// Pause Menu LAYER 0 { SPRITES { } TEXT_MESSAGES { //name font x y // NewGame "CENTER MEDIUM" 320 200 // LoadGame "CENTER MEDIUM" 320 220 // Options "CENTER MEDIUM" 320 240 } INODES { h_shl_back_pause h_shl_black_fade } } //Main Menu LAYER 1 { SPRITES { } TEXT_MESSAGES { // do not change the order of these... rwc Paused "CENTER MEDIUM" 320 150 Resume "CENTER GREY MEDIUM SHADOW" 320 170 Empty_String "CENTER GREY MEDIUM SHADOW" 320 170 SaveGame "CENTER GREY MEDIUM SHADOW" 320 190 QuitToMain "CENTER GREY MEDIUM SHADOW" 320 210 Options "CENTER GREY MEDIUM SHADOW" 320 230 Empty_String "CENTER GREY MEDIUM SHADOW" 320 250 Empty_String "CENTER GREY MEDIUM SHADOW" 320 270 Empty_String "CENTER GREY MEDIUM SHADOW" 320 290 // Press_X_To_Continue "150% LEFT GREEN FLASH" 375 390 X_Select "100% SHADOW RIGHT" 465 407 X_Button "125% SHADOW LEFT" 470 407 T_Cancel "100% SHADOW RIGHT" 565 407 C_Button "125% SHADOW LEFT" 570 407 } } // Load Game LAYER 2 { SPRITES { } TEXT_MESSAGES { Empty_String "CENTER MEDIUM" 320 60 Empty_String "CENTER GREY MEDIUM" 320 80 Empty_String "CENTER GREY MEDIUM" 320 100 Empty_String "CENTER GREY MEDIUM" 320 120 Empty_String "CENTER GREY MEDIUM" 320 140 Empty_String "CENTER GREY MEDIUM" 320 160 Empty_String "CENTER GREY MEDIUM" 320 180 } } // Save Game Alert LAYER 3 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 Empty_String "CENTER GREY 115% FLASH SHADOW" 100 180 -100 360 } TEXT_MESSAGES { //name font x y Empty_String "CENTER GREY 115% SHADOW" 320 300 Empty_String "CENTER GREY 115% SHADOW" 320 320 Empty_String "CENTER GREY 115% SHADOW" 320 340 Empty_String "CENTER GREY 115% SHADOW" 320 360 } INODES { h_shl_memcard } } // Options LAYER 4 { SPRITES { } TEXT_MESSAGES { //name font x y // do not change the order of these... rwc Options "SHADOW CENTER 200%" 320 81 // Sound "CENTER GREY MEDIUM" 320 160 // Controller "CENTER GREY SMALL" 320 180 // Sound_Mode "SHADOW GREY 140%" 105 175 // Controller "SHADOW 140%" 105 290 Save_And_Exit "SHADOW GREY 140%" 105 352 Subtitles "SHADOW GREY 140%" 105 160 Sound_Effects_Volume "SHADOW GREY 120%" 105 195 Music_Volume "SHADOW GREY 120%" 105 235 Vibration "SHADOW 140%" 105 265 Credits "SHADOW GREY 140%" 105 295 } INODES { h_shl_sfx_slider h_shl_sfx_red h_shl_mus_slider h_shl_mus_red } TEXT_MESSAGES { On "SHADOW 140%" 285 160 Off "SHADOW GREY 140%" 335 160 // Stereo "SHADOW 140%" 285 175 // Mono "SHADOW GREY 140%" 390 175 On "SHADOW 140%" 285 265 Off "SHADOW GREY 140%" 335 265 Slash "SHADOW GREY CENTER 140%" 327 160 // Slash "SHADOW GREY CENTER 140%" 381 175 Slash "SHADOW GREY CENTER 140%" 327 265 X_Select "100% SHADOW RIGHT" 465 407 X_Button "125% SHADOW LEFT" 470 407 T_Cancel "100% SHADOW RIGHT" 570 407 C_Button "125% SHADOW LEFT" 575 407 } } // Sound LAYER 5 { SPRITES { } TEXT_MESSAGES { } } // Screen LAYER 6 { SPRITES { } TEXT_MESSAGES { //name font x y Screen "CENTER MEDIUM" 320 240 Screen "CENTER MEDIUM" 320 260 Screen "CENTER MEDIUM" 320 280 Screen "CENTER MEDIUM" 320 300 Screen "CENTER MEDIUM" 320 320 } INODES { h_shl_point_forces } } // controller (picture, lines, descriptions, alpha mask) LAYER 7 { SPRITES { } TEXT_MESSAGES { } } // Credits LAYER 8 { TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 } SPRITES { } TEXT_MESSAGES { //name font x y } } // Are you sure? menu LAYER 9 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 Empty_String "CENTER 115% SHADOW" 207 149 438 240 } TEXT_MESSAGES { //name font x y Empty_String "CENTER GOLD 110% SHADOW" 320 260 Empty_String "CENTER GOLD 110% SHADOW" 320 280 Empty_String "CENTER GOLD 110% SHADOW" 320 300 Empty_String "CENTER GOLD 110% SHADOW" 320 320 } } // // Save Game Select // STYLES // justification:"CENTER" "RIGHT" // COLOR "BLACK" "BLUE" "GREEN""RED" "WHITE"(<-default) "GREY" "BT_WHITE" "DK_GREY" "GOLD" "BROWN" // shadowing SHADOW" "OUTLINE" // SIZES: default is X=2.0 Y=1.0 // "BIG 2.5x2" "MED 1.5x1.5" "NORMAL 2x1" "SMALL 1.25x1 " "TINY 1x0.75" // special "WIDE wx1.25" "THIN wx.70" "MONOSPACE" LAYER 10 { TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 // can't go higher than 105 Empty_String "CENTER MEDIUM OUTLINE" 105 50 -95 100 } TEXT_MESSAGES { //name font x y Empty_String "CENTER GREY TINY" 320 240 Empty_String "CENTER GREY TINY" 320 260 Empty_String "CENTER GREY TINY" 320 280 Empty_String "CENTER GREY BIG" 320 380 } TEXT_MESSAGES { //name font x y SaveGame "GREY 90%" 180 107 // SaveGameSelectSaveNumber, Fame "GREY 90%" 180 127 // SaveGameSelectSaveLocation month year, SaveGame "GREY 90%" 180 147 // SaveGameSelectSaveLordsConquered, SaveGame "GREY 90%" 360 107 // SaveGameSelectSaveGold, Empty_String "GREY 90%" 360 127 // SaveGameSelectSaveDate, Empty_String "DK_GREY 160%" 180 127 // SaveGameSelectSaveMessage, } INODES { h_shl_rob_icon01 h_shl_save_slot01 } TEXT_MESSAGES { SaveGame "GREY 90%" 180 200 Fame "GREY 90%" 180 220 SaveGame "GREY 90%" 180 240 SaveGame "GREY 90%" 360 200 Empty_String "GREY 90%" 360 220 Empty_String "DK_GREY 160%" 180 215 } INODES { h_shl_rob_icon02 h_shl_save_slot02 } TEXT_MESSAGES { SaveGame "GREY 90%" 180 293 //300 Fame "GREY 90%" 180 313 //320 SaveGame "GREY 90%" 180 333 //340 SaveGame "GREY 90%" 360 293 //300 Empty_String "GREY 90%" 360 313 //320 Empty_String "DK_GREY 160%" 180 303 //310 } INODES { h_shl_rob_icon03 h_shl_save_slot03 // h_shl_hud_scrollbar // h_shl_hud_scrollup // h_shl_hud_scrolldown // // h_shl_hud_scrollposition00 // h_shl_hud_scrollposition01 // h_shl_hud_scrollposition02 // h_shl_hud_scrollposition03 // h_shl_hud_scrollposition04 // h_shl_hud_scrollposition05 // h_shl_hud_scrollposition06 // h_shl_hud_scrollposition07 } } // Popup menu LAYER 11 { SPRITES { } TEXTBOXES { // string name from dotcStringDB format string x1 y1 x2 y2 Empty_String "LEFT 115% SHADOW" 168 138 480 275 } TEXT_MESSAGES { //name font x y Empty_String "CENTER 110% SHADOW" 320 300 Empty_String "CENTER 110% SHADOW" 320 320 Empty_String "CENTER 100% SHADOW" 320 340 Empty_String "CENTER 100% SHADOW" 320 360 } TEXT_MESSAGES { //name font x y pop_Tutorial "CENTER 110% SHADOW" 320 108 } INODES { h_shl_back_pause01 h_shl_black_fade } } // Scroll apparatus LAYER 12 { SPRITES { } TEXTBOXES { } TEXT_MESSAGES { } TEXT_MESSAGES { } INODES { h_shl_hud_scrollbar h_shl_hud_scrollup h_shl_hud_scrolldown h_shl_hud_scrollposition00 h_shl_hud_scrollposition01 h_shl_hud_scrollposition02 h_shl_hud_scrollposition03 h_shl_hud_scrollposition04 h_shl_hud_scrollposition05 h_shl_hud_scrollposition06 h_shl_hud_scrollposition07 } }