// MODELS // ====== // // mdl_file_name part_name LOD variant // ------------------------------------------------------------ mdl( "cap_feet_mac_h", "feet_mac_h", 0, 0 ) mdl( "cap_feet_mac_h", "feet_mac_h", 1, 0 ) mdl( "cap_feet_mac_m", "feet_mac_m", 2, 0 ) mdl( "cap_feet_mac_l", "feet_mac_l", 3, 0 ) mdl( "cap_legs_mac_h", "legs_mac_h", 0, 0 ) mdl( "cap_legs_mac_h", "legs_mac_h", 1, 0 ) mdl( "cap_legs_mac_m", "legs_mac_m", 2, 0 ) mdl( "cap_legs_mac_l", "legs_mac_l", 3, 0 ) mdl( "cap_eyes_mac_nis", "eyes_mac_nis", 0, 0 ) mdl( "cap_head_mac_nis", "head_mac_nis", 0, 0 ) mdl( "cap_head_mac_h", "head_mac_h", 1, 0 ) mdl( "cap_head_mac_m", "head_mac_m", 2, 0 ) mdl( "cap_head_mac_l", "head_mac_l", 3, 0 ) mdl( "cap_hair_mac_h", "hair_mac_h", 0, 0 ) mdl( "cap_hair_mac_h", "hair_mac_h", 1, 0 ) mdl( "cap_hair_mac_m", "hair_mac_m", 2, 0 ) mdl( "cap_hair_mac_l", "hair_mac_l", 3, 0 ) mdl( "cap_hat_mac_h", "hat_mac_h", 0, 0 ) mdl( "cap_hat_mac_h", "hat_mac_h", 1, 0 ) mdl( "cap_hat_mac_m", "hat_mac_m", 2, 0 ) mdl( "cap_hat_mac_l", "hat_mac_l", 3, 0 ) mdl( "cap_torso_mac_h", "torso_mac_h", 0, 0 ) mdl( "cap_torso_mac_h", "torso_mac_h", 1, 0 ) mdl( "cap_torso_mac_m", "torso_mac_m", 2, 0 ) mdl( "cap_torso_mac_l", "torso_mac_l", 3, 0 ) mdl( "cap_commonlow_ls_xl", "commonlow_ls_xl", 4, 0 ) mdl( "cap_commonlow_ls_xxl", "commonlow_ls_xxl", 5, 0 ) mdl( "cap_shadow_shdw", "shadow_shdw", 6, 0 ) mdl( "cap_shadowlow_shdw", "shadowlow_shdw", 7, 0 ) mdl( "cap_hands_malel_nis", "hands_malel_nis", 0, 0 ) mdl( "cap_hands_maler_nis", "hands_maler_nis", 0, 0 ) mdl( "cap_hands_male_h", "hands_male_h", 1, 0 ) mdl( "cap_hands_male_m", "hands_male_m", 2, 0 ) mdl( "cap_hands_male_l", "hands_male_l", 3, 0 ) mdl( "vehicles_skisa_h", "skisa_h", 0, 0 ) mdl( "vehicles_skisa_h", "skisa_h", 1, 0 ) mdl( "vehicles_skisa_m", "skisa_m", 2, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 3, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 4, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 5, 0 ) mdl( "vehicles_skisa_shdw", "skisa_shdw", 6, 0 ) mdl( "vehicles_skisa_shdw", "skisa_shdw", 7, 0 ) mdl( "vehicles_poles_h", "poles_h", 0, 0 ) mdl( "vehicles_poles_h", "poles_h", 1, 0 ) mdl( "vehicles_poles_m", "poles_m", 2, 0 ) mdl( "vehicles_poles_l", "poles_l", 3, 0 ) mdl( "vehicles_poleslow_l", "poleslow_l", 4, 0 ) mdl( "vehicles_poleslow_l", "poleslow_l", 5, 0 ) mdl( "vehicles_poles_shdw", "poles_shdw", 6, 0 ) // TEXTURES // ======== // // tex_file_name layer topLeftXY bottomRightXY rotCW // ---------------------------------------------------------------------- tex( "alph_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "suit_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "head_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "boot_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "skis_patrol_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f )