# Contains all list of banks loaded for each track # Note that the SECTION NAME must appears somewhere in # TRACK FILE NAME to locate the right bank # SFXLEVEL is used to scale SFX internally. SCALINGLEVEL is a percentage (100 is max). [GLOBAL] BASEPATH = "audio/audio.big|data\audio\" [FE] MAIN = "SSX3Menu.bnk" [WORLD] MAIN = "zbxsfx.bnk" BOARD = "zboard.bnk" SPUBOARD = "zboardSPU.bnk" MOUNTAIN = "Mtn.bnk" CROWD = "Crowd.bnk" TRANSPORT = "Transport.bnk" LAND = "land.bnk"