// MODELS // ====== // // mdl_file_name part_name LOD variant // ------------------------------------------------------------ mdl( "cap_feet_elise_h", "feet_elise_h", 0, 0 ) mdl( "cap_feet_elise_h", "feet_elise_h", 1, 0 ) mdl( "cap_feet_elise_m", "feet_elise_m", 2, 0 ) mdl( "cap_feet_elise_l", "feet_elise_l", 3, 0 ) mdl( "cap_legs_elise_h", "legs_elise_h", 0, 0 ) mdl( "cap_legs_elise_h", "legs_elise_h", 1, 0 ) mdl( "cap_legs_elise_m", "legs_elise_m", 2, 0 ) mdl( "cap_legs_elise_l", "legs_elise_l", 3, 0 ) mdl( "cap_eyes_elise_nis", "eyes_elise_nis", 0, 0 ) mdl( "cap_head_elise_nis", "head_elise_nis", 0, 0 ) mdl( "cap_head_elise_h", "head_elise_h", 1, 0 ) mdl( "cap_head_elise_m", "head_elise_m", 2, 0 ) mdl( "cap_head_elise_l", "head_elise_l", 3, 0 ) mdl( "cap_hair_elise_h", "hair_elise_h", 0, 0 ) mdl( "cap_hair_elise_h", "hair_elise_h", 1, 0 ) mdl( "cap_hair_elise_m", "hair_elise_m", 2, 0 ) mdl( "cap_hair_elise_l", "hair_elise_l", 3, 0 ) mdl( "cap_torso_elise_h", "torso_elise_h", 0, 0 ) mdl( "cap_torso_elise_h", "torso_elise_h", 1, 0 ) mdl( "cap_torso_elise_m", "torso_elise_m", 2, 0 ) mdl( "cap_torso_elise_l", "torso_elise_l", 3, 0 ) mdl( "cap_commonlow_ls_xl", "commonlow_ls_xl", 4, 0 ) mdl( "cap_commonlow_ls_xxl", "commonlow_ls_xxl", 5, 0 ) mdl( "cap_shadow_shdw", "shadow_shdw", 6, 0 ) mdl( "cap_shadowlow_shdw", "shadowlow_shdw", 7, 0 ) mdl( "cap_hands_femalel_nis", "hands_femalel_nis", 0, 0 ) mdl( "cap_hands_femaler_nis", "hands_femaler_nis", 0, 0 ) mdl( "cap_hands_female_h", "hands_female_h", 1, 0 ) mdl( "cap_hands_female_m", "hands_female_m", 2, 0 ) mdl( "cap_hands_female_l", "hands_female_l", 3, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 0, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 1, 0 ) mdl( "vehicles_boarda_m", "boarda_m", 2, 0 ) mdl( "vehicles_boarda_l", "boarda_l", 3, 0 ) mdl( "vehicles_boarda_xl", "boarda_xl", 4, 0 ) mdl( "vehicles_boarda_xxl", "boarda_xxl", 5, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 6, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 7, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 0, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 1, 0 ) // TEXTURES // ======== // // tex_file_name layer topLeftXY bottomRightXY rotCW // ---------------------------------------------------------------------- tex( "alph_elise_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "suit_elise_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "head_elise_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "boot_elise_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "board_arielle_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f )