's stronghold. Swordfighting provides more gold of the two raid types, but it is possible to be captured. Raid this target?" pop_rdRaidHere "Raid this location?" pop_rdArchery "Robin can ambush caravans as they pass through the forest roads using his legendary *r100*g100*b000ARCHERY*r128*g128*b128 skills. Archery provides less gold than Swordfighting, but there is no risk of being captured. Raid this target?" pop_rdSwordTut "View Sword Fighting Tutorial?" pop_rdArchTut "View Archery Tutorial?" pop_ljIntro "With the *r100*g100*b000CAMPAIGN ARMY*r128*g128*b128 provided by Little John, Robin must defeat the Sheriff's army in Nottingham (in the east of Sherwood). Select Little John by pressing *r100*g100*b000RIGHT on the left thumbstick *r128*g128*b128and *_X." pop_rhJournal "Robin records his thoughts in the Journal. Select *r100*g100*b000READ JOURNAL*r128*g128*b128 from Robin's menu to access this information." pop_ljMoveArmy "The *r100*g100*b000CAMPAIGN ARMY *r128*g128*b128can move between Robin's counties and any county adjacent to them. Select the *r100*g100*b000FOOTPATHS *r128*g128*b128to the *r100*g100*b000RIGHT*r128*g128*b128 and press *_X to move the *r100*g100*b000CAMPAIGN ARMY *r128*g128*b128there." pop_2counties "Robin now has two counties that have pledged loyalty to his cause. The more counties Robin controls, the larger his income. Now that Robin has an additional territory, it would be a good time to bolster his army and to fortify this new county. To recruit additional troops, select the *r100*g100*b000RECRUIT FORCES *r128*g128*b128command from Little John's menu. To fortify this new county, select the *r100*g100*b000TRANSFER FORCES *r128*g128*b128command from Little John's menu." pop_ljRecruit "You can recruit directly into your *r100*g100*b000CAMPAIGN ARMY *r128*g128*b128or into a *r100*g100*b000COUNTY GARRISON*r128*g128*b128. Press *r100*g100*b000UP *r128*g128*b128or *r100*g100*b000DOWN*r128*g128*b128 on the left thumbstick to change the type of units to transfer. Move the left thumbstick *r100*g100*b000Left*r128*g128*b128 or *r100*g100*b000Right *r128*g128*b128to increase or decrease the amount of units to transfer. Confirm the order by pressing *_X." pop_ljTransfer "Robin can transfer troops to and from his *r100*g100*b000CAMPAIGN ARMY*r128*g128*b128 and his *r100*g100*b000COUNTY GARRISONS*r128*g128*b128. Transferring troops into a county with no defending force will create a new *r100*g100*b000COUNTY GARRISON*r128*g128*b128 to defend a territory when his campaign is away. Press the left thumbstick *r100*g100*b000up *r128*g128*b128or *r100*g100*b000down *r128*g128*b128to change the type of unit to transfer. Move the left thumbstick *r100*g100*b000left *r128*g128*b128or *r100*g100*b000right *r128*g128*b128to increase or decrease the amount of units to transfer. Confirm the order by pressing *_X." pop_ljOFB "When enemies occupy the same county, *r100*g100*b000BATTLE*r128*g128*b128 ensues. This will occur when a campaign army clashes with another campaign army or a garrison army." pop_ofbTut "View the Battle Tutorial?" pop_TaxRoad "The only thing between Robin and his goal of defeating the Sheriff is Nottingham's defending army. By claiming Nottingham, Robin will be victorious over the Sheriff." pop_wiIntro "Use Wilfred of Ivanhoe to *r100*g100*b000HOLD TOURNAMENTS *r128*g128*b128and *r100*g100*b000BUILD STRONGHOLDS*r128*g128*b128. Hold tournaments to build fame, fortune and land. Larger strongholds house bigger armies and will deter your enemies from laying siege. Strongholds can be bought or upgraded. Select Ivanhoe by pressing *r100*g100*b000Left*r128*g128*b128 on the left thumbstick and pressing *_X." pop_defeatJohn "To become the Defender of the Crown, you must be the one to conquer Prince John at his castle in Cornwall. If another lord is allowed to capture the crown, England will be theirs." pop_ljSiege "Little John has prepared your campaign army for the upcoming *r100*g100*b000SIEGE*r128*g128*b128. Laying siege to the enemy stronghold allows you to damage the army housed within before *r100*g100*b000BATTLE*r128*g128*b128." pop_SiegeHere "Lay Siege here?" pop_SiegeTut "View Siege Tutorial?" pop_SiegeWin "After your devastating siege, the castle falls with no resistance." pop_foFalse "Footmen are not yet available." pop_knFalse "Knights are not yet available." pop_caFalse "Catapults are not yet available." pop_emptyArmy "Empty campaign armies cannot be moved. Recruit or transfer troops into the campaign army." pop_NeutralTerr "You do not control this county - it is impossible to station troops here until you do." pop_noRaid "This is not a suitable raid target. Select a target that is pulsing." pop_ownRaid "You cannot raid your own counties." pop_stHoldOwned "This county already has this stronghold." pop_noTournie "The lords are still recovering from the last tournament and are not yet eager to take to the field again." pop_noTournieGold "You do not have enough gold to host a tournament. It costs 100 gold to host a tournament." pop_noKeep "You cannot afford to build this stronghold." pop_noCastle "You cannot afford to build this stronghold." pop_noFortress "You cannot afford to build this stronghold." pop_garrFull "You cannot transfer any more troops into this county. If this county requires further fortification, a stronghold should be built." pop_KeepFull "Your current stronghold cannot support any more troops, if you wish to fortify this stronghold further, upgrade your stronghold." pop_CastleFull "Your current stronghold cannot support any more troops, if you wish to fortify this stronghold further, upgrade your stronghold." pop_FrtssFull "You have filled your stronghold to capacity, you cannot transfer or recruit any more men here." pop_NoCounties "You have the best possible strongholds in all your available counties. Until you conquer new lands, you cannot build or upgrade your strongholds." pop_ArmyMax "Your army is the largest possible army you can support. Investigate building or upgrading your strongholds to allow for larger armies." pop_armyFull "Your campaign army is full, you cannot add more troops to it." pop_buyAway "This land is cut off from your home county by enemy lands, making recruitment of new troops difficult. Unit costs are doubled until you can unite this county with your home county." pop_xferAway "You cannot transfer units between counties that are not connected to each other." pop_knTrue "Knights are now available to recruit through the *r100*g100*b000RECRUIT FORCES*r128*g128*b128 menu." pop_caTrue "Catapults are now available through the *r100*g100*b000RECRUIT FORCES*r128*g128*b128 menu." pop_foTrue "Footmen are now available through the *r100*g100*b000RECRUIT FORCES*r128*g128*b128 menu." pop_YorkTrue "Now that you control York, constructing strongholds in your lands will be considerably cheaper." pop_WrwckTrue "Footmen will be cheaper to recruit now that you hold Warwick county." pop_CrdganTrue "Now that you control Cardigan, Welsh archers are now available for recruitment - at a reduced cost." pop_SmrsetTrue "As you are providing protection for Somerset county, Knights from the realm have agreed to fight for your cause at a reduced price." pop_CntbryTrue "With Canterbury under your control, the cost of recruiting catapult crews has decreased." pop_YorkFalse "York has been lost to the enemy." pop_WrwckFalse "Warwick has been lost to the enemy." pop_CrdganFalse "Cardigan has been lost to the enemy." pop_SmrsetFalse "Somerset has been lost to the enemy." pop_CntbryFalse "Canterbury has been lost to the enemy." pop_JournalUp "Robin's Journal has been updated." pop_tuIntro "Friar Tuck collects *r100*g100*b000RANSOM*r128*g128*b128 to free King Richard from his captors. Pressing *r100*g100*b000left*r128*g128*b128 or *r100*g100*b000right *r128*g128*b128 on the left thumbstick will increase or decrease the value that you are donating to ransom King Richard. Press *_X to confirm your decision." pop_mmIntro "Marian will act as a *r100*g100*b000SPY*r128*g128*b128 for Robin Hood. Select Marian by pressing *_X to have her gather information on a county." pop_NoCats "You cannot lay siege without catapults in your campaign army." pop_Sherwood "Welcome to Sherwood Forest. Sherwood will act as a tutorial to guide you through Robin Hood: Defender of the Crown. Pay attention to these Tutorial Messages for further information." pop_tu00 "Listen to Wilfred's *r100*g100*b000ENEMY LORD*r128*g128*b128 Tutorial?" pop_tu01 "Listen to Wilfred's *r100*g100*b000SPECIAL COUNTY*r128*g128*b128 Tutorial?" pop_t_jo00 "View Joust Tutorial?" pop_t_sw01 "View Advanced Sword Tutorial?" pop_t_of01 "View Intermediate Battle Tutorial?" pop_t_of02 "View Advanced Battle Tutorial?" pop_pjPort "Prince John uses his warships to launch a sneak attack!" pop_Tutorial "" // THIS IS THE LAYER THAT DISPLAYS THE Legal Info // Legal Info Legal_Cinemaware "Defender of the Crown is a registered trademark and Robin Hood: Defender of the Crown is a trademark of Cinemaware, Inc. ©2003 Cinemaware, Inc. Cinemaware and the Cinemaware logo are registered trademarks and |Heroes Live Forever| is a trademark of Cinemaware, Inc. All Rights Reserved." Legal_Publisher "Publisher Legal" //--------------------------------------------------------------------------------- //CONTROLLER_CONFIGURATION STRINGS //--------------------------------------------------------------------------------- Controller_Configure_Input "Configure Input" Controller_Gamepad "Gamepad" Controller_Button_X "Button %d" Controller_Keyboard "Keyboard" Controller_Action1 "Action 1" Controller_Action2 "Action 2" Controller_Action3 "Action 3" Controller_Action4 "Cancel" Controller_ZoomIn "Zoom In" Controller_ZoomOut "Zoom Out" Controller_Start "Pause/Resume" Controller_InvertY "Invert Y" Controller_UseConfig "Done" Controller_Zoom "Zoom Map" Controller_Up "Up" Controller_Down "Down" Controller_Left "Left" Controller_Right "Right" Controller_Default "Restore Defaults" Controller_MouseSensitivty "Mouse Sensitivity" Controller_Low "Low" Controller_Medium "Medium" Controller_High "High" Controller_PressNewButton "Press new button or key now" //--------------------------------------------------------------------------------- //NEW XBOX STUFF //--------------------------------------------------------------------------------- ReInsert_Controller "Please reconnect the controller to port %d." END_TEXT_MESSAGES